Artanthos wrote:
I had considered that, but the setting of my campaign prohibited that weapon.
Darksol the Painbringer wrote:
The funny part about all of this, was when I was designing my character several of my friends, all veterans, were telling me Vital Strike wasn't all that great. Each of my hits will be doing over 200 dmg now. Non-crits.
GrimDMSeth21 wrote:
lol.. My GM would veto the crap out of that. I'd be doing well over 500 dmg; I could one-shot gargantuan.
Artanthos wrote:
Yeah. The whole concept of my character was the scary one-hit-wonder. In my game, I actually set a record with my group - whom has been playing for over half a decade - for the most damage done with one swing (x3 Crit modifier, Greater Vital Strike Crit *Yes, I know Vital dice arent multiplied*) Factoring Mythic Greater Vital, with static bonuses alone Im looking at a flat 176 dmg per Vital. Without dice rolls.
Sebastian Hirsch wrote:
I mean, as it stands, if you had (Mythic) Greater Vital Strike, you'd multiply your STR mod dmg by 4, Power Attack by 4.. and any other modifiers that would normally be multiplied on a critical hit, right? I made a separate regarding this, but no one has commented. -.-
Teller of Tales wrote: You did miss "Amazing Initiative". Spend 1 Mythic Point, take a second standard action. Ahh. Thanks. I have a Titan Mauler based around Greater Vital Strike.. thought I had missed something from before Mythic. With this Mythic Vital Strike.. the dmg boost is quite frankly crazy.
So. I have a lvl 19 Barb Titan Mauler, with a huge focus on Intimidation checks and Strength. I have all of the Vital Strike Feats up to Greater Vital Strike and Devestating Strike, plus Power Attack. My STR mod is 12, fully buffed. While Enlarged, I swing a +5 Fiery Greataxe for 3d6. Greater Vital Strike then nets me a total of 12D6 +5 (Wpn Enh) +6 (Devestating Strike) + Fiery 1d6 + Power Attack, which equals out to with my stats 33. When considering Mythic Greater Vital Strike: Vital Strike (Mythic)
WITH MYTHIC GREATER VITAL STRIKE, would that mean I'd be rolling 12D6, +20 (Wpn Enh) + 72 (Str Mod; 1 and 1 half per 2H Swing - I know that I dont have to use 2 hands with a Titan Mauler, I just like the dmg sometimes) + 24 (Devestating Strike) + 60 (Power Attack) since these damages would be multiplied, as the Feat describes, as if they were on a critical strike? Im not counting the fiery dice, because if I am not mistaken those dont change on a critical strike. Im terrible at math, and I want to make sure this is correct before approaching my GM.. because this almost seems off. ;) |