Krun Thuul

Grashardon's page

8 posts. Organized Play character for Matt Seay.



Sovereign Court

I'm playing Iron Gods with a Psychic and that has gone about as well as you'd expect with all of the constructs and undead, I wanted to get into high-level construct possession spells but I guess it wasn't meant to be. After running away from a fight with 2 party members dead another 2 of us are also looking at rolling new characters. Our GM for this game tends to roll very high and that includes lots crits so I don't mind abusing the rules a little to survive so long as it's sound. We've got 25 point buys and have been asked to have no starting stats above an 18 after racial bonuses.

I'm looking at playing a half-orc warpriest wielding a chainsaw for high damage and relying on the Deathless Zealot chain, Feral Champion's wild shape, and eventually a greater Mask of Giants to cheese defense. We're near the end of book 3 so we're 8th level and have already had 8 character deaths since the start.

Other party members: Scout Rogue 3/Ninja 5 is now the only remaining original PC, possible Grippli Cleric of Pharasma with Healing Hands and Signature Skill Heal (and maybe use the tongue to deliver the heals with reach), possible Construct Caller Unchained Summoner with an eidolon built for reach as a second line melee combatant, and then finally some flavor of caster likely arcane.

starting stats would be:
STR 16+2
DEX 12
CON 16
INT 12
WIS 14
CHA 7
with more +1s to strength every 4 levels

feat progression is looking like this:
1: Endurance (Shaman's Apprentice), Weapon Focus Chainsaw (Warpriest), Ironhide
3: Combat Reflexes (Warpriest), Power Attack
5: Diehard
6: Deathless Initiate (Warpriest), Martial Focus Axes (Warpriest FCB)
7: Cut from the Air
<--PC joining campaign at level 8
9: Smash from the Air (Warpriest), Resilient Brute
11: Improved Critical Chainsaw
12: Deathless Master (Warpriest), Deathless Zealot (Warpriest FCB)
13: Critical Focus
15: Cleave (Warpriest), Cleaving Finish
17: Heroic Defiance

I'd also take all the usual stuff like Sacred Tattoo, Fate's Favored, and Divine Favor. I have the option of being evil and going with the damnation feats if I really wanted to and get Fiendskin maxed out for immunity to fire and acid to make myself near unkillable while Wild Shaped into a troll. I'm only looking at picking up Cleave to get Cleaving Finish for when there are multiple enemies, I probably wouldn't use Cleave unless I had to move. With a large-sized chainsaw, the Impact weapon enchantment and the Vital Strike chain could be an interesting alternative but I don't know how much so given the static damage I'd be losing. Finally, I could go Shield Focus into Unhindering Shield to further boost my AC by as much as 7. I also know pinning a lot of my defense on a 90k gp item is questionable and otherwise ignoring everything my archetype brings me is too but the 2 combined would allow me to shrug off having taken near-infinite damage.

I'm also totally welcome to other damage sponge builds, I've heard Green Knight Cavalier and many Samurai builds can soak lots of damage. I'm interested in using Flagellant in a build at some point but I figure that might require going Barbarian to convert lethal to nonlethal.

Sovereign Court

I play a decent amount of pfs and have been forced to replay scenarios. I was wondering if I could replay scenarios with society legal rules and wealth per level rules (poor compared to society characters), but without having any boon sheets. My goal for this would be to test out builds, roleplay more, and enjoy my Friday nights more.

Sovereign Court

I'm playing an aasimar oracle of life in the Reign of Winter AP and I had a question about my favored class bonus. I've been using it on the channel positive energy revelation and I've been channeling as a clic of an effective level 1.5x that of my oracle level. My question was though, what happens when I reach 14th level and my effective level for that revelation is 21st level? Do I get to channel 11d6 as the pattern would suggest or would I cap out at 10d6 making my favored class bonus useless at higher levels? I know I can choose different revelations to be putting my bonus into but my goal is to heal my allies faster than the enemy can harm them and focusing on a single revelation would be the best route to go for that.

Sovereign Court

I've noticed that as I gain levels there's more and more invisible creatures and less and less wizards to see them. My GM especially likes throwing them at us because we've got no one in our party that can cast see invisibility. I was wondering if there is a good strategy or item that would help us fight them. For example, our group of Paladin (Holy Tactician) 8, Barbarian (Armored Hulk) 9, Rogue (Investigator) 9, & Magus (Black Blade) 8 has no spells that can reveal an Invisible Stalker or even a Will-o'-Wisp. What should we do? What we've been doing so far is buying lots of splash weapons and Potions of Resist Energy, but that won't last for much longer. No one wants to change characters as we all put a lot of work and thought/flavor into these characters and the GM can't really do much as we're going through a haunted castle full of ghosts and whatnot.