Beltias Kreun

Gruff Redneck Jones's page

104 posts. Alias of Krumthi.


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The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

day time:
Turtle hunting
1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11 Work Dilligently
----------------------
I have never been turtle hunting before in this type of foul weather, I am sure that I might be able to scrounge up something I think..

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I ruffly get into bed and go to sleep

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 7: Men Overboard: Day
Is Fishguts drunk or no?(Also it looks like you forgot to update the NPC sheet as well, GM
Profession: Cook (if needed)
1d20 + 6 ⇒ (15) + 6 = 21
Influence: Tam "Narwal" Tate
1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
-----
While dumping out some of the stuff overboard I go up to Tam and invite him inside for some extra rum rations and some talking with myself a Kroop.
Tam, come on man let's have a drink right now

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar I will as well! Count me in

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

whatever GM you know me

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 6: night fighting owl bear END
Perception check
1d20 + 5 ⇒ (16) + 5 = 21
Rum action: Drink deeply
Fort Save
1d20 + 0 ⇒ (12) + 0 = 12
CON damage
1d3 - 1 ⇒ (3) - 1 = 2
CHA bonus
1d4 ⇒ 4
Influence: Jak Scrimshaw
1d20 + 5 + 2 + 4 ⇒ (10) + 5 + 2 + 4 = 21 Using Sandra to help

------------------------------------------------------------
Jak, that was an intresting fight eh? what do you think about that? Nods deeply to Brutis, You tell that woman there, Brutis, she's nothing but a little pussy-willow and that a fly bites harder then she hits.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

This week with being a Holiday week we all know it is going to be tough for anyone to post. I will have no internet access at all from Wed night till Monday morning, when I come back to work, so I will not be able to post too much if at all, The GM has the right to NPC me till then if needed, I will hope how ever that the GM will keep my char in tact and not do anything out of the norm for my PC

on a Note I will be able to post tonight and Tomorrow all day

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 6: night fighting owl bear
Bluff check check
1d20 + 2 ⇒ (17) + 2 = 19 for a +2 for Brutis to hit Owlbear
--------------------------------------------------------------------

Brutis, Go buddy hit him hard man, Owlbear, your hurt man you've got nothing left in you

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 6: night fighting owl bear
Bluff check check
1d20 + 2 ⇒ (20) + 2 = 22
to give Owlbear a -2 to hit Brutis

Brutis, Hit him hard buddy, you're stronger then Him you can do it, Make sure he see's stars tonight!

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I'll bet some on money on my friend here Brutis, I'll take 50 gold on him.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 6:
Fishing
Survival check
1d20 + 1 ⇒ (14) + 1 = 15
---------------------------------------

I spend my day out there leasurely fishing after the other day fighting the rats, I just relax and catch some fish.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 5: Night
Rum action: Drink Deep
Fortitude save
1d20 + 0 ⇒ (5) + 0 = 5
Con Damage
1d3 - 1 ⇒ (3) - 1 = 2
Cha Bonus
1d4 ⇒ 3
Influence:Tilly Brackett
1d20 + 8 ⇒ (16) + 8 = 24 having Fishguts help with
----------------------------------------------------------
Tilly, Hey tilly, Come here for a minute Kroop has something we want to talk to you about, he's got something to tell ya

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 5: Bilge Rats
Round 4
--------------------------

Brutis, my friend, Tonight we drink deeply and hardy as we've done a great job today, Even though that rat sent us to the bilges, we still got to have a great story, Oh that reminds me, ya know that swine cog, I think I will bring him a smashed up head from one of these rats for tonight, he likes some bloody tales. This should really get his goat.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

day 5: bilge rats
Round 3
attack roll
1d20 + 1 ⇒ (18) + 1 = 19
damage if hit
1d6 + 1 ⇒ (5) + 1 = 6
attack roll #2
1d20 + 0 ⇒ (5) + 0 = 5
damage if hit
1d6 + 0 ⇒ (6) + 0 = 6
--------------------------
I feel my Dagger collade with rat #8 as I stab it quite hard and then with my offhand I start thinking about Sunny again.
Brutis, Your too loud, but very effective, I like ya

