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Captain Morgan wrote:
See I'm not actually sure you can reroll checks to search a room in exploration mode, but I don't have a page to cite, just memories of it being discussed during the playtest. I'd need to comb through the rulebook to make sure, and maybe the GMG.

If you can find this role anywhere please share it. This is another issue that was brought up during game play. One of my players did make a good point though. "In exploration mode you arent normally in a hurry so you should be able to search a room over and over. Like if you lost your keys somewhere you cant only search for them once."

I personally would like to have searching/seeking a room for items/hazards only once or twice. Because like I said before. Searching 5+ times every room to make sure you dont get hurt my anything would be annoying.


Ascalaphus wrote:
Gudwulf wrote:
Like it says. I'm GMing a game. (Pretty new amd so our my players) we got talking and I know the rule books says most perception checks for searching and seeking is a secret check. My players want to be able to after I roll a secret check to be able to call out like "I look for hazards" to be able to look for them without a secret check. Should searching for hazards, items, etc etc be left to secret or have them take the secret roles out like they want.

There's two different things here.

One is repeating the Seek action. Yeah, players can do that. If they're facing an ominous-looking door that looks like the obvious place for a trap, they could decide to Seek three times each just to be sure.

The other is secret checks. Seeking is a secret check, even if the player calls out they want to do it again. If they Seek three times in a row, then you roll three secret checks.

So it would go something like this:

GM: You come to a portal with a big heavy door, and the portal has a lot of dials with what looks like abyssal runes on them.
Bob: I want to Seek for traps, I don't trust this door.
GM: (rolls a secret check) You don't see any traps.
Bob: Just to be sure I'll Seek again.
GM: (rolls another secret check) Still no traps.
Bob: I dunno, there's just something about this door that rings a bell somewhere. I'll Seek one more time.
GM: (rolls a third secret check, this time with a natural 20 that gets a success against the ridiculously high DC) You realize the door is indeed not what it seems, it's not a trap, it's worse, it's...

That's kind of how I wanted to do it. I want to be able to roll secret checks and to be able to also do passive secret checks. Makes me feel a little more involved as a GM. I wanted to bring this up with my players tonight but we had to cancel. I just want to find a middle ground with my players. One of the players I guess doesn't trust anyone making a check for him and wants to be able to roll everything himself but I feel doing this removes suspense. I also thought you could only roll search/seek checks once when exploring. That also came up. Because I know that same person who wants to roll every check himself if he knows he failed or thinks he did. He would want to do it 5+ times.


Like it says. I'm GMing a game. (Pretty new amd so our my players) we got talking and I know the rule books says most perception checks for searching and seeking is a secret check. My players want to be able to after I roll a secret check to be able to call out like "I look for hazards" to be able to look for them without a secret check. Should searching for hazards, items, etc etc be left to secret or have them take the secret roles out like they want.