Nurah Dendiwhar

Gregoria "Gutter Mage" Crowely's page

3 posts. Organized Play character for YoLlama.


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Grand Lodge

Sounds good. I had to fix one or two tiny mistakes but I've gone over it three more times and believe it's solid.

Grand Lodge

I just wanted to put out there that my fluff and crunch were totally finished a bit ago, but wanted to make sure. Thanks for the opportunity!

health: 4d8 + 18 ⇒ (6, 5, 6, 1) + 18 = 36

Stats:

Gregoria "The Gutter Mage" Crowely
Female Bleachling Gnome 5th level Occultist
Alignment Small Sized

Init +2
 Perception +0
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Defense
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AC: 17 touch 11 flat-footed 16
HP: 0
Saves:Fort +6 Ref +3 Will +5
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Attack 
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Speed 30 ft. 
Melee
--Dagger +1 (1d4/20) or 

Special Attacks
Ranged 
-- Crossbow+2(3) (1d8/x2, 50ft range) 
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Stats
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Str 9 Dex 12 Con 14 Int 20 Wis 10 Cha 14
Base Atk +3; CMB +2; CMD 13

Feats: Believer's Boon(),Extra Focus Power, Extra Mental Focus
Traits: Focused Mind,
Drawback: Tainted Spirit, Convincing Liar, Hunter's Blood
Mental Focus12
Racial Traits: Eternal Hope, Dark Vision, Utilitarian Magic, Illusion Resistance, Fey Magic(urban), Weapon Familiarity
Favored Class bonus: Occultist+10% to concealment from Distortion ability, +5 minutes to Figment ability.

Implement Schools
---Abjuration (Clay&Brass Shield of the the Forgotten City, 4 points) Resonant—warding talisman; Focus—mind barrier
---Illusion(Marble Mask of Sister Wylla, 4 points) Resonant—distortion; Focus—Minor Figment&Unseen
---Conjuration (Baliffs Challice, 4 points) Casting Focus; Focus—Servitor)

Skills
Bluff 12(+10),Diplomacy 7, Disguise 11, Disable device 7, Escape Artist 9, Intimidate 8, Knowledge History 11, Knowledge Arcane12, Knowledge Nobility 11, Knowledge Religion 7 Perception 9, Sense Motive 7 Sleight of hand 11, Spellcraft 8 Use Magic Device 10

Languages: Gnome, Common, Abyssal, Infernal, Celestial, Skald, Varisian, Necril, Ignan, Sylvan, Protean
Special Abilities: Copycat

Spells:

Knacks
-Resistance
-Stabilize
-Ghost Sound
Fey Magic(once per day in an urban environment)
0-Read Magic
0-Detect Magic
0-Light
1-Summon Minor Ally
Utilitarian Magic(once per day)
0-Mage Hand
0-Prestidigitation
0-Open/Close
0-Unseen Servant
Occultist spells
1-weapon ward
1-Mage armor
1-shield
1-cure light wounds
1-Illusion of calm
1-Mount
2-Mount,Communalx2
2-Blur

Gear/Possessions:

Gear: Headband of Ponderous Recollection, 5,100
Cloak of Cowardly Crouching,1,800
Sleeves of Many Garments 200
Arrow magnet 600
Undead slaying kit 402
Undeath aid kit 500
Vampire slaying kit 500
Ghost hunter kit 670
Nice Harrow card deck 50
Skeleton key 85
Armored coat 50
Masterwork Heavy steel illuminating Shield 105
Everything torch 107
Riding dog 150
Riding saddle 10
1 golds worth of feed
Light Crossbow 35
30 Bolts 3
Dagger 2
31 gp

Appearance:

Standing at three foot even, Gregoria somehow manages to cut a distinct figure. Her high collared armored jacket fits tightly in a double breasted formation with tails and brass buttons running parallel to ech other down the front. Her dark slacks tuck into knee high leather laced boots flaunting a plethora of buckles. Archaic tattoos peek out from under the jacket and cover the base of her hands which usually wield some form of tobacco. The tattoos stretch all over her body interconnecting and twisting from arcane to religious to beyond.
Her features are sullen and cold with a certain sharpness to them. This combined with the fact that all her hair is bleached white contrasting with her black clothing paints an unsettling image.

Backstory:

Born as an only child into a famous monster hunting family-based in southern Soivoda, Gregoria was raised to be unattached and grew to fear the things that go bump in the night. Occult advisors to a noble bloodline the nobles of that particular district believed themselves to be somewhat invincible with Gregoria's family at their side. Unlike her parents Gregoria wasn't brave. And even worse she lacked an aptitude for arcane studies and the faith for cleric work like many of her ancestors. She was effectively a Dead branch on their famous family tree when she was supposed to be taking up the mantle. Her family put enormous pressure on her constantly running her through drills and lessons in an effort to mold her into the position.

But just as she came of age she suffered a trauma devastated her family standing. And the worst part is that it might have been her fault. In her efforts to find her niche as an advisor to the noble family of Nyssalov, she dug deep into the musty tomes and archives regarding the history of the occult. She did this out of a belief that the hundreds of artifacts her family had accumulated over the years could serve more of a purpose than just dusty symbols of past victories. Through this research she was able to identify a nascent sensitivity she possessed to these items and was eventually able to access them to unlock untold power.

At first she was pleased but she finally found a way to aid in her families legacy. But her study had sent her deep into the archives of her family's history, she had stumbled upon something horrid a dark secret that her family had kept for generations. Almost every Every Crowley who had existed was tainted from promising A piece of their soul to some dark entities from beyond. The names of the beings were strange and their very existence defied comprehension. Apparently this small sacrifice TVs elder horrors allowed her family to gain their lauded position as heroes. But beyond that, they had traded away a piece of HER soul. And apparently it was a tradition.Disgusted with them beyond words, she decided to leave her family her destiny and venture out into Ustalov much more jaded and and powerful entity.

She left without ever confronting them, taking as many artifacts and monster slaying tools she could. Using her newfound power she decided to try and restore her family's name to the idealistic Legend that it was. As the years went by, she never ended up speaking with her family again. Eventually her family died out leaving her the sole heir and positioning house Nyssalov into a state of decay and compromise. Without their advisors and magicians, their hold on the county was questionable. All of this did leave her with a nasty reputation in the land, despite the good she was trying to accomplish, turning her to pursue more cynical endeavors. She isn't sure whether her new moniker came from the noble family, a parting gift from her own, or just some angry citizen, but from then on she was known as "The Gutter Mage".

Grand Lodge

Here is the crunch. Almost done tweaking it. I know I'm running late but I wanted to throw down as much of my idea as I can while feverishly working to finish.