Elvish Fighter

Graymoon's page

117 posts. Alias of Pixie Rogue.


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Check to stabilize, DC 10: 1d20 + 0 - 1 ⇒ (20) + 0 - 1 = 19

Graymoon's wounds don't look life-threatening, just that they have added up to drop him.


Graymoon looks over his shoulder at the dwarf. "Coming?"

He heads down the tunnel, drawing his sword as he moves. You hear the voice again, this time casting a spell and a muffled curse from Graymoon.

Readied magic missile: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10


Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


With a grin, "Sounds like fight to me."

Let's roll for initiatives. No surprise round but someone can potentially take action to catch the enemy flat-footed since no one has actually seen the foe yet.


Gilgar wrote:
Gilgar gives the ol' grunt'n'shrug, but steps aside for Graymoon to pass.

The elven ranger begins to move into the hall before a strong voice speaking in Draconic is heard. "Goazen, gizakiak, zure heriotza esku dago! Truescales tribuaren kondenatuta diozu zure meddling, baina ezin izango duzu bizi istorioa kontatzeko! Zure heriotzaren zain dago!"

Draconic:
"Come, humans, your death is at hand! You have doomed the tribe of the Truescales with your meddling, but you will not live to tell the tale! Your death awaits!"

Graymoon pauses. "It would appear that we are expected."


With a wry smile, the elf asks, "Last time went so well, do you want me to sneak in ahead again?"


Whispered, "Kerrdremak is trying to talk 'em down and let us pass. It's his show - he wants to save his tribe from the chief and we are the tools to do it." With a grim smile, "I can live with that."


Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


DM Screen:

Graymoon stealth with FE: 1d20 + 11 ⇒ (7) + 11 = 18
Did they hear him?: 14d20 ⇒ (20, 6, 19, 3, 4, 14, 11, 5, 3, 16, 10, 11, 13, 11) = 146

The elf draws his sword and sneaks down the passage.


As the others pause and look back and forth, Graymoon holds up a hand. "Let me take a look. If I shout, I'm bringing company back with me."

He turns to Glenna and hands her his bow and quiver. "Ma'am, if you would be so kind as to hold onto these for a moment, I would appreciate it."


The ranger tries to get to his feet once again.

Reflex to stand: 1d20 + 9 ⇒ (7) + 9 = 16

He tries to move to aid the dwarf with the sniper.

Reflex to move: 1d20 + 9 ⇒ (14) + 9 = 23

He and Gilgar are now adjacent to the target, who is penned in by enemies and walls. He will have to provoke an AoO to get away from them at this point.


Graymoon tries to slog through the slime to get the toad into striking distance.

Reflex to move forward: 1d20 + 9 ⇒ (3) + 9 = 12

After falling again, he tries to get back to his feet, but it unsuccessful.

Reflex to move forward: 1d20 + 9 ⇒ (4) + 9 = 13


Graymoon frowns at his friends' situation and decides he can't stand back and shoot like this. Handing his bow to the kobold adept, he moves into the slime as he draws his long blade.

Reflex to move: 1d20 + 9 ⇒ (4) + 9 = 13

With a curse, he falls and tries to stand back up.

Reflex to stand: 1d20 + 9 ⇒ (18) + 9 = 27


Seeing the trouble the others are having with the footing, Graymoon opts to remain where he is and trades arrows with the sniper.

Attack 1: 1d20 + 5 ⇒ (13) + 5 = 18 Deadly Aim
Damage 1: 1d8 + 2 ⇒ (4) + 2 = 6

A solid hit elicits a curse from the sniper.

Gilgar


Graymoon draws and aims at the second slurk, two quick arrows, but both are high and hit the wall beyond the enormous toad.

Rapid shot 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Rapid shot 2: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Hmm, interesting question. Let's say with two missiles, you have a 25% chance of targeting the right spot and then a 50% chance of hitting it. Casting light is a standard action. If you also fire, that will happen next round, but you can hand it to Graymoon and have him shoot it instead and use your move action to do something else. Assuming you do:

How's his aim?: 1d100 ⇒ 42
Did he hit what he aimed at?: 1d100 ⇒ 64

His aim was off and his missed what he aimed at, anyway.

