Half-Orc

Grijm's page

4 posts. Organized Play character for -Grijm-.


Full Name

Yokrath "Grijm" Doakk

Race

Half-Orc

Classes/Levels

Paladin

Gender

Male

Size

Medium

Age

29

Special Abilities

-

Alignment

LG

Deity

-

Location

Faction: Silver Crusade

Languages

Common, Orc, Abyssal

Occupation

-

Homepage URL

-

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Grijm

Features

  • Size: Medium
  • Height: 6' 8"
  • Weight: 350 lb
  • Eyes: Gray
  • Hair: Dark Brown Straight; Thin Beard
  • Skin: Brown

Defenses

  • Total Hit Points: 31
  • Speed: 20 feet
  • Armor Class: 18 = 10 + 9 [full-plate]

  • Full-plate armor [heavy; + 8 AC; max dex + 0; check penalty -6; 50 lb.]
  • Touch AC: 10
  • Flat-footed: 19

  • Initiative modifier: + 0 = + 0 [dexterity]
  • Fortitude save: + 8 = 3 [base] + 2 [constitution] + 3 [paladin charisma]
  • Reflex save: + 5 = 1 [base] + 3 [paladin charisma] + 1 [trait]
  • Will save: + 7 = 3 [base] + 3 [paladin charisma] + 1 [trait]

    Offense

  • Masterwork Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]
  • Attack (handheld): + 7 = 3 [base] + 3 [strength] +1 [masterwork]
  • Attack (missile): + 3 = 3 [base]
  • Combat Maneuver Bonus: + 5 = 2 [base] + 3 [strength]
  • Combat Maneuver Defense: + 15 = 10 + 2 [base] + 3 [strength]




Abilities

  • Trait(s): Deft Dodger [+1 reflex], Indomitable Faith [+1 will]
  • Boon(s): Former Crusader [+1 vs demon spell/spell-like/special abilities, Abyssal language]

    Racial

  • This half-orc chose +2 to strength (already included)
  • Darkvision (see 60 feet in pitch-dark)
  • +2 on intimidate (already included)
  • Orc Ferocity -- if brought below 0 hp, fight for 1 round anyway
  • All orcs know greataxes and falchions

Encumberances

  • Light load: 76 lb. or less
  • Medium load: 77-153 lb.
  • Heavy load: 154-230 lb.
  • Lift over head: 230 lb.
  • Lift off ground: 460 lb.
  • Push or drag: 1150 lb.

Feats:

  • Power Attack - Take penalty on attack for larger bonus on damage

Skills

  • Acrobatics-----(Dex*) -7 = +0 [bonus] -7 [armor]
  • Appraise-------(Int) 0 = +0 [bonus]
  • Bluff----------(Cha) 3 = +3 [bonus]
  • Climb----------(Str*) -4 = +3 [bonus] -7 [armor]
  • Diplomacy------(Cha) 9 = +3 [bonus] +3 [rank] +3 [class skill]
  • Disguise-------(Cha) 3 = +3 [bonus]
  • Escape Artist--(Dex*) -7 = +0 [bonus] -7 [armor]
  • Fly------------(Dex*) -7 = +0 [bonus] -7 [armor]
  • Handle Animal--(Cha) 3 = +3 [bonus]
  • Heal-----------(Wis) 0 = +0 [bonus]
  • Intimidate-----(Cha) 8 = +3 [bonus] +3 [rank] +2 [half-orc]
  • Perception-----(Wis) 0 = +0 [bonus]
  • Ride-----------(Dex*) -7 = +0 [bonus] -7 [armor]
  • Sense Motive---(Wis) 0 = +0 [bonus]
  • Stealth--------(Dex*) -7 = +0 [bonus] -7 [armor]
  • Survival-------(Wis) 0 = +0 [bonus]
  • Swim-----------(Str**) -4 = +3 [bonus] -7 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +2; Skill points +0

Paladin

  • Aura of Good
  • Detect Evil
  • Smite Evil (1x/day; add +3 to melee attack roll, paladin levels to damage)
  • Divine Grace (level 2) -- apply charisma bonus, if any, to saving throws
  • Lay on Hands (level 2) -- half your paladin level, plus your charisma modifiers, times per day. This heals 1d6 per two paladin levels, as standard action, or on self is swift action. Can damage undead, no save. Only one free hand required.
  • Aura of Courage (level 3) -- Immune to fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
  • Divine Health (level 3) -- At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
  • Mercy (level 3) -- Remove sickened with Lay on Hands

Equipment

  • 12 lb Greataxe
  • 50 lb Half-plate
  • 11 lb Paladin's Kit
  • 8 lb Explorer's outfit
  • 4 lb Grappling Hook
  • 0 lb Wand of cure light wounds (25 charges)

  • Total: 104 lb