Blacksmith, weapons and arms maker, weapon enchanter
Strength
16
Dexterity
10
Constitution
16
Intelligence
19
Wisdom
10
Charisma
10
About Gruum Sharpest
Gruum Sharpest
Male Dwarf Expert 5 Fighter 3 Wizard 5
NG Medium Humanoid (dwarf)
Init +0; Senses Darkvision; Perception +0
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Defense
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AC 10, touch 10, flat-footed 10
hp 71 (3d10+5d8+24)
Fort +7, Ref +2, Will +5
Defensive Abilities Bravery +1, Defensive Training
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Offense
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Speed 0 ft.
Melee Unarmed Strike +9/+4 (1d3+3/x2)
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Statistics
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Str 16, Dex 10, Con 16, Int 19, Wis 10, Cha 10
Base Atk +6; CMB +9; CMD 19
Feats Catch Off-Guard, Improved Shield Bash, Improved Unarmed Strike, Master Craftsman (Craft
[weapons]), master craftsman - armor, Two-Handed Thrower
Traits Armor Expert, Goldsniffer
Skills Acrobatics -6, Appraise +10, Climb -3, Craft (armor) +11, Craft (blacksmith) +11, Craft (weapons)
+13, Diplomacy +7, Escape Artist -6, Fly -6, Knowledge (local) +7, Knowledge (nobility) +6, Ride -6, Sense
Motive +7, Stealth -6, Swim -3
Languages Common, Dwarven, Giant, Goblin
SQ Armor Training 1, Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2
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TRACKED RESOURCES
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-none-
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Special Abilities
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Armor Expert -1 Armor check penalty.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Goldsniffer +2 Perception for metals, jewels and gemstones.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Master Craftsman (Craft [weapons]) +2 to the selected craft skill, its ranks count as caster level for Craft Magic Arms and Armor and Craft Wondrous.
Master Craftsman (Craft Armor) +2 to the selected craft skill, its ranks count as caster level for Craft Magic Arms and Armor and Craft Wonderous.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Two-Handed Thrower Gain Str bonus when using two hands to throw a one or two-handed weapon
Craft Skill:
Chain craft Example
Step 1. 150GP = 1500SP
Step 2: 10+AC bonus(6) = DC 16 skill check
Step 3: 1/3 cost of raw materials
Step 4. Length of time to create
[dice=weekly creation]1d20+13[/dice]
*represents Guum’s Weapon : Craft 15 weapons, Craft 13 Armor, Craft 11 blacksmith
The 15 weapons and 13 Armor reflect his Mastercraftsman Feat bonus +2.
**Stats incomplete I've yet to update for the wizard levels.
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