GreatInca's page
Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
|


Pathfinder (Dungeons & Dragons) Alignment Test
It has 36 4-choice questions.
http://easydamus.com/alignmenttest.html
I got: True Neutral
From the detailed results I would interpret my Pathfinder enhanced 9x9 numerical alignment (as opposed to the default 3x3) - where 1 is the most good or lawful and 9 is the most evil or chaotic - as 5,4 - true neutral with a good-slant. I think the subtype of true neutral I am is apathy / indifference. Self-abosrbed, own world, comfort zone, content, withdrawing from the world's problems, but if I get out of my comfort zone, I would be more good than not, but not totally go out of the way to do good. Independent self-preservationist, will share or help out if I have leftovers, but won't kill, rob, or sell out / betray someone easily without verys trong motivation.
True Neutral Description:
A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Evil ---- XXX (3)

Meetup page | Player's Guide (house rules) | YouTube channel
DR 1373 Uktar 15th: Character Level 10th/11th
Creativity. Courage. Cunning. Commitment. If you posses these qualities, consider joining a group of adventurers to explore Faerûn's Sword Coast. Heroic deeds and rich rewards await.
Ascension (no holds barred) The Forgotten Realms: Faerûn - The Sword Coast, circa 1373 DR A young group of adventurers win a magical chest in a game of chance and quickly realize that their destinies, and the fate of Faerun, are in their very hands.
"What's good for the goose, is good for the gander."
The Ascension Campaign is a Pathfinder role playing game, set in the Forgotten Realms world setting. Starting off on The Sword Coast near Waterdeep and extending all over various parts of Faerûn, the Player Character's work to thwart the efforts of acult bent on returning their evil deity to power.
Source materials for character creation primarily includes the Pathfinder core book, the Advanced Player's Guide, Ultimate Combat, and Ultimate Magic. Additionally, the "no holds barred" part of the Ascension Campaign will allow material from other D20 publishers and any 3.0 or 3.5 Wizards of The Coast Dungeons and Dragons books as well. (Forgotten Realms books inparticular) Some tweaks and adjustments may be needed to fit in with the Pathfinder rule system for third party materials so be sure to check with the Game Master to get the okay on whatever you wish to use in the campaign.
Further details about the campaign and character creation can be found in the Players Guide here: http://www.aesim.com/ascension/Ascension_Players_Guide.pdf
If you are interested, send me an email with your contact information including the best time to call. You can also check out my YouTube channel for some teasers about the campaign or just to get a feel for my style of play. http://www.youtube.com/user/rabbit95823
I'd prefer to be immortal without having to become undead.
Liches are more powerful than vampires when it comes to fighting PCs, mostly due to the spellcasting. If I were evil I would pick lich because of the superior power.
But thinking of me personally, Vampire vs Lich - If as a vampire the mandatory feeding could be done with animal, artificially grown, or synthetic blood, I would pick vampire because barring the daylight problem, vampires can interact with society without use of illusion magic. Also liches that have been around for a very long time (millennia) have a strong tendency to go mad and lose their original personalities (and they ultimately become demiliches). 1000+ year old vampires are less likely to lose their minds.
But with both lich and vampire it is immortality at the cost of a curse that I would rather not have.

