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SheepishEidolon wrote:

So, you want to extract game design wisdoms about storytelling from Pathfinder books and show how they can be applied in a video game?

The GameMastery Guide might be your best bet. It is ripe with general game design hints, like "fun is the primary goal", "be careful with sensitive topics" or "reward your players properly and in an interesting way".

Pathfinder Second Edition also has such a book, but as a GM and game dev I found it less inspiring than the First Edition version. It has some interesting pages on encounter design, though.

Finally, there is a good third party book: The Kobold Guide to Game Design. It's a collection of essays with different topics, with "Crafting a Dastardly Plot" probably being the most interesting.

As long as you don't present the entire book(s) in your videos, it should be ok for Paizo. In doubt contact them, they seem to be quite openminded about finding new partners.

If you are interested in more sources about game development:

https://www.gamasutra.com/blogs
https://gamecareerguide.com/features/
https://worldbuilding.stackexchange.com/

You will have to dig for articles about story, though. A lot of people focus on mechanics or programming (you noticed that already), but the articles about crafting stories are still helpful.

I guess RPG Maker will mean less work for you than Unity. But maybe the latter rather strikes your fancy.

ah, thakyou for your responce.

yes, i have breezed through the Gamemaster guide on a few occasions, and seriously read some of its chapters when i tried to GM my own game once (quite a disaster i might ad) and that showed me just what a wealth of information that book really could be.,

and yes, since im not focusing on programing so much, i can use rpg maker, since im manly focusing on the character(s) ad their envirnment it will be easier to cocuse on that in the story.

and as i was saying too, their are other boks specifically helpful, such as the class guide, it asks ou to think about what the overall goal is for a new class, and to constantly consider whether the abilities it has access too fit the classes scope. same with the race guide, creating a new race, who are they? where did they come from? what are some of the conditions of liveing that (over a long peiod of time) lead to them develloping some of their atributes... this stuff s absolute gold!

and thats not even geting in to the ultimate comabt books which asks questions about combat, the ultimate magic book which asks about spells... it just goes on and on.

but es, i will definately look in to the book you sugest, sounds like it could be fun.

and once i get this series going, i will definately looking for experience GMs/ DMs to do short clips on some of their creative prosses as examples.

as basically, im alll about community. ANYTHING you do to improve community improves EVERY other aspect of a medium.


ok, with that generic title, im am trying to ask whether this is permissible, and also at the same time if anyone is interested in this project.

i want to create a series of videos focusing mainly on video game development, but the advice could be used for almost any creative content.
But unlike many series's out there, my focus will not be programming, but so much of the MEAT of the games.

Such as - creating meaningful characters, npcs, villains, worlds, social structures, deities, and the like.

so the idea for the scope of the series is useing the pathfinder books, and books similar to them as reference manuals - like the game master guide, ultimate combat, the advanced race guide, etc - the books that focus on creating content for your game. and showing how the lessons taught in these books can be used for all kinds of creative processes.
and then, step by step, develop a video game using these books to show others how this might be done.

Positives for this proposed project -
1. exposure for paizo and pathfinder in general
2. more educational material focusing on game content instead of just the programing
3. a useful guide on how to plan stuff, and ways to avoid common pitfalls in the process of creative idea generation and fleshing out of said ideas.
4. more awesome media content for us game fanatics to enjoy
5. community improvement.

downsides -
1. its just me, and i need help with it. i am just now learning the skills to create such a project. i could do this on my own, as atm this idea is a one man show in the planning stages, but it could definitely benefit from experienced help such as experienced GM's, game developers, online media content developers, etc.

2. this project might generate income, but i am stating upfront that i don't have a budget for it outside of crowdfunding or w//e could be gained from media platforms like YouTube, so compensation is questionable at best.
3. due to life circumstances, i do not currently own any of the books anymore, though i will be investing in them again soon.

about me -
im a 38 year old American game enthusiast. i have played pathfinder for about 6 months - table top version. i enjoyed it a great deal.
i am learning unity, and rpg maker game engines. and i have studied books on a variety of programing languages.
i am just now getting in to the video game development field, so i am not an expert on anything.
what made me think of this is basically my desire to create video games, and that i asked myself one day, while writing down my ideas, 'if only there was some type of resources that explains to you how to flesh out ideas like villains, rivals, court structures, law systems... kingdoms and the like...' and i thought about it for a few days before it dawned on my that i had a whole stack of books at my fingertips that could do just that.

i do apologize if this post is in the wrong location, or if projects like this are disallowed.

thank you for your time community.