Jereru here presenting his application, a kind-hearted giant with temperament. The alias contains a full character with hazy memories from his past and a visual of his future (crunch-wise).
a) Grom had a "small man friend". That's really a halfling, if you wanna use him in game.
b) Grom's mom and sisters are evil sorcerers/witches (if you wanna use them in game).
c) Grom was a pirate, but he's too kind to assault people purely for worldly profit. When he discovered what being a pirate meant, he quit (or he thinks he did). Just, you know, if you wanna use this in game.
d) Grom is naive and innocent to a certain extent. As such, I have prohibited myself from putting even a single skill rank in Sense Motive. I hope you don't, but you may want to exploit this in game. If you're familiar with him, it reminds me a bit of Andre the Giant.
You all knew Grom; I now present you Ndeke, his brand new parrot familiar. A terrible choice mechanically wise but the best one according to the rule of cool.
Yeah, it's a rule from Familiar Folio. It's both a way to compensate Grom's underwhelming AC and maybe give some nice scenes of petting the hedgehog or splitting someone in half.
"YOU DON'T TOUCH STINGY!!!"(Rages)
Just in case you didn't notice, all class features and similar are links to one of the webpages for easy consulting.
It's actually there, under the Class & Race Features spoiler → Bloodrager Features → Bloodline Familiar → Stingy the Hedgehog. It substitutes a Bloodline Power, so the Power feature is crossed out.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Considering how slow I'm being right now, I think it's for the greater good to leave the slot free for someoen who could contribute more to the game.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
After finishing the strange snake-like goblin, Grom plays along with his companions, though he doesn't open his mouth. One thing is to follow the script, another is to pretend to be an actor.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Javell DeLeon wrote:
Wow. It sounds cool but I've never heard of that and have no idea what that's about. But it sounds cool! :)
Means from now on you get to stay quiet ad I do the talking for you.
Not that cool now, uh? XD
Though you can still move your lips as if you were talking! ;)
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Not able to beat any of the DCs.
Grom waits for his turn to climb up, planning on executing a wrestle hold on the clearly affected woman.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Just wanted to say I'm going under a formation for lip-synching, dubbing and off-voice narrative. It's going to take away some time from me, specially at the beginning, so I'll be (even) slower than usual.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom leaves the talking to the talkers and the climbing to the climbers. He opts to be a climber this time, and goes to the greasy and wet ladder.
"Let me have a go."
Climb:1d20 + 4 ⇒ (3) + 4 = 7Minus all the maluses you want to give me :P
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
"Do you guys think setting the roof on fire is a bit overkill?"
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
"You shoot'em, they come down 'ere, me smash" Grom says in a deliberately 'basic' language.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Not caring too much for stealth, Grom uses his big sword to bash some of the wooden boxes and put them out of his way, creating a gap in the barricade and having a look at the hole behind.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom carefully climbs the plank and makes it to the inner room, muttering things about how he loves fighting in mud pits.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
If you get it as class skill, yeah, it's a good idea to throw a rank there. Sometimes you don't have all the skill ranks you'd like, though, and some skills need to wait.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Before Grom can climb up to the plank, an enemy appears. Thankfully, Axton uses his Moustagic and freezes the goblin in place. Grom uses his falchion in a sweeping movement, threatening to slice the creature's legs.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
That's actually what Grom is trying to do - climb the other side of the plank. With relative success, it seems.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Oh, sorry, I've just realised I get to act again.
Grom tries climbing the plank once more... this is starting to get messy.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Even going slower, Grom still thinks it's better to climb up to the board closer to the door, saving the balance trick. He'll climb when the rest have passed, though, to avoid a fatal accident if the board twists and he falls again.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
How deep is the s%@%? I'm assuming, since you're not making me roll to suffocate, that I can stand there and walk, right?
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Standing back up and wiping some of the mud from his face, Grom doesn't look very happy.
"I hate mud."
When Uma comments on the plank, Grom contributes. "Probably someone skinny who has no problem crossing it and wants the people chasing her do actually have problems crossing it."
While he keeps wiping mud, he waits for someone to open the door and calculates the risk of crossing the plank versus just walking through the mud.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom enters the room the very second Gul opens the door.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom nods, growling. "Any signal to start tearing the door down?"
He goes back out and to the ouotside door, waiting for the rest to begin.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Sorry guys, I've been having a critical case of "I'm broken when I finally get to my PC". My wife actually had to get up, come to the room and turn off the light because I was literally sleeping with the mouse still in my hand :P
As for the alias, of course, if your religion states it, I can't do anything about it. I was asking not because I think it's fun or it isn't, but because it's easier to keep track of who said what when the aliases are the same in both places. But it's okay.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
So, what now?
