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Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Still not seeing whatever it is their new companions are talking to or apparently any of the other things mentioned in the description, Granite attempt to skirt around the blood pool to reach the other side and head up the staircase to check out the library area. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite shrugs in response to the year question and then gives Lothalian an odd look. "Who are you talking to? You don't think the rock hit someone do you?" He switches, calling into the fog. "Sorry if that rock hit you. We just wanted to see what happened when that creepy fog you're in got disturbed. We've seen some odd things in here." ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite pointed to the fog cloud above the blood. "Well, that doesn't look good." It was obvious. He said it anyway. "What do you think? Should we try tossing a rock in to see if it gets disintegrated? Or should we just do our best to give it a wide berth as we walk around?" ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() "Hold up, hold up. What kind of research? Stop babbling and giving us half-pieces of information and actually tell us what's going on. How are we supposed to weigh on such a vague question without the full picture?" ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Heal: 1d20 + 1 ⇒ (12) + 1 = 13 Granite gives the newcomers a weird look. Ok, apparently they're not to be trusted. Good to know. He draws his sword to make sure he would be more prepared for any surprises in the future. When the tube-room appears to be empty, he's not sure if he's relieved or disappointed. Nonetheless, he flips through the doctor's notes to see if there's any useful information contained within. Was the heal check for the doctor's notes? If not, I'd like to take a closer look at them. That done and the rest of the area resulting in only one door to check, Granite dutiful listens at it. Given the wolf-man's panicked state, it seemed unlikely that he would be waiting just on the other side. But for all he knew, there could have been something else that ate the wolf-man on the other side. Perception: 1d20 + 5 ⇒ (4) + 5 = 9 Probably not, haha. Hearing nothing, he looks around at his companions, making sure they're all ready before pushing the door open. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Extra gear: - Air bladder
- Mwk Backpack - Bell tripwire trap - Holy water - Keros oil - Magnet - Marbles - Tindertwig x2 - Vermin repellent - Weapon blanch (silver) - Weapon cord x3 - Spring loaded wrist sheath ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite strokes his clean shaven chin. "That's one explanation. But I suspect something else took my beard..." As the others got dressed, he continued to stare thoughtfully at the journal entry. So Kolaiah used to be an aasimar. Interesting. And the wolf-man must have been tube 2. But why try to combine a half-elf and an elf? They're similar enough that I wouldn't have thought it worthwhile. But if they didn't know the other experiments would be a success, perhaps it was a baseline? To see if they needed to be more alike in order to work? Absently, he asks his two newest companions a question. "Hey, by any chance did you two see a lizard person back where you came from?" It's at that point that he realizes he's the only one still naked and quickly begins scavenging items from various boxes. The clothes all feel weird, and there's a sense of disconnect as everything he tries on looks like it should be far too big or long for him, but then ends up fitting fairly well. It's...disconcerting. As is the oddly blank buckler he finds to strap to his wrist. Not sure why, he takes a piece of charcoal he finds and begins sketching an eagle on it. It makes him feel a little better. Once everybody's ready, Granite starts to move towards the less-used door their new companions came from. "If there is a lizard person back there, it might be unfriendly like that wolf man. We should be prepared to defend ourselves if so." Perception to listen at door: 1d20 + 5 ⇒ (4) + 5 = 9 At least 50 of my gold is going towards a masterwork backpack. I already have lots of random stuff on my character sheet (it's my weakness :x ), so I'll see if there's anything else I randomly want. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() About to head in to a randomly slimed door, Granite does a 180 and instead decides to check out the storage in the hopes of find a weapon that's less of a 1 time use object than the vial of alchemist's fire. He once again listens at the door before seeing if it's locked (and if it's unlocked with no suspicious sounds on the other side, opening it). Perception: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite shrugs. "Oh well. It was worth a shot." With that, he randomly picks one of the doors that has slime in front of it, stopping to listen at it before opening it. Perception: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Oh man, now I wish I had made Granite think he was wearing invisible clothes. "Memory problems, eh? You're in good company then; it seems to be going around. You'd almost think it was contagious. But it's good you think you were an elf before and you're one now. Say, are either of you good at tracking? I can't really tell which of these slime trails is the most recent." Granite points out the slime trails he had noticed on the ground before he had been distracted by the wolfman. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Lothalian wrote: Say, you haven't see any spare clothes around have you? Granite stares silently at the elf for a moment. Then, without breaking his serious expression, he begins unbuttoning an invisible shirt and pants and hands them over. "They were good enough for an emperor, so I hope they are good enough for you, friend elf." A moment more passes before his stony expression cracks, causing his lips to twitch upwards in a slight smile as he waggles his eyebrows. "But anyway, oh great masters with no names, it sounds like we shouldn't follow the wolf fellow. He didn't seem super interested in talking with me anyway. Before he ran through, I was looking at some odd slime trail on the floor. If you're feeling exposed though, we could make a detour and look for your clothes. Though probably they're back the way you came? Where did you see them last? There's something about retracing your steps to find lost objects, is there not?" For his part, Granite seems fairly comfortable in his unclothed state. Even if he does look pink and squishy and vulnerable without any armor. