Ibzairiak

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6 posts. Alias of Silbeg.


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Moving forward for GM S

The barrier between past and present temporarily drops, letting in creatures from Akiton’s distant past when the Winterlands were warm! Three creatures that are a sort of arthropod—similar to a cross between a centipede and crab—with a hard exoskeleton, 20 segmented legs, and front-facing pincers. Two are ysoki-sized, but one is human-sized.

Yellow-dot and purple-dash are small. Silver is medium

init:

Damorisovitch Init: 1d20 + 0 ⇒ (19) + 0 = 19
Gletch Init: 1d20 + 0 ⇒ (8) + 0 = 8
Helios-4 Init: 1d20 + 2 ⇒ (8) + 2 = 10
Shaan Init: 1d20 + 10 ⇒ (1) + 10 = 11
Vyecmuraf Init: 1d20 + 2 ⇒ (20) + 2 = 22
yellow-dot: 1d20 + 2 ⇒ (8) + 2 = 10
purple-dash: 1d20 + 2 ⇒ (8) + 2 = 10
silver: 1d20 + 3 ⇒ (6) + 3 = 9

Wave 1, Round 1
Knowledge: Life Sciences
Bold is up
=> Vyecmuraf
=> Damorisovitch
=> Shaan
Yellow-dot
Purple-dash
Helios-4
Silver
Gletch


Damorisovitch learn that the vials are some sort of healing serum. (They act as mk 2 serums of healing)

Vyecmuraf is able to guide one of the sticky bags out without breaking it. They determine that it is filled with sticky tree resin and could be thrown at opponents to entangle them. (Acts as a stickybomb grenade II)

Vyecmuraf also determines that the red liquid reacts violently to sudden
impact, much like a mk 1 incendiary grenade.

The crate also did have an iridescent spindle aeon stone

Please do note who has what. Assumption is that the vials, etc., are one per person if you do not state otherwise, and the weapons and Aeon stone are unused.

Also, please do take an 8-hour rest.


Recap of the conversations
Who are you?
“My name is Felise,” the ryphorian says with a mischievous smile. “Dimensional explorer extraordinaire—or at least, I was.” Her expression dims momentarily. “Lately I’ve been more focused on theoretical research.”

What are you doing here?
“This is the Eternity Arch. As far as I can tell, it’s a portal to the Dimension of Time, built eons ago, though I have no idea who originally constructed it. Its primary purpose seems to be psychic transference, allowing people to communicate briefly across time, but I’m trying to modify it to physically bring someone through instead.”

Who are you trying to bring here?
Felise looks wistful for a moment, then sighs. “My dragonkin partner, Heraxia. Years ago, we were exploring a temporal passageway when we were attacked by hounds of Tindalos. We escaped but got separated in the process. I was able to get back home, but Heraxia wasn’t so lucky. We’ve been able to stay in touch intermittently with empathic communication through our bond, and from what we can tell, she’s in the distant past—on Lost Golarion, if you can believe that!” She glances to the archway, brow furrowing. “It’s been a long time. I just want to get her back.”

Did you know this place has strange time warps?
“Yes, of course. Some of them are due to the Eternity Arch; it’s still somewhat unstable. I admit I might have exacerbated a few of them, though I had no idea they would trouble anyone else!”


At the end of assisting Felise (I guess other tables must have flown through this) you find a strange box marked with an archaic glyph on its side.
Culture check to learn what the glyph is

When you open it, you discover:
- A wooden box inside of the supply crate contains six thin bottles filled with blue liquid and stoppered with pieces of porous wood.
Mysticism check to examine

- A second wooden box holds six round-bottomed bottles filled with a red liquid.
Engineering check to examine

- A third wooden box holds three sacks made of a plant-based cloth and secured with a plant-based rope.
Sleight of Hand check to examine, but only the first check matters

- The crate holds a bow, a hatchet, and a longsword that are well-balanced despite their archaic materials of wood, steel, and sinew. These functions as a bow, a tactical handaxe, a standard longsword respectively.

Pausing for these checks, as it will be helpful


No checks needed at this time. It is a conversation.

“My name is Felise,” the ryphorian says with a mischievous smile. “Dimensional explorer extraordinaire—or at least, I was.” Her expression dims momentarily. “Lately I’ve been more focused on theoretical research.”


Covering for our GM who is out of town without a power cord
The chamber beyond the Cipher Door is enormous. Its most prominent feature is a round archway of luminous crystal set atop a red stone platform at its center. The arch crackles with veins of light, providing surprisingly bright illumination. Pillars arrayed beside the door lead in and around the arch, and an empty fountain stands to the right of the entrance.

Next to the archway, carving symbols into the crystal, is a summerborn ryphorian woman dressed in a jaunty traveler’s outfit. At the sound of the door opening, she turns around, surprise evident on her face. “Ah, hello,” she mumbles hesitantly. “Can I…help you?” She chuckles nervously, then shakes her head. “Sorry. I haven’t been around people much lately.”

See slide #1