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Kolokotroni wrote:

Do the players keep their own minds, memories and experiences? Or are the players just expected to play the other players characters?

If they maintain their own minds and personalities in the new body, how would they even be able to take advantage of the other character's abilities? The rogue in the sorcerors body isnt going to know what to do with their inate magic, and the sorceror in the half orc body wont have that much of an idea of what to do with an axe.

Yes, they are the same character, in another characters body. So, our half-orc is in the halflings body. I would say that they would have all the abilities the halfling had, but with the memories of the half-orc. The Halfling/PC who controlled him would have to walk the half-orc through how to use the rogue abilities, etc.

Our game is played pretty loose with an emphasis on fun and jokes... ie the Half-Orc's name btw is Ba-orc Orc-bama, his backstory is President Obama got transported to a different realm and fell in love with a female Orc, and he's his son.

It's mostly to try to ingratiate each others' characters to the other characters, right now they're still wary of each other and there is a little sense of competition.

Thanks for the input, everyone!


I have a group of 4 running through Rise of the Runelords. Two were previous friends, one of which had previous tabletop experience. The other two are unacquainted veteran players.

I was considering having them walk into a spell or ward that made their characters switch bodies; ie still playing the same soul but having the PCs switch character sheets.

We are level 3, almost level 4 (medium track). I've got a halfling rogue, half-orc warrior, human cleric, and half-elven sorceror.

Has anyone ever tried something like this?

My aim is to increase party morale, and also to increase communication. I'm hoping that if certain players get another's character sheet, it might open up different ways for the characters to be played.

What do you think?


Azten wrote:
Yes, at level 13, when clerics get access to 7th level spells/spell slots, as per the table of "Spells per Day" in the Cleric's section of the Class Chapter.

Thanks for the response, Azten. I understand the chart now. I appreciate it!


Hey everyone,

My apologies if this is a duplicate thread. I searched but didn't find this exact question. According to page 39 of the Core Rulebook:

"To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10+spell level."

I realize that a first level cleric only prepares one spell and one domain spell (plus any wisdom score bonus), but if I have a Cleric with a 17 wisdom score, does that mean he could prepare a level 7 cleric spell?

Thanks in advance!