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

day 5: bilge rats
Round 2
attack roll
1d20 + 1 ⇒ (10) + 1 = 11
damage if hit
1d6 + 1 ⇒ (6) + 1 = 7
attack roll
1d20 + 0 ⇒ (1) + 0 = 1
damage if hit
1d6 + 0 ⇒ (4) + 0 = 4
fumble dice
1d100 ⇒ 2
--------------------------------
Damn you rats damn you! I will get you soon.
I start attacking #6 but I seem to be distracted with thoughts of a half naked elf and seem to not pay any attieon to anything else at the moment

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 5: Bilge Rats
Round 1
Miss Chance
1d100 ⇒ 68
Attack roll
1d20 + 1 ⇒ (13) + 1 = 14
Damage if hit
1d4 + 1 ⇒ (4) + 1 = 5
Attack roll
1d20 + 1 ⇒ (9) + 1 = 10
Damage if hit
1d4 + 0 ⇒ (4) + 0 = 4
----------------------------------
Damn! Rats! make sure they do not bite ya.

I double up my attack on the same rat that tried to bite me

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Sounds good to me GM.
someone is on windows 7 using mspaint

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 5: Bilge Rats
Perception Check
1d20 + 5 ⇒ (14) + 5 = 19
Initiative
1d20 + 3 ⇒ (8) + 3 = 11
-------------------------

I acknowledge the orders slightly and then I go and draw out my two daggers looking at them to make sure that they are sharp, and then I say "Brutis, since your love of smashing thing, maybe you should go first down there to make sure that there are good

Once I get down to the Bilges I have both weapons drawn and look around for anything that might be a bother.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 4: Night
Rum Action: Drink Deep
Fortitude Save
1d20 + 0 ⇒ (14) + 0 = 14
Con Damage
1d3 - 1 ⇒ (3) - 1 = 2
Cha Bonus
1d4 ⇒ 4
Performance Check: Aid other
1d20 + 0 ⇒ (17) + 0 = 17
Influence: Tilly Kroop and Rosie Helping
1d20 + 7 ⇒ (15) + 7 = 22
Fortitude Save #2
1d20 + 0 ⇒ (14) + 0 = 14
--------------------------------------------
I take my Rum and Swig it down and I go up to Rosie and tell her, Play a Tune and make'em smile. While your doing that I am going to chat up some people to help us. While the tune is playing and while I am walking around I find Tilly, and start chatting her up to make her smile, I invite her with Kroop and myself to drink while listening to Rosie play.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 4: Cooking
action 1
Influence: Cog
1d20 + 7 ⇒ (8) + 7 = 15
action 2
profession sailor check
1d20 + 5 ⇒ (10) + 5 = 15
profession sailor check
1d20 + 5 ⇒ (9) + 5 = 14
influence: Giffer Tibbs
1d20 + 7 ⇒ (18) + 7 = 25
--------------------------------------------------
I sense that Fishguts is sober today and speak with him for a bit the I go up and find Cog and speak with him for a bit

Cog, so I hear that you like some bloody tails so I have a story for you sir. One time I was inside a tavern and there was a a huge battle going on

After a while of talking to him I go and find Giffer and see that she is doing something that I have done before on the ship so I decide to help her out some and talk to her to get to know her some more

So Giffer I see ya need some help here. I want to help ya out today and make sure that your not getting whipped tonight. So what do you wish to have for dinner tonight?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 3: Night
Sense Motive Check
1d20 + 5 ⇒ (15) + 5 = 20
-----------------------
Nods to Brutis,

Nice to meet you sir. I hope that we are not in that much need at the moment, I know we've got a lot of eneimies on board, but I hope that you are not one of them

