Imrijka

Grezzia Ironstone's page

1 post. Alias of DominoMasque.


About Grezzia Ironstone

Grezzia Ironstone
Female Orc Warrior 1

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Abilities
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Primary
Constitution +3 (Stamina)
Dexterity +1 (Stealth)
Fighting +4
Strength +4

Secondary
Accuracy 0
Communication +2 (Etiquette)
Intelligence +2
Perception +1
Willpower +2

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Stats
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Dark Sight: 20 yards
Languages: Common, Orcish

Health: 35
Defense: 11
Speed: 10 (in armour)

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Talents
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Armour Training (Novice): You can wear Leather and mail without suffering a penalty to Dexterity (you still suffer the penalty to speed)
Two-Hander Style (Novice): When you hit with a two-handed weapon melee attack you may move your target 2 yards in any direction
Unarmed Style (Novice): Your unarmed damage increases to d6.

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Equipment
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Money 36 silver; 8 copper

Backpack, Travellers Garb & waterskin
Heavy Leather Armour (4 armour, -1speed)
Pistol (1d6+3+Per dmg, range 8/16 Major Action reload)
Two-handed Sword (3d6+Str dmg)
Blast Grenade
Fire Grenade
Thunder Grenade
Powder & Shot (10)
Chalk
Dining Utensils
Hook
20 yards silk rope

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Leveling Notes
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Level 2
Ability: +1 Dexterity
Focus: Fighting (Heavy Blades)
New Ability Focus: Intelligence (Military Lore)

Level 3
Ability: +1 Communication
Focus: Communication (Bargain)
Talent: Command (Novice)

Level 4
Ability: +1 Fighting
Focus: Strength (Intimidation)
Specialisation: Berserker

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Background
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Grezzia is a scion of the Ironstone clan, a clan which has dragged itself into the current century through unusually savvy leadership. A hundred years past the clan started minding and found their lands rich in Iron and gemstones. Rather than just use such finds to forge more weapons and armour the clan started to trade it's excess with the nearby humans, initially surprised at how successful they were they slowly turned from hunter-gatherer-raiders to tradesmen, eventually sending heavily armoured caravans to other peoples for new trade.

A hundred years later the clan is more of a merchant house, though internal politics are still savage and violent affairs with clan leadership determined by brutal no-holds barred duals. As a result it is common for children of the rulers and high placed officials to adventure or hire out as mercenaries to hone their skills.

Grezzia herself is a product of the situation, practicing her skills and abilities, intending to return to the clan in later life and carve a place for herself.

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Appearance
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Grezzia imitates human fashion, in a manner. She stands a good 6 1/2 feet tall, with the broad, muscular physique common to her species, as her family before her she has learned to adopt a more upright posture than her less civilised cousins and she dresses in a close approximation of human styles. Simple blouse and trousers, usually covered by her armoured greatcoat, her massive sword sheathed across her back. She usually tops the outfit with a wide-brimmed hat, just enough to shadow her face enough that people don't immediately think "Orc!"