Added 3.5 and Pathfinder point-buy costs.
The PB sum and stat sum will be inflated relative to the bonus sum because of the un-optimal odd-number valued stats. The true measure of power is the bonus total, though bonuses in the primary and to a lesser extent secondary stats of a class affect power more than the other stats
The sets are for a bottom of a medicore, slightly bad roll to ceiling of a pretty good but not ridiculously lucky roll on the dice combinations. Extreme bonus sum differences are 6, typical 3.
3D6 targeted power level:
Min: {12,12,10,10, 8, 8}: 60 tot, 10.00 avg, 0 bonus, 0 PB-35, 0 PB-PF, 45.5 Ntile, -0.4/-0.0/-0.3 Z-score
Max: {15,15,13,13,11,11}: 78 tot, 13.00 avg, 6 bonus, 32 PB-35, 22 PB-PF, 95.4 Ntile, +2.1/+1.6/+1.7 Z-score
Avg: {14,13,12,11,10, 9}: 69 tot, 11.83 avg, 3 bonus, 22 PB-35, 10 PB-PF, 77.6 Ntile, +0.8/+0.8/+0.6 Z-score
1D4+11, 1D4+11, 1D4+9, 1D4+9, 1D4+7, 1D4+7
Start with {11,11,9,9,7,7}. Roll 1D4 for each stat and add the result to that stat.
4D6K3 targeted power level:
Min: {15,14,12,10,10, 8}: 69 tot, 11.50 avg, 4 bonus, 22 PB-35, 12 PB-PF, 31.9 Ntile, -0.6/-0.3/-0.6 Z-score
Max: {18,17,15,13,13,11}: 87 tot, 14.50 avg, 11 bonus, 50 PB-35, 44 PB-PF, 96.4 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {17,15,14,12,11, 9}: 78 tot, 13.00 avg, 7 bonus, 35 PB-35, 27 PB-PF, 71.6 Ntile, +0.6/+0.5/+0.7 Z-score
1D4+14, 1D4+13, 1D4+11, 1D4+9, 1D4+9, 1D4+7
Start with {14,13,11,9,9,7}. Roll 1D4 for each stat and add the result to that stat.
5D6K3 targeted power level:
Min: {18,14,14,12,10,10}: 78 tot, 13.00 avg, 9 bonus, 36 PB-35, 29 PB-PF, 49.0 Ntile, -0.4/+0.1/-0.1 Z-score
Max: {18,17,17,15,13,13}: 93 tot, 15.50 avg, 14 bonus, 60 PB-35, 56 PB-PF, 96.5 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {18,16,15,14,12,11}: 86 tot, 14.33 avg, 12 bonus, 47 PB-35, 42 PB-PF, 83.6 Ntile, +0.8/+1.0/+1.0 Z-score
18, 1D4+13, 1D4+13, 1D4+11, 1D4+9, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {13,13,11,9,9}. Roll 1D4 for each stat and add the result to that stat.
6D6K3 targeted power level:
Min: {18,15,15,12,12,10}: 82 tot, 13.67 avg, 10 bonus, 42 PB-35, 35 PB-PF, 33.7 Ntile, -0.6/-0.5/-0.3 Z-score
Max: {18,18,18,15,15,13}: 97 tot, 16.17 avg, 17 bonus, 54 PB-35, 50 PB-PF, 98.1 Ntile, +2.0/+1.9/+2.1 Z-score
Avg: {18,17,16,14,13,12}: 90 tot, 15.00 avg, 14 bonus, 69 PB-35, 68 PB-PF, 80.6 Ntile, +0.8/+0.9/+0.8 Z-score
18, 1D4+14, 1D4+14, 1D4+11, 1D4+11, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {14,14,11,11,9}. Roll 1D4 for each stat and add the result to that stat.
D&D Next (5E) point buy cost totals are always exactly 12 higher than the Pathfinder point-buy cost totals, as long as the lowest stat is 8 or higher.

Fixed 4D6K3. The plain-english instructions (last line of the block) were actually correct.
Also nerfed down the high-stat in 3D6 by 2pts.
All ranges (other than the single fixed-18 in 5D6K3 and 6D6K3) are 1D4+xx. Z-Scores are for StatSum, BonusSum, and PointBuyPFSum. Z-Score is (Value-Avg)/StdDev
3D6 targeted power level:
Min: {12,12,10,10, 8, 8}: 60 tot, 10.00 avg, 0 bonus, 45.5 Ntile, -0.4/-0.0/-0.3 Z-score
Max: {15,15,13,13,11,11}: 78 tot, 13.00 avg, 6 bonus, 95.4 Ntile, +2.1/+1.6/+1.7 Z-score
Avg: {14,13,12,11,10, 9}: 69 tot, 11.83 avg, 3 bonus, 77.6 Ntile, +0.8/+0.8/+0.6 Z-score
1D4+11, 1D4+11, 1D4+9, 1D4+9, 1D4+7, 1D4+7
Start with {11,11,9,9,7,7}. Roll 1D4 for each stat and add the result to that stat.
4D6K3 targeted power level:
Min: {15,14,12,10,10, 8}: 69 tot, 11.50 avg, 4 bonus, 31.9 Ntile, -0.6/-0.3/-0.6 Z-score
Max: {18,17,15,13,13,11}: 87 tot, 14.50 avg, 11 bonus, 96.4 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {17,15,14,12,11, 9}: 78 tot, 13.00 avg, 7 bonus, 71.6 Ntile, +0.6/+0.5/+0.7 Z-score
1D4+14, 1D4+13, 1D4+11, 1D4+9, 1D4+9, 1D4+7
Start with {14,13,11,9,9,7}. Roll 1D4 for each stat and add the result to that stat.
5D6K3 targeted power level:
Min: {18,14,14,12,10,10}: 78 tot, 13.00 avg, 9 bonus, 49.0 Ntile, -0.4/+0.1/-0.1 Z-score
Max: {18,17,17,15,13,13}: 93 tot, 15.50 avg, 14 bonus, 96.5 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {18,16,15,14,12,11}: 86 tot, 14.33 avg, 12 bonus, 83.6 Ntile, +0.8/+1.0/+1.0 Z-score
18, 1D4+13, 1D4+13, 1D4+11, 1D4+9, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {13,13,11,9,9}. Roll 1D4 for each stat and add the result to that stat.
6D6K3 targeted power level:
Min: {18,15,15,12,12,10}: 82 tot, 13.67 avg, 10 bonus, 33.7 Ntile, -0.6/-0.5/-0.3 Z-score
Max: {18,18,18,15,15,13}: 97 tot, 16.16 avg, 17 bonus, 98.1 Ntile, +2.0/+1.9/+2.1 Z-score
Avg: {18,17,16,14,13,12}: 90 tot, 15.00 avg, 14 bonus, 80.6 Ntile, +0.8/+0.9/+0.8 Z-score
18, 1D4+14, 1D4+14, 1D4+11, 1D4+11, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {14,14,11,11,9}. Roll 1D4 for each stat and add the result to that stat.
Yeah the sum/bonus was too low in the max. Both the max and the min have to drop by 2 because I don't want the max to be more than 2 standard deviations above the mean (average of the 3 z-scores). 89 sum / 12 bonus has a +2.7 z-score on the point-buy value.
89sum / 12 bonus / 18 max / 11 min is only producing 3 results and certainly no exact match on the array in a pool of 65536 rolled stat arrays.
87sum / 11 bonus / 18 max / 11 min produces 8 results from the 65536 pool, but 5 of the results are an exact match on the array (after sorting).
I'll update the post with the fix (if it lets me, else I'll make a new post).
I think 2/3 of all prefer point buy. I prefer point buy myself.
There is a minority of purists out there that prefer to be strictly by the dice. These people tend to prefer 3D6 ironman, 4D6K3, or the 'organic' method - 4D6K3 in order, reroll one stat, then two stats can be switched.
My hybrid method is for people that are torn between the two, or as a compromise for GMs that want dice but the players want point-buy (or vice-versa).
My starting arrays are also mostly odd (only stats with 18 ceilings are even) so that rolling a 1 or a 3 will increase the bonus. 2 is no better than 1 and 4 is no better than 3 when it comes to bonus-yield. Bonus sum is the biggest measure of power from stats, more than point-buy-value or the stat sum.
3D6 and 4D6K3 have been standard for a long time. 5D6K3 is an option in D&D 3.5 (Pathfinder uses 2D6+6 instead, slightly weaker).
6D6K3 is a continuation of the pattern. All 3 of my groups use very high-powered point-buy or fixed matrix for stats: 52pt 3.5 point-buy, {18con,18,16,14,12,10}, and {18,16,16,14,14,12}. At least 6D6K3, or more, is needed to match those with dice.