Since Sandra Sent you over I assume that you are good, Come sit down with us and drink up.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar so everyone else is good

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I am okay with keeping people and having more people

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

So everyone have a great weekend?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Gm, I think that we can, move on with out them at the moment, we can do it right and have another char pop in if need be but I think that we should be moving on with the gameplay. I do not think that at this point we need too much healing we have Sandra, and I am sure that we can do just fine

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I can always change chars too if needed as well I can change concepts if need be as well gm I am flexible as you know

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Lets go on seriously I love the game

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 3: Night
Rum Action: Drink Deep
1d20 + 0 ⇒ (7) + 0 = 7
Con Damage
1d3 - 1 ⇒ (1) - 1 = 0
Cha Bonus
1d4 ⇒ 3
Diplomacy check: Grok
1d20 + 8 ⇒ (2) + 8 = 10
I go down and talk with Grok, and ask very nicely to get my items back
Grok, my friend do you think that you can hand me back my items, so that I have a better chance of survial on the ship please ma'am?
After getting my items back, I go and find a Hammock and drift off to sleep quickly.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Ready and awaiting your Command Capt. Sir.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I would say no. I think that 8 is too many anyhow but that is up to the gm

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 3: Daytime
Profession: Cook
Work Dilligently
1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

-------------------------------

Whistling around while trying to cook the special meal trying my hardest not to screw up. I go check several times on Kroop to make sure that the is still breathing and alive.

Joseph, what should we cook for this meal hu? Anything come to mind that you think that they would like? how about some Shrimp and Scallons? how about that what do you think?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar. The GM is busy today I think if I remember correctly.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

So why so quiet around here?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2: Night
Rum Action: Drink deeply
Fort Save
1d20 + 0 ⇒ (11) + 0 = 11
Con Damage
1d3 - 1 ⇒ (1) - 1 = 0
Cha Bonus
1d4 ⇒ 2
Sense Motives on the beggar King
1d20 + 5 ⇒ (2) + 5 = 7
Influence: Kroop
1d20 + 7 ⇒ (20) + 7 = 27
-----------------------------------------------

I take my Rum and Drink deeply as the Beggar King come up and I belch.

I look down towards the beggar king and smile slightly. I sigh... Go on take it friend, I am done and I had enough sir. looks the gentlman up and down and sniffs a little. I stand up and I state I am going to visit my friend Kroop and talk to him for a bit tonight. We're going to share some recipes tonight.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

grok is female!!! Woot

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2: day time FISHING
influence: Aretta
1d20 + 5 ⇒ (4) + 5 = 9

profession fisherman check
1d20 + 5 ⇒ (16) + 5 = 21
---------------------------------------------------------
Plugg, that monk killed your man I watched it happen she had no mercy for him. She is a murdering no good fool.

So Aretta you know anything about fishing? I was on a fishing boat once but I do not know about it too much at all.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Yar me maties, don't ye be forgetten now, that this be International Talk like a Pirate Day! Spread the luv you scurvy dogs!

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

What the f are you doing you arse getting in the way

Let's go of the monks arm and try's to stop the idiot from causing more harm then good!

disarm attempt
1d20 + 1 ⇒ (19) + 1 = 20

you fool she shall pay for her crimes not some dumb cleric who can not understand what is going on. Not only has she confessed to her crime she is covered in her blood so you want to die as well because of your own stupidity. She is dead you are not my friend at this point I saved your arse once an only once

Grabs the weapon from him and tosses it aside
1d20 + 3 ⇒ (3) + 3 = 6
to hit a barrel with whatever I pull from the clerics hand

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

After Sandra annoces that the pirate is dead. OH sh!t he is dead.. I do not want to be associated with this at all.
I lean over him again and check his plus again quickly
Slight of hand check, to place all of the items back
1d20 + 5 ⇒ (14) + 5 = 19

He is Dead. Oh crap Ravalyassa Gladomain your toast. They do not take lightly to that.

backs away from the pirate and moves towards Ravalyassa Gladomain and grabs her arm and moves her towards the front of the stairs.

