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DeathQuaker wrote:

I'm not exactly sure what you're asking, but I think the reason game cartographers don't usually include items in treasure piles is because they want the map to be usable in multiple situations--whether in the AP it was designed for or just for GMs to use for a similar location in another adventure.They also want the GMs to feel free to alter treasure if the supplied list doesn't suit the party. Doesn't help the GM if the GM decides they want to give the party a magic hammer because there's a hammer user in the party who needs an upgrade, but the map image depicts a sword.

If it's useful to you, I see no reason why you couldn't add specific treasure piles to self-made maps based on Paizo maps that you do not plan to publish or sell outside of personal use on Foundry--the last qualifier of course being not because the maps contain items, but that the maps are copies of another artist's work, even if you've changed specific details.

Well, I'm making a module specifically for maps from the Age of Ashes adventure path. Versatility is not something I'd worry about when most people would use the maps to play the adventure path they were made for.

I do plan on making the module available for the public, so that's why I'm asking if that would infringe any copyright.


Hello.

I'm currently working on a map module for Foundry VTT where I want to include every map for the Age of Ashes adventure path (remade in Dungeondraft by me), plus a few new ones that I made for it based on the descriptions of the adventure path.

As I understand, and based on people who have done so in the past on this forum, remaking and releasing maps from adventure paths is allowed.

My question is about including things in the map that are described in the adventure path books. Not the descriptions of the different rooms or any of the text from the books, as I see that as intellectual property of Paizo and the writing is basically the adventure path itself. I'm talking about including item piles that can be found in said maps as treasure, as described in the adventure path. Like creating an item pile that has two healing potions in room Z9 when it is described as treasure in said room.

I don't plan on charging anything for this module.

Thank you.


TomParker wrote:
The whole point is that they're investigating on behalf of Warbal to help the goblins, who have been chased out of their basement home. The AP reasonably assumes that the PCs will help ensure the goblins are safe and the basement is neutralized before returning to town, since that's what they were hired to do in the first place.

The urgency of finding Calmont and helping the Bumblebrashers is there, but once they've neutralized Calmont and helped the Bumblebrashers, there is no reason not to investigate Voz's house right away. After all, the Bumblebrashers have been out of the vaults for a month, a few more hours won't make a difference.


I've ran the beginning of the adventure twice now and both parties have chosen to investigate Voz's shop before even going into the Citadel's Vaults.

I don't have a problem with this, as I don't like railroading the players into doing what I want them to do in the order I want them to do it, but I find it funny that the AP assumes that they won't want to go to talk to the boss of the guy responsible for the fire in the town hall until after coming back from the vaults.

My current party could skip the vaults entirely and it wouldn't matter one bit for the story (except for some stuff I added related to one of their backstories).


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Hello everyone.

I'm running Age of Ashes on Foundry. Pathfinder 2e is awesome, Foundry is awesome. Great. But something that stood out to me from the moment I started looking at the PDFs for the AP is how bad the quality of the illustrations and maps (especially the maps) is. I'm not talking about how good the art is, I'm talking about resolution and compression.

So I did a bit of digging, and staff from Paizo have stated that the quality of the maps on the APs is what they have, that they don't have higher quality maps available.

I already have the physical books for the adventure, but in the name of science, I decided to spend a few bucks on the PDFs from Devir, the infamous company that translates (or uses Google Translator on the books, but that's an issue for another day) Pathfinder to Spanish.

And to my surprise, the quality on their books is noticeably better. Here are a few examples:

English Hellknight Hill cover vs Spanish Hellknight Hill cover
Detail from battlemap in English vs detail from battlemap in Spanish (example 1)
Detail from battlemap in English vs detail from battlemap in Spanish (example 2)
Detail from battlemap in English vs detail from battlemap in Spanish (example 3)

As you can see, the compression in the English version of the books is much worse. This is, obviously, taken from official and legally purchased and downloaded PDFs, from Paizo.com and DriveThroughRPG.com, respectively.

So... yeah.

What gives, Paizo? People have asked for higher quality maps for years, you have them. Why give us a lower quality product? Why don't you have these higher quality maps available for download separately, or put them in the PDF with the interactive maps?

For what's worth, I don't know if this applies to other APs, as I don't have the money nor the inclination to purchase more PDFs from Devir to test it on more products.

Thank you.