I think this is a good solution for guaranteeing a very reasonable but not overwhelmingly overpowered character but still having some randomness in the D&D ability scores:
Reworked so all ranges (other than the single fixed-18 in 5D6K3 and 6D6K3) are 1D4+xx. Z-Scores are for StatSum, BonusSum, and PointBuyPFSum. Z-Score is (Value-Avg)/StdDev
3D6 targeted power level:
Min: {14,12,10,10, 8, 8}: 62 tot, 10.33 avg, 1 bonus, 56.5 Ntile, -0.1/+0.3/-0.0 Z-score
Max: {17,15,13,13,11,11}: 80 tot, 13.33 avg, 7 bonus, 97.8 Ntile, +2.3/+1.9/+2.3 Z-score
Avg: {15,14,12,11,10, 9}: 71 tot, 11.83 avg, 4 bonus, 85.6 Ntile, +1.1/+1.1/+1.0 Z-score
1D4+13, 1D4+11, 1D4+9, 1D4+9, 1D4+7, 1D4+7
Start with {13,11,9,9,7,7}. Roll 1D4 for each stat and add the result to that stat.
4D6K3 targeted power level:
Min: {15,14,12,12,10, 8}: 71 tot, 11.83 avg, 5 bonus, 41.7 Ntile, -0.4/-0.1/-0.4 Z-score
Max: {18,17,15,15,13,11}: 87 tot, 14.50 avg, 11 bonus, 96.4 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {17,15,14,13,11,10}: 80 tot, 13.33 avg, 8 bonus, 79.8 Ntile, +0.9/+0.8/+0.9 Z-score
1D4+14, 1D4+13, 1D4+11, 1D4+9, 1D4+9, 1D4+7
Start with {14,13,11,9,9,7}. Roll 1D4 for each stat and add the result to that stat.
5D6K3 targeted power level:
Min: {18,14,14,12,10,10}: 78 tot, 13.00 avg, 9 bonus, 49.0 Ntile, -0.4/+0.1/-0.1 Z-score
Max: {18,17,17,15,13,13}: 93 tot, 15.50 avg, 14 bonus, 96.5 Ntile, +1.9/+1.6/+2.2 Z-score
Avg: {18,16,15,14,12,11}: 86 tot, 14.33 avg, 12 bonus, 83.6 Ntile, +0.8/+1.0/+1.0 Z-score
18, 1D4+13, 1D4+13, 1D4+11, 1D4+9, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {13,13,11,9,9}. Roll 1D4 for each stat and add the result to that stat.
6D6K3 targeted power level:
Min: {18,15,15,12,12,10}: 82 tot, 13.67 avg, 10 bonus, 33.7 Ntile, -0.6/-0.5/-0.3 Z-score
Max: {18,18,18,15,15,13}: 97 tot, 16.16 avg, 17 bonus, 98.1 Ntile, +2.0/+1.9/+2.1 Z-score
Avg: {18,17,16,14,13,12}: 90 tot, 15.00 avg, 14 bonus, 80.6 Ntile, +0.8/+0.9/+0.8 Z-score
18, 1D4+14, 1D4+14, 1D4+11, 1D4+11, 1D4+9
Automatic 18 for 1st stat. For remaining 5 stats, start with {14,14,11,11,9}. Roll 1D4 for each stat and add the result to that stat.
Wrong John Silver wrote: Haha, yeah, I had to deal with rules arguments and people trying to weasel power for themselves in game CONSTANTLY with 1e, 2e, 3e, and PF. Never did play 4e, for much the reasons Jaçinto states. Got the core rules, read them, realized they were trying for the MMO feel, completely lost interest. More of a game, less of a world.
But, oh my goodness, the rules wars that were fought, the twisted interpretations that needed to be dispelled, in 1e and 2e! If they were any quieter, it was only because we didn't have forums like this to complain to. "I can use this from Dragon Magazine. It's official, and it gives me a +4 bonus to everything." Stuff like that. Believe me, none of this is new, at all.
Only Mark allowed 3rd party content in his game. John and David allow extended core rules only (Core rulebook, Ultimate combat + magic + equpment, Advanced players + race guide; Probably advanced class when it comes out)