I got your Killer here! she killed him

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I am going to hold my action this round till the very end of the round and then I am going to check the guy's plus to make sure that he is still alive or not.

perception check to make sure no one is looking
1d20 + 5 ⇒ (5) + 5 = 10
stealth check
1d20 + 5 ⇒ (15) + 5 = 20
slight of hand check
1d20 + 5 ⇒ (7) + 5 = 12
to take an item or two off the guy who is down. while checking his pulse.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2: Fighting Baddies Round 3
------------------------------------------
acrobatic's roll to move to SQUARE 5 next to Willis
1d20 + 1 ⇒ (9) + 1 = 10
Sense Motive on #1
1d20 + 5 ⇒ (14) + 5 = 19
To hit roll
1d20 + 3 ⇒ (19) + 3 = 22
damage if hit
1d3 + 1 ⇒ (3) + 1 = 4
Sneak attack damage
1d6 ⇒ 2
total damage =6
--------------------------------------------
Alright, You've asked for it now, you dirty rats
I am not going to be late on the account of your actions
my guy will not attack if he is knocked out he will move to the next guy and attack them to get them out of his way

EDIT: GM, I also forgot about my Eye for Plunder Trait, if you could let me know what I found for that, it would be great, Thank you.
1d20 + 7 ⇒ (6) + 7 = 13 if needed GM

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I want to move the game along

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Come one people! Come on I want to finish kicking their butts

Hehehheeh anyhow
So what does everyone think? Who should we hit up first?

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2 Fighting Baddies Round 2
I am going to move to B4 where I would be Flanking Pirate #3

I lean in and under the railing to punch him as hard as I can

Concelment check
1d100 ⇒ 14

Roll to hit
1d20 + 3 ⇒ (9) + 3 = 12
Damage if Hit
1d3 + 1 ⇒ (2) + 1 = 3
Sneak Attack Damage
1d6 ⇒ 4
Total damage = 7
------------------------------------

Get out of my way you fools, get out of my way!

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

DAY 2
Fighting Baddies
-------------------------------
I am going to go and attack #5 again
To hit
1d20 + 3 ⇒ (20) + 3 = 23
Possible Crit
Confirm to hit
1d20 + 3 ⇒ (7) + 3 = 10

1d3 + 1 ⇒ (1) + 1 = 2
If Crit hit
1d3 ⇒ 1
Total damage if Crit hit = 3
Damage if the guy is still Flat-Footed SNEAK ATTACK
1d6 ⇒ 2
Total damage if Cirt and SN hit = 5
Total damage if NO crit and SN hit = 4
-----------------------------------------------------------------
Do not ever attack a lady you Brute.
Spits in the guys Face you'll go down for this.
You and your crew are going to sleep with the fishes tonight.

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Int Roll
1d20 + 3 ⇒ (10) + 3 = 13

I should have posted this earlier forgot

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Day 2 Morning
---------------------------
Watching as Sandra being pushed down, I run up to the one that pushed her down. COME on ye bloody b@st@rd, Do not touch the Woman you want to fight with someone you fight with me
Suprise kick to the groin
1d20 + 3 ⇒ (15) + 3 = 18
Damage roll
1d3 + 1 ⇒ (1) + 1 = 2
Sneak attack damage for flatfooted
1d6 ⇒ 2
total damage if hit = 4

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

Cannons with alchemy bombs in it

(think gm think lol we'll have fun )

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

I live around the computer too GM but the problem is that I have kids so on the weekend they are my first responsiblitly and I wouldn't trade that for the world

The Exchange

M Human Rogue (Pirate) 2nd [ hp 14 AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) Fort +0, Ref +6, Will +1 Init +3 Perception +5]

It has been a busy weekend for me, but Now, I am ready to get back to the board, Where are we at GM?

Full Name

Kitarina Vesparia