Member of the Ninth Battalion

Grimli "The Sage"'s page

28 posts. Alias of Chainmail.


About Grimli "The Sage"

Shadowdark Character
Grimli "The Sage"
Grimli has experience with religious sites and rituals due to his extensive teachings of his parents before incarceration.

Appearance:

This dwarf had obviously seen hard times. Scars and crude tattoos covered his skin to the point that it resembled an animal hide. The tattoos seemed to be numbered laws or codes that immediately you recognize as the divine laws left in the world that mortals were intended to follow. 'Do not murder in cold blood' was rule number one, but in the hard penal colony it was not observed as often as it once was.

background:

Grimli is a Sheepdog
Grimli was a former prisoner. He has done years of hard labor, and he was no more bitter or discouraged than his first day in prison. Inking the laws onto his skin and remembering what his family had taught him kept him going. He had visited religious sites and observed rituals as an acolyte. The tattoos became a divine focus that saw him through hard times when symbols and trinkets were withheld from those locked up.

spells:

Two level 1 slots
Cure wounds
Shield of Faith

Cleric class:

Crusading templars, prophetic
shamans, or mad-eyed zealots
who wield the power of their
gods to cleanse the unholy.
Weapons: Club, crossbow,
dagger, mace, longsword, staff,
warhammer
Armor: All armor and shields
Hit Points: 1d6 per level
Languages. You know Celestial,
Diabolic, or Primordial.
Turn Undead. You know the turn
undead spell. It doesn’t count
toward your number of known
spells.

Deity. Choose a god to serve
who matches your alignment
LAWFUL. You have
a holy symbol for your god (LAWFUL and hopefully TATOOS).
Spellcasting. You can cast priest
spells you know.
You know two tier 1 spells of your
choice from the priest spell list
on pg. 51.
Each time you gain a level, you
choose new priest spells to learn
according to the Priest Spells
Known table.
For casting priest spells, see
Spellcasting on pg. 44.


crunch:

STR = 8
CON = 15
DEX = 14
INT = 9
WIS = 15
CHA = 6
6/6 hp
AC = 14

equipment:

Weapons/defense: crossbow, mace
Crossbow bolts
Armor: leather (1 slot)
Crawling kit
10/10 gear slots used CC=7, two weapons=2