Gold Dragon

Grazzat Golden-Son's page

32 posts. Alias of bi0philia.


Classes/Levels

Male Lizardfolk Draconic* Sorcerer | HP 10/10 | AC 15 |+5 Perc | +2 Init | Fort +3, Ref +2, Will +3

About Grazzat Golden-Son

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Appearance
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Grazzat is an imposing figure at around six and a half feet tall, barrel-chested and broad. His scales are golden and have a shining luster about them. He is covered with spiky plumes forming a head crest and following his spine down to the tip of his tail. He usually wears minimal clothing, with an assortment of handmade trinkets of various materials. A golden dagger stays on his hip and he walks with a fetish-covered longspear with a cold iron blade. He carries a fully loaded pack on his back and carries the weight easily. He conveys a sense of confidence in his stride and stance.
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Extra!: Voice Reference-Wrex
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Origins:Grazzat was born to the Twilight Walker tribe at the edge of the border between the dense jungle and the newfound colonies and settlements of the more 'civilized' races. The shared dreams of his people had foretold of a golden hope coming to the Cold Sun tribes. Elders spoke of dragons and the talk of draconic philosophies was buzzing.

As such, he lived a life essentially of ease and luxury, for a lizardfolk. Still, he had a natural strength about him and was able to channel the abilities of his dragon ancestor from an early age.

Now of age, Grazzat is prepared to prove himself. He's signed up with House Tharashk in hopes of living up to his legacy. He's disgusted with the state of things in the Jungle, and hopes to break the blackscale lizardfolk's iron grip on the land. Still, he's no fool, and he prepared to bide his time and build his power, all the while making allies in the powerful Dragonmarked Houses.

In time, future generations would echo his name:

"Grazzat Golden-Son, the Lizard King!"
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Grazzat Golden-Son- CR
Medium Lizardfolk Sorcerer(Draconic/*Linnorm Bloodline) 1st
N Medium Humanoid (Lizardfolk)
Init +2 Senses Perception +5
EXP: --
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DEFENSE
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AC 15, touch , flat-footed (+ 3 Nat, +2 Dex)
hp 10 (1d6+4)Current: 10/10
Fort +0+3=3 , Ref +0+2=2, Will+2+1=3
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OFFENSE
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Speed: Land:30 ft. || Swim:15 ft.
Melee
Claw + Claw + Bite | +3/+3/+3 | 1d4+3/1d4+3/1d6+1
Or w/ Arcane Strike | +4/+4/+4 | 1d4+4/1d4+4/1d6+2
Dagger+3
Morningstar+3
Longspear+3

Ranged
Fire Spit 5/day | +2 | 1d6(ranged touch)
Javelin+2
Light Crossbow+2

Spells (CL 1)
L0: Dancing Lights, Prestidigitation, Read Magic, Spark
L1 (4/Day): Burning Disarm, Enlarge Person

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Daily Resources Left:

Spoiler:

Bolts: 20/20
Cold Iron Bolts: 10/10
Alchemical Silver Bolts: 10/10

Fire Spit: 5/5

Spells:
L1: 4/4


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STATISTICS
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Str 16, Dex 14, Con 17, Int 10, Wis 12, Cha 14
Base Atk +0; CMB +3 +; CMD 15
Feats (bonus)Eschew Materials, Arcane Strike
Skills(Trained) Knowledge(Arcana) 1+0+3=4, Perception 1+1+3=5

Languages Common,Draconic

Bloodline Abilities:Fire Spit:fire an elemental ray(fire) as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.(5 time)

SQ:Swim speed: Lizardfolk have a swim speed of 15'. A lizardfolk can move this speed whils swimming without making any Swim checks. The lizardfolk also gains a+8 bonus to Swim checks to avoid hazards or perform a special action. A lizardfolk can always Take 10 on a Swim check even if distracted or endangered. A lizardfolk can make the Run action while swimming provided they swim in a straight line.

Balancing Tail: The tail of a lizardfolk provides them with good balance. They gain a +4 to Acrobatics checks.

Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Natural Attacks: A lizardfolk has claws and teeth which give them three natural attacks: a bite and two claws. The claws are considred the primary natural weapon (gaining a full STR bonus to damage) and the bite is a secondary natural weapon (gaining half the STR bonus to damage). A lizardfolk may attack with two claws and a bite as a full attack. Alternatively, as part of a full attack a lizardfolk can make an additional attack with either a claw or bite but at -5 to hit. A lizardfolk may take monster feats such as Multiattack to improve their natural weapon attacks.

Natural Armour: A lizardfolk has a +3 natural armour bonus to AC.

Gear Sorcerer's kit 19 lbs (Backpack, Bedroll, Belt Pouch, Flint+steel, Iron Pot, Mess Kit, Soap, 10 torches, trail rations [5 days]Waterskin)
2 Travelers outfits-10lbs
Silk rope-5lb
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Gold Plated Dagger-1lb
Morningstar-6lbs
Cold Iron Longspear-9lbs
2 javelins-2+2=4 lbs
light crossbow-4lbs
20 bolts-2 lbs
10 bolts alchemical silver-1 lb
10 bolts cold iron-1 lb

COIN:
PP:
GP: 18
SP:
CP:

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