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![]() That's a cool concept. I really like it. Since your character is kindova' refugee working for the Colonies, he's probably going to have a offworld model mecha, but with more build points to play with since as a soldier in the private sector the mecha tend to be a lot more custom with some of the special abilities that are prohibitively expensive with larger government models. Your mecha is a Silvereye with 20,000 build points to upgrade it with. ![]()
![]() Cyborg essentials: +0 BAB
Special Ability: Cyberware- Add Con Mod + Level total determines your options, so let me know. The higher the number the more you qualify to get. Each cyberware peice drops your Charisma by a point. Mothman: By the way, give your Mecha Ace the Advanced Mecha Operation Feat too. ![]()
![]() Sorry. Assume you all have the Personal Firearms Proficiency with every class. Exotic firearms feats for the various heavy weapons listed on pg. 48 can be purchased with either your standard character feats or with bonus feats. Both the flight and EVA suits are medium armor, the armor list is on pg. 49. ![]()
![]() I like all the concepts so far. People can either send their full characters to me at crypttales@yahoo.com or post them here, or do a little of both and mail me the raw mechanics with the rest posted here. If anyone has any questions about the setting, wants any descriptions or extra info on anything, or needs any mechanics info just toss 'em out. So far this is looking really cool. I'm getting excited about this game. Thanks all! ![]()
![]() Character Packages-- Characters may begin with either the Bismark or Dimension Zero design mechas. These represent the elite mecha in the Earth forces arsenal. Additional BP (build points) 10,000 for upgrades. An installed component may be traded out for half it's build point cost, so a set of K-2E Kestrel Maneuver Wings which cost 2000 build points can be removed giving the character an additional 1000 build points to spend. In addition all personel are granted a Commando Carbine with collapsable stock and shoulder harness to carry in case of crash or out of mecha ops, an armored flight suit with modular pieces for emergency conversion into an EVA flight suit. In addition to personal survival kits, repair tools and portable communications arrays. Permission to obtain heavy weapons is granted with completion of special waivers and the okay of the senior officer. Other special equipment may be available upon request. |