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite spins around when he hears Belrim shout, brandishing his carefully concocted brew that was really his only means of defense. He spends a moment being torn between continuing to follow the strange wolf-man and talking with more naked people, who at the very least seemed more chatty than one who fled. He pats Belrim on the shoulder when he says he can't remember his name. "It's ok. I know you've been having memory issues. But then, that seems to be going around. I'm Granite and these silent fellow..." He looks around, only now finally noticing that lack of the other two of Belrim's companions. "Hey, where's the lizard and other guy run off to?" He frowns before continuing. "But, if you think about it, I don't think the shapechangers did this to us. After all, how can they pretend to be our friends and family if we don't remember who our friends and family are? This just puts us all on our guard and makes us suspicious of everybody." He nods his head in a knowing fashion. "Say new guys, what's up with that wolf-man who went running past. He a pal of yours? Looked like he was running from something. Or to something?" ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite blinks at the odd slime spell. Was it some kind of experiment meant to aid in surgery? Given what we've seen thus far, it's probably turned into some kind of killer acid monster that wants to disinfect us. He's just about to try to figure out which trail is the newest when the naked man-wolf runs out. The creature looks...vaguely injured? There's a sudden flash of white light and Granite sees a badly injured dwarf in front of him. Much of the man is already covered in blood-stained bandages, making it difficult to tell what the cause of the injuries were. Between the bandages it looks like the dwarf is wearing some kind of uniform, though he can't recognize what it's a uniform for. Granite's hands are covered in blood as he attempts to treat the groaning man, though it's unclear how effective he's being. +1 heal There's a stab of pain in his head as Granite's brought back into the present just in time to see the wolf-man run down a hallway. He shakes his head, trying to clear out the sudden, incessant throbbing. He dashes to the end of the hallway the naked man dashed down. "Hey, come back here! We mean you no harm. Do you know what's going on?" He looks down both the corridor the wolf-man came from and the one he dashed down. I guess give chase to the wolf-man unless Belrim disagrees. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Naked and unarmed save for a tightly held vial of alchemists fire, Granite peers curiously at the slime trail, attempting to determine either where it came from or where it was heading to. Without turning back to see people disappearing, he silently raises a hand to get Belrim's attention and points at the slime trail. Knowledge ? on slime: 1d20 ⇒ 15 Nature, planes, religion: +8. Arcana, Dungeoneering, Local: +9 If the trail leads to a door, Granite will also stop to listen at the door it appears to lead to. Perception (door or general 'watch out to see if the slime is around and wants to jump/fall on me'): 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite shrugs, grabbing the powered up alchemist's fire. Hopefully he wouldn't have to use it, but given his current state of undress, it would serve him better than his fists. "No idea mate. By the by, don't suppose you've seen any clothes lying about in about this size? I suppose my old stuff wouldn't really fit me anymore..." He trails off lost in thought briefly before shrugging. "Well, maybe not so much in here. In the next room perhaps? Gotta be somewhere..." Granite then heads through a random door. Don't really remember what this room looked like, but I'm guessing there's a door/exit somewhere he can head through. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Added the racial feat. Also ended up swapping two feats and his minor ascendancy, so Granite's more summons focused. Ended up sticking with the summoner spell list since nothing else really stood out to me. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() I PMed the other person who expressed interest. He said he's still interested, but hasn't had time to look into either godlings or how gestalt works. He also said it's fine if we want to start without him. @Kolaiah: What are you likely to be doing in combat? Relevant in case I want to stick to knowing buff spells. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Responding here instead of in PM, but yes, I'm sticking with godling. I can't say too much about Belrim's role/how combat works since we haven't had any combats together. IIRC from glancing at the earlier gameplay posts, he does melee attacks. I will be casting spells in combat, but adept godlings at early levels have a pretty limited number of spells per day and only ever get up to 6th level spells, so when I'm not spellcasting, I will probably be in melee but I will not be DPS. I currently have Bodyguard to use an AoO to increase an ally's AC and I was considering at later levels crit fishing with Butterfly Sting to pass my crits on to an ally though that only makes sense if there's someone who really benefits from crits. I have a number of knowledges fairly well covered, but I also have finite skill points, so if you want to coordinate on knowledge specialties, we can do that. We're missing someone who can deal with traps and party-face skills. There are other skills we're missing, but you can probably figure them out by just looking at our character sheets (my skills at least are unlikely to change other than putting 1 rank in all my class skills for that nice +3 bonus). If you can only focus on one skill, my guess is Disable Device will be the most useful, as I figure we're pretty much bound to run into traps and locks. If you want a spellcasting class, I would suggest a prepared caster as I'm limited to spontaneous casting regardless of which spell list I choose (which means I'm not a good choice for utility spells/spells that are likely to be situational). I think I'm probably going to have my spellcasting focus on summoning with some other thing as backup. The other thing is TBD and will depend on what Skarn makes. Some possibilities for my backup casting are healing (hopefully less needed if summons can soak up some damage), situational evocation for when weapon damage may be less effective (elemental damage or AoE), or sticking with buffs/protection-y spells. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() I don't have anybody in specific in mind for a 3rd player. I could post in one of the other games I'm in to see if anybody's interested if we want. Though if I do that, I feel I should ask about what our intended pacing for this game is going to be, so if we stay at once every week-ish I can make sure anybody interested knows that going in. I'm also not sure I agree with Storyteller that 1 level of Godling = 1 level of Gestalt. The Gestalt will probably have all good saves, good BAB, and at least a d8 HD but the Godling will be less MAD and have almost as much flexibility (though they gain that more slowly since they're still only getting 1 thing per level as opposed to Gestalt's 2). That