Gul stated in his original post that she was about to step aside, but she needed to be at home using a PC. SO I guess that square is clear, but then we've got Uma who's delaying, so... who gets there first?
Also, I can't move my token anyway.
Edit: OH, and guys, I'd really appreciate you posting in Discussion with the same alias you're using in Gameplay. I'm too old to play Match-the-pairs (or however you call it in your country).
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom also thinks it's time to move. He keeps up with the con before leaving.
"Bah. You guys were too fast to give away the Eye of Koldukar for just some unreliable intel, but well... What's done is done. Off we go!"
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
That guy stinks, even for an orc!
Grom is happy that he's not considered socially skilled. Let the others deal with him!
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
I also check discussion first, and my face goes weird with "whaddahell they talkin about?".
Then I go to Gameplay and everything makes sense again.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
German. But Deutsch and "Dutch" are quite similar, coming from the same branch of the family. I hope you don't expect Grom to invade Poland now :P
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
"Is he human?" Grom asks. "If so, we might have advantage at night. But maybe we don't want to wait."
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom doesn't get why one would call his son "Window", but he agrees he's the one they need to meet now.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Oh, we all thought you could sense traps through your whiskers!
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom enters the tavern last, only to find a kneeling man, sobbing like a baby and vaguely stinking like one.
He's been through an intimidation gang-bang, so I guess that's enough xD
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom lets the others create the plan, with no interference. When an agreement seems to be reached, he tries to find a good spot inside the place from where to sneak in the slavers when they come.
"Now we must stay quite for a while" he says, talking to a small animal in his hands.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Axton Vendian wrote:
A mere illusion isn't going to cut it.
Gonna shave your 'stache at night when you're sleeping and stick it to my face.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom can survive with a big sword and a fine cloak.
Oh, and a hat of disguise. He wants to try that moustache.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
When he realises they're talking about him, Grom shrugs. "As I said before, I can wait until you do your fake talking and else to extract information" he concedes. "I have to admit they usually talk more while they're alive."
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom keeps noting down things mentally. He truly wishes to belong, but these social interactions seem intricate and hard to learn.
"Pretending to be ruffians, bad. Pretending to be slavers, good. Buy tomato sauce for dinner. Killing defenseless Gremlins, good."
His mind then flies towards the sausages he's going to have for dinner, with tomato sauce and a mug of beer.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
"You go and talk to them." Grom doesn't understand the question. "Inconspicuously, if you will" he quickly adds, proud of his idea.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
"You guys start where you want - I don't mind waiting. But if there are indeed slavers involved" Grom says while cracking his knuckles, "I swear I'm gonna stick my sword up their defecation conduct."
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Thankfully he didn't ask for a platinum middle finger xD
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom wonders for a bit how could it be that some are so against faked racism, at least on their end, while they seem less worried about the other end of the story or about something as indiscriminately killing, for example, some gremlins. Sometimes, society rules are hard to understand for him.
However, they have a job to be done, and he has yet to learn which things the group finds acceptable and which not, so he tries to put all his attention to it. "It seems we gonna learn a lot today..."
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Back there:
Umazura wrote:
"I am most certain that is not what we want."
Grom is left with his words just inside his mouth, as everybody immediately discards his idea and moves into other topics. He crosses his arms, offended. "But... that was exactly what I wanted..."
Right here:
"With the name they've chosen, you don't need to be a sage to guess which is their territory" Grom grins. He dons his "inconspicuous" appearance, though - big strong half-orc with a huge weapon. He could be taken for any peasant going to the market to buy oranges. Who would suspect he's really a big strong half-orc...
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
Grom, speaking for the first time, lets his gutural voice be heard.
"I also think we should talk to this Zograthy. Depending on the info we get, we might need to trace a plan. Maybe we can pose as a new gang in town, with so many of us looking orcish."
He shrugs.
"Everybody seem to easily buy it when we play the ne'er-do-well" he explains, as if it was an amazing fact impossible to believe.
AC 14(12), T 10(8), FF 14(12) | F +7(+9), R +2, W +4(+6) (+2 vs Fear and Emotion| CMB +5(+7), CMD 15 | Init +0 | Speed 40ft | F +8(+10), R +2, W +4(+6) | Perc +5, SM +0 (Darkvision)
HP 13(15) | Damage 0 | Bloodrage 8/8
If they're still alive or conscious:
Grom takes the big falchion from his back and delivers a slash that could cut an ox in two.