Ilquis

Gregory of Samsbridge's page

22 posts. Organized Play character for Ira kroll.


Full Name

Talonwile

Race

Ifrit

Classes/Levels

Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Gender

Male

Size

medium

Age

18

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 18

About Gregory of Samsbridge

Talonwile:

STR 10
DEX 16
CON 14
INT 10
WIS 8
CHA 18

Fort/Ref/Will = 2/3/2
Init = +3
Speed = 30
AC/Tch/FF = 13/13/10

===== Skills =====
Acrobatics (2 ranks) +5
Appraise 0
Bluff 4
Climb 0
Diplomacy 4
Disguise = 4
Escape Artist 3
Fly 3
Heal -1
Intimidate 4
Perception -1
Ride 3
Sense Motive -1
Spellcraft (2 rank) = 5
Stealth 3
Survival -1
Swim 0

===== Traits =====
Focused Mind and Indomitable Faith

Darkvision 60 ft
Languages: Common and Ignan
Efreeti Bloodline
Fire Resist 5
Burning Hand 1/day
Ranged touch attack = BAB + DEX = 1 + 3 = 4
Crossbow +4 (1d10)
Punching dagger +1 (1d4)

===== Feats =====
Eschew Materials
Combat Casting

Special Attack (7/day) Fire Ray (1d6+1/2 level == 1d6+1)
BAB +1

===== Spells Known =====
Concentration = 1d20 + caster level + ability + focused mind= 1d20+2+4+2
===== Cantrips =====
Acid Splash
Detect Magic
Mending
Open/Close
Prestidigitation
===== Level 1 DC 15 =====
Color Spray
Sleep

===== Gear =====
Heavy Crossbow
Spiked Gauntlet
Traveler’s outfit
Bandolier
Punching Dagger
Rations

Efreeti bloodline:

Efreeti
You were born with the power of fire genies, and the magic of the efreet is strong in you.

Class Skill: Knowledge (planes).

Bonus Spells: enlarge person (3rd), scorching ray (5th), fireball (7th), wall of fire (9th), persistent image (11th), planar binding (13th), plane shift (15th), giant form II (17th), wish (19th).

Bonus Feats: Dodge, Empower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Knowledge [planes]), Weapon Finesse.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descriptors to match this energy type.

Bloodline Powers: Like an efreeti, you have both natural power over air and several other genie-based abilities.

Fire Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Elemental Resistance (Ex): At 3rd level, you gain fire resistance 10. At 9th level, your fire resistance increases to 20.

Efreeti Form (Su): At 9th level, you gain the ability to assume the form of an efreeti once per day. This acts like the spell giant form I, except you only use it to become an efreeti and its duration is 1 round per level. While in this form, you also gain an efreeti's heat ability.

Elemental Movement (Su): At 15th level, your base speed increases by +30 feet.

Power of the Efreet (Su): At 20th level, you gain the power of genies to grant wishes. Once per day, you can cast limited wish as a spell-like ability. Such wishes must begin with the words “I wish,” and cannot duplicate a wish you have granted within the past 24 hours. If you use this ability to duplicate a spell with a costly material component, you must provide that component.

You also become immune to fire damage, and can use plane shift once per day to travel to or from the Plane of Fire.