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Venomblade wrote:
Sebastion you are correct. Friend and I were running the numbers as a level 20 fighter using a falchion. He would be Vital striking more than once every round for over 20 rounds. His crits were around 1600 dmg. Insane!

Any chance you can break up your damage by multiplicatives? Id like to see where all of your numbers are coming from.


Artanthos wrote:
Darksol the Painbringer wrote:
GrimDMSeth21 wrote:
Artanthos wrote:
Don't forget to pick up mythic improved critical and mythic arcane strike.
lol, there's a Barb rage power that raises your modifier by an additional 1 as well.. its just three powers deep. Imagine that - a weapon with a x5 modifier. >.<

You take a Fighter with a Scythe, who gets Weapon Mastery plus that, and you have 19-20/x6.

Things are going to die...

Nodachi

15-20/x4

I had considered that, but the setting of my campaign prohibited that weapon.


Darksol the Painbringer wrote:
GrimDMSeth21 wrote:
Artanthos wrote:
Don't forget to pick up mythic improved critical and mythic arcane strike.
lol, there's a Barb rage power that raises your modifier by an additional 1 as well.. its just three powers deep. Imagine that - a weapon with a x5 modifier. >.<

You take a Fighter with a Scythe, who gets Weapon Mastery plus that, and you have 19-20/x6.

Things are going to die...

The funny part about all of this, was when I was designing my character several of my friends, all veterans, were telling me Vital Strike wasn't all that great.

Each of my hits will be doing over 200 dmg now. Non-crits.


GrimDMSeth21 wrote:
Artanthos wrote:
Don't forget to pick up mythic improved critical and mythic arcane strike.
lol, there's a Barb rage power that raises your modifier by an additional 1 as well.. its just three powers deep. Imagine that - a weapon with a x5 modifier. >.<

lol.. My GM would veto the crap out of that. I'd be doing well over 500 dmg; I could one-shot gargantuan.


Artanthos wrote:
Don't forget to pick up mythic improved critical and mythic arcane strike.

lol, there's a Barb rage power that raises your modifier by an additional 1 as well.. its just three powers deep. Imagine that - a weapon with a x5 modifier. >.<


Artanthos wrote:
GrimDMSeth21 wrote:
Sebastian Hirsch wrote:

Yeah the feat is written badly, but I think the intention is pretty clear. Otherwise the feat would be insane for huge or larger creatures.

I mean, as it stands, if you had (Mythic) Greater Vital Strike, you'd multiply your STR mod dmg by 4, Power Attack by 4.. and any other modifiers that would normally be multiplied on a critical hit, right?

I made a separate regarding this, but no one has commented. -.-

Correct.

Why bother with iterative attacks when you can auto-hit for full damage on your first attack.

Yeah. The whole concept of my character was the scary one-hit-wonder. In my game, I actually set a record with my group - whom has been playing for over half a decade - for the most damage done with one swing (x3 Crit modifier, Greater Vital Strike Crit *Yes, I know Vital dice arent multiplied*)

Factoring Mythic Greater Vital, with static bonuses alone Im looking at a flat 176 dmg per Vital. Without dice rolls.


Sebastian Hirsch wrote:

Yeah the feat is written badly, but I think the intention is pretty clear. Otherwise the feat would be insane for huge or larger creatures.

I mean, as it stands, if you had (Mythic) Greater Vital Strike, you'd multiply your STR mod dmg by 4, Power Attack by 4.. and any other modifiers that would normally be multiplied on a critical hit, right?

I made a separate regarding this, but no one has commented. -.-


Teller of Tales wrote:
You did miss "Amazing Initiative". Spend 1 Mythic Point, take a second standard action.

Ahh. Thanks. I have a Titan Mauler based around Greater Vital Strike.. thought I had missed something from before Mythic.

With this Mythic Vital Strike.. the dmg boost is quite frankly crazy.


Artanthos wrote:

I'm thinking Amiri just picked up a huge boost to DPR with mythic vital strike.

Even More so with combined with Titan's Rage or Mythic Enlarge and the ability to Vital Strike twice per round.

..How could you Vital Strike twice per round? What did I miss?


So. I have a lvl 19 Barb Titan Mauler, with a huge focus on Intimidation checks and Strength.

I have all of the Vital Strike Feats up to Greater Vital Strike and Devestating Strike, plus Power Attack. My STR mod is 12, fully buffed.

While Enlarged, I swing a +5 Fiery Greataxe for 3d6. Greater Vital Strike then nets me a total of 12D6 +5 (Wpn Enh) +6 (Devestating Strike) + Fiery 1d6 + Power Attack, which equals out to with my stats 33.

When considering Mythic Greater Vital Strike:

Vital Strike (Mythic)
You can strike your foes with incredible force.
Prerequisite: Vital Strike.
Benefit: Whenever you use Vital Strike, Improved Vital
Strike, or Greater Vital Strike, multiply the Strength
bonus, magic bonus, and other bonuses that would
normally be multiplied on a critical hit by the number of
weapon damage dice you roll for that feat.
Extra damage from sources that wouldn’t normally be
multiplied on a critical hit isn’t multiplied by this feat.

WITH MYTHIC GREATER VITAL STRIKE, would that mean I'd be rolling 12D6, +20 (Wpn Enh) + 72 (Str Mod; 1 and 1 half per 2H Swing - I know that I dont have to use 2 hands with a Titan Mauler, I just like the dmg sometimes) + 24 (Devestating Strike) + 60 (Power Attack) since these damages would be multiplied, as the Feat describes, as if they were on a critical strike? Im not counting the fiery dice, because if I am not mistaken those dont change on a critical strike.

Im terrible at math, and I want to make sure this is correct before approaching my GM.. because this almost seems off. ;)