1 person marked this as a favorite.
|
LazarX wrote: The part I actually hated was the decision to keep a magic item that would be potentially useful, or sell it for the Experience Points. Experience points based on treasure SOLD was the major part of advancement in those days. Which is any people would "greyhawk" places for every last copper.
Side note: Did Gary Gygax live long enough to see Greyhawk become a verb?
All my current DMs don't track XP at all. They do arbitrary level-ups at the end of a session where the DM feels the adventure is to get more difficult or the party has accumulated too much treasure for their current level, mandating a level and difficulty increase. My last session with David, went up 3 levels in one session (from 5th to 8th) because of the sudden influx of magic items from selling a galleon with a fire breathing ram apparatus and 2 dozen cannon on board (campaign world is late 17th / early 18th century tech level). About 225,000 gold pieces split 3 ways (3 players in group, leadership still banned), spent 100% on magic items.

PnP Groups stat rules:
John: 52-point point-buy 3.5 point-buy rules, bans leadership. Aasimar: 14,16,14,16,12(14),18(20)
Mark: Fixed matrix {18Con,18,16,14,12,10} for PCs, heroic NPC matrix for cohorts {15,14,13,12,10,8}
David: 5D6 keep highest 3, assign as desired, bans leadership (unsupervised so can throw in a brutal-1 - reroll any ones before removing dice, and try a few rerolls like in a cRPG, just don't abuse and don't keep anything that gets you more than one 18; I targeted a minimum stat matrix of {18,14,14,12,10,10}). Aasimar: 12,17,13,16,13(15),18(20)
cRPG stat rules:
Baldur's Gate II Enhanced: Rolls 3D6 in-order, can take points from stats and assign to another at a 1:1 ratio; unlimited rerolls. Most of my characters have stat totals between 84 and 88 (AD&D 2e multiclass is very stat demanding) with a typical matrix of {18,18,14,14,10,10} or {18,18,18,14,10,8} or {18,18,18,14,10,10}
NeverWinter Nights 1: 30-point point-buy, 3.0 rules. Elf: 10,18(20),12(10),14,10,8
NeverWinter Nights 2: 32-point point-buy, 3.5 rules. FR Wood Elf: 8(10),18(20),12(10),16(14),10,8; Assimar: 10,14,10,14,8(10),18(20)
Temple of Elemental Evil 4D6 Keep highest 3, assign as desired, unlimited rerolls permitted but reroll count is displayed on the character sheet. Usually settle on stats similar to the point buy with a minimum stat matrix of {18,14,14,12,10,10}
My target stat matrix of {18,14,14,12,10,10} requires 36pt point-buy 3.5 or 29pt point-buy pathfinder; 78pt stat total, 13 avg, +9 bonus total.
This stat matrix {18,14,14,10,10,8} is 32pt point buy 3.5 and 25pt point buy pathfinder; 74pt stat total, 12.33 average, +7 bonus total. {18,14,12,12,10,8} for elves, same total, average, bonus total.
|