GreatBookWyrm |
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While there are a lot of changes I'm liking, I do not understand the point of Resonance anymore.
When the system was initially described, it was sold as: "Hey, players won't have to keep track of item uses her day anymore!" As of this article, though, we discover that not only is the resonance system going to be gumming up the use of armor, weapons, potions, and pretty much anything else you can think to do... it won't do away with item uses per day. Some items will STILL have "x times per day", which means the Resonance system is just another added layer of complication.
Pathfinder is already complicated enough with spells per day, spell books, learned spells, memorized spells, class resources per day, item uses per day, who knows how many kinds of bonuses, and an ever-expanding list of types of actions, skills, and the addition of proficiency to every aspect of the game. Now we're throwing in a universal system that every player has to keep track of just to make his magic hat work?
I'm sure that there are players out there who are not going to care, or even revel in as many layers of complexity as they can find. At my table, though, I promise this would be the first thing that would be house-ruled into a cornfield.
Or am I misunderstanding the system on a fundamental level?