Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Not sure what the DC is, or how many consecutive saves you need. Fort, antitoxin: 1d20 + 3 + 5 ⇒ (11) + 3 + 5 = 19 plus other bonuses
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Fort vs Poison: 1d20 + 3 ⇒ (12) + 3 = 15
Guk is stable, but still unconscious.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Gun repeatedly taps himself with his wand, healing his wounds.
"*Ribbit* I thought I was a goner here. Let's uncover the veil behind all this corruption." he states, laying a hand on Eramos. Instantly, the warrior's skin toughens and becomes as hard as bark. Casting barkskin on Eramos.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Guk tries to comfort Riddywhipple as well as he can. "I'm really sorry for your loss. *ribbit* What Marigana did is unforgivable, and we will put an end to it. Let's follow those tracks towards her lair."
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Guk now turns his attention towards the pegasus, and conjures a storm burst around it while chanting! Chant: extend duration of all ongoing Misfortunes by 1 round. Storm Burst: As a standard action, foe in 30 ft treats all others as concealed (20% miss chance) for 1 rd, no save.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Following Garret's cue and not seeing the pegasi doing anything, Guk shifts his attention to the quiet water. Ready action: using Misfortune hex on an enemy that comes within 30ft range (Will DC 17 negates).
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Looks like we posted nearly at the same time. Sorry! Guk draws his wand once more, and chants a blessing to guide his companions' sword arm. Bless: +1 morale bonus to attack rolls and saving throws against fear.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Guk blinks twice at the pseudodragon, then bursts out: "You are nothing short of amazing, *Ribbit*-wipple. You and I are going to get along great! So, will you help us find the missing Pathfinder?"
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
"Ignizi? Well met! *Ribbit* I am Guk, and these are my companions. Aren't they amazing? They sure dispatched those undead quickly! By the way, who was abducted? How long ago? We should attempt to retrieve her!"
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
It's Guk by the way, not Gluk. ;) Guk sighs as he sees his curses are thwarted. He focuses his thoughts and channels pure energy to destroy the undead. "Dust to *ribbit* Dust!" Channel Energy, DC 14 Will halves: 2d6 ⇒ (4, 2) = 6
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Is it possible to remove the dead enemies from the map so that we know which ones are still alive, please? Many thanks! Guk takes a step back just for safety's sake, then curses the remaining lizard. Using my Misfortune hex (Will DC 17, lasts one round if it fails the save), then chanting to extend the duration by one round). If it fails the save, anytime the creature attempts an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
In order to keep the pace up, I'll already post next round's action if that's okay for you Helikon, since I act after my companions and before the monsters. Guk glares at the owlbear that's still standing and curses it! "The spirits of nature find you unnatural. *Ribbit* There's no outcome for you but utter destruction." he gloats, then chants. Using my Misfortune hex (Will DC 17, lasts one round if it fails the save), then chanting to extend the duration by one round). If it fails the save, anytime the creature attempts an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
Guk appears surprised to find such agressive creature there. He blinks twice, then retrieves a wand in his belt and waves it around while chanting mumbo-jumbo. Retrieving, then using my wand of bless (+1 morale bonus to attack rolls and saving throws against fear on all allies). 5-ft step as per map. Knowledge (religion): 1d20 + 5 ⇒ (4) + 5 = 9
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
The grippli blinks at all his companions as they introduce themselves one after the other. It is only then he realize that he hasn't done so himself. "Apologies! *Ribbit* I am Guk Stormchaser, sailor and spirit talker extraordinaire! Glad to join you all, really! *Ribbit* As for languages, I can speak Sylvan fluently, the language of the fey." he quickly adds.
Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16
"Is this the place where they hand out free cookies? *Ribbit* If such a place exists anyways..." The enthusiastic voice of an anthropomorphic toad lets out. The creature is a rather uncommon sight. It's barely as big as a gnome, with large round eyes blinking as they stare at the many Pathfinders attending Sheila Heidmarch's meeting. Its skin is blue, as those of the poisonous frogs from Mwangi. What is even stranger are the grippli's thick and furry eyebrows. "The First World, you say? *Ribbit* Color me excited! I have ties with various spirits of nature, and would relish exploring these further. Do you know any kind of fey we'd be more likely to encounter?" he quickly adds, realizing his questions about cookies might not be socially adapted to the circumstance. Any knowledge rolls we can attempt at this point?
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