Gudrun Blackfingers
Male human (Kellid) gunslinger 2 (Pathfinder RPG Ultimate Combat 9)
CN Medium humanoid (human)
Init +4;
Senses Perception +6
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 22 (2d10+6)
Fort +5,
Ref +7,
Will +2
Defensive Abilities nimble +1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . hooked lance +3 (1d8+1/×4) or
. . short sword +3 (1d6+1/19-20)
Ranged musket +6 (1d12/×4)
Special Attacks deeds (deadeye, gunslinger's dodge, quick clear), grit (2)
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Statistics
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Str 12,
Dex 18,
Con 14,
Int 10,
Wis 15,
Cha 7
Base Atk +2;
CMB +3;
CMD 18
Feats Gunsmithing[UC], Point-Blank Shot, Precise Shot
Traits highlander (hills or mountains), stealthy escape
Skills Acrobatics +7, Heal +6, Knowledge (engineering) +4, Knowledge (local) +4, Perception +6, Profession (cook) +6, Sleight of Hand +8, Stealth +8 (+10 in hilly or rocky areas), Survival +6;
Racial Modifiers highlander (hills or mountains)
Languages Common, Hallit
SQ gunsmith
Combat Gear alchemist's fire (2), antitoxin;
Other Gear studded leather, alchemical cartridge (flare)[UC] (5), black powder[UC] (10), dagger, dagger, firearm bullet[UC] (20), hooked lance[UC], musket[UC], short sword, backpack, bedroll, belt pouch, cutting board, wooden (2 lb), flint and steel, hemp rope (50 ft.), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[ACG], pot, pot, seasonings, local (0.5 lb), skewer (1 lb), spell component pouch, sunrod (5), tinder packet (0.5 lb), torch (10), trail rations (5), tripod, iron (3 lb), waterskin, wooden holy symbol of Cayden Cailean, gunsmithing kit, 1,543 gp
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Special Abilities
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Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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