Which way was he off?: 1d8 ⇒ 6 Down and left
Which way did he miss?: 1d8 ⇒ 6 Down and left some more

Misjudging the height of the floor in the darkness, Graymoon skips the arrow across the floor. As it goes, it leaves furrows in a strange translucent gel-fluid seen everywhere in the room before coming up against the far wall.

While it missed him, it had a benefit - you can see the sneering kobold reloading his crossbow where he sits astride a slurk on the far side of the room.

Also, the arrow gets the attention of a second beast and another slurk appears from the corner ahead and to your left, a strangely motionless rider on its back.


Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"There's not enough light. I can hear something moving in the slime, but I can't see it."


Graymoon moves into the lead, sword in hand, moving quietly.


"Sounds like a plan. The kettle won't support as many as it would appear. I will climb down again using the rope while Gilgar descends in the cauldron. The two of us should be able to withstand any ambush they might attempt while the rest of you come down."


"Who goes and who stays? Let's get started, this talking is not freeing the wizard."


Graymoon nods, "If the miners want to fight on our side, great. If they try to stop us, too bad."


"So, we go in the other tunnel first? The one that still had webs in it?"


"It sounds like we have to fight the entire tribe to get to the elf, doesn't it?"


With a concerned look at the dwarf, Graymoon moves into the mouth of the tunnel looking for threats. Seeing none, he sheathes his sword and starts gathering weapons and tossing them into the cauldron. "Don't want others to come in and use these on us, too."

When it's done, the following has been collected:

Small masterwork heavy pick
Small light pick (6)
Small spiked chain (4)
Small vials of viscous green fluid (12)
Small javelin (8)
Small dagger (2)
Small masterwork studded armor
Small studded leather (4)
Small short spear (2)

Some of the armor is a little the worse for wear. The metal mining helmet worn by the strongman kobold has been crushed nearly flat, for example, so the ranger ignores it.

When he's done, he drags each of the bodies to the pit below the cauldron and lets them drop.

"A rest is a good idea. I think the room above this would be easily defended - the doors are stout and the cauldron is the only way up. We can prevent its operation from up top."


Seeing the dwarf's opponent fall, Graymoon tries to end his battle, as well.

Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Wow. What are the odds we would have the exact same rolls? I will have to confirm when I get on my other computer, but I know those hit and I'm pretty sure that puts both of them out for the count.


Graymoon, seeing the newcomer fall, focuses on his previous target.

Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Base, Favored Enemy
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Base, Favored Enemy

A masterful feint has the kobold blocking high while the sword dips low and in, staggering in game terms; limited to one action per round the creature.


Attacking the newcomer, Graymoon takes advantage of the target's flanked situation.

Attack: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16 Base, Favored Enemy, Flanked
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (8) + 4 + 2 + (2) = 16 Base, Favored Enemy, Sneak Attack

As the kobold pulls back on his spiked chain preparing for another attack, Graymoon's curved blade slips in through a gap in the chain and end his threat for good.

Myrmidon 1 down.


Graymoon tries to emulate the dwarf, but with finesse.

Attack: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Confirmation: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Aw! No crit. And that, ladies and gentlemen, is why you fight defensively.


Graymoon steps 5' (R1U1) and readies an action to strike the next kobold to come into reach.

The sound of running feet can be heard from the tunnel.


"I think I see flame - they might be opening up this tunnel, too."


Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

"Does he know you have the dagger?"


"Aye, that we do. Except for the halfling's friend, all the hostages are accounted for."


"Well, then, shall we see what they are made of? Or retreat to a more defensible position above?"


I don't have Glenna's stats, so she will climb into the cauldron and otherwise delay.

Graymoon stows his bow move action and tells the dwarven monk, "Get the boy up here, I'm going down." Readies an action to climb down when the rope's free.

As Hollin continues to climb, Aggo starts reeling him in, finally lifting the boy to the ledge beside him before dropping the rope back down and bracing himself to support the tall elf's weight.

Climb check DC 20: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23 Bonus for rope use, bonus for descending, accelerated climb

Alternating sliding and climbing, the elf is about 25' from the floor after his move.

Kimi grabs Hollin in a fierce hug almost before his feet touch the ground and the two of them run to where the other boys wait, eye wide.


Surprised, the elf chuckles and looks at Nox. "And I thought we were supposed to be the ones that changed course quickly."

Checking to make sure his sword and daggers are in their respective sheaths, he draws his bow and fits an arrow to the string, waiting to see what comes into sight below.

Two rounds for the kettle to reach the floor - unless the crew lets go!


"I think the time for flight may be past, musician. Unless I miss my guess, you and the boys should be strong enough to hoist the cauldron - the lot of you have to be stronger than a half dozen kobolds. You two - you've seen this used - you show them what they need to do."

Looking at Gilgar, still looking around the room. "My barbarian friend, it's time to try out your new hammer. If they run to us, let's meet them halfway - question is, do we lower the cauldron to bring them to us, or do we get into the cauldron and meet them below?"

Hope you will forgive a bit of a push here. To clarify, there is a block-and-tackle system mounted to the ceiling from which the cauldron dangles. The rope to lower the cauldron is tied off to one side of the room. Unless someone objects to the ranger's plan, Edgrin the bard and the rescued boys, along with the kobold slaves, will move to the rope and try to lower the cauldron. The question is whether there will be anyone in it when it goes down or not.


Putting a finger to his lips, the ranger says, "Wait. Do you hear something?"

Mechanics:
Perception: 1d20 + 11 ⇒ (5) + 11 = 16


"What if they wait in the temple of Torag, up above?"


For the GM:
Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Gilgar feels a very satisfying thud as his axe catches the fiendish smith in the back and drives him into his own anvil and his hammer goes crashing to the ground..

"Well struck, Gilgar! He's not moving!" Pause, then he says, "What sort of creature was this? There is no blood, and he's still hotter than the Nine Hells."

Anyone wish to make a knowledge check?

You hear Aggo's feet slapping on the stone as he runs back up the hall to join the fray. As he gets there, the two blinded characters begin to regain their sight.


"He's running, jumping over the anvil! Don't let him get away!"

Attack of Opportunity with -2 penalty if you are blinded.

Graymoon attempts to run the dwarf through.

GM Screen:
7
Duration: 1d4 ⇒ 3
Miss Chance: 1d100 ⇒ 67

Curved Blade: 1d20 + 6 ⇒ (1) + 6 = 7
Miss Chance: 1d100 ⇒ 4
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

A miss with a miss chance. Not fated to hit this round. Gilgar? Nox? Who's going to close the deal?


Graymoon presses his attack. He shouts, "Aggo, when you come back, bring a club or something!"

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
20% Miss chance: 1d100 ⇒ 26 It's not nice to miss-chance a crit threat!
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Confirm: 1d20 + 6 ⇒ (7) + 6 = 13 No crit.
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Gilgar and Nox. Aggo will not arrive until next round.


Graymoon looks over in surprise as the Druid lunges past, maybe enough to avoid the worst of the cinders.

Reflex save: 1d20 + 9 ⇒ (6) + 9 = 15

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Turning to the raging smith, Graymoon attacks.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Miss chance, >50 hits: 1d100 ⇒ 47 BAD DICE!

The cloud settles around the anvil, granting everyone concealment.


The dwarf, seemingly as much chain and barbs as flesh, sees the charging Gilgar, but is unable to react much more than to turn his head from the metal he is hammering on. Unfortunately, the chains that cover him are up to the task of deflecting the barbarian's axe.

He turns his attention from his work and turns toward Gilgar, swinging the warhammer that he was using to hammer the link into his chain.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Gilgar dodges, but finds himself moving directly into the path of the hammer rather than out of it. A bit of luck or maybe a blessing from Torag himself allows him to almost twist out of the way, avoiding a crushing blow.

Behind the chained dwarf, Nox and Aggo make short work of the boy's bonds and he's free. Seeing that he is not needed with the boy, Graymoon slides around the anvil to protect them if the forger notices them. No attack.


Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Sorry for the delay - Graymoon is also updated other than hit points.

Roll #1: 1d8 ⇒ 3
Roll #2: 1d8 ⇒ 3

Gah, that sucks.


"So... What now?"


Graymoon likewise digs into his pack and pulls out a pair of vials. "Guess this is that rainy day I was holding these for."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Nice! He's back to full.


"Do you think the halfling with the kids is a healer?"


The elf likewise struggles with the wind, making it impossible for him to strike as precisely as he would like. That is, no sneak attack.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Confirmation

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

No crit, but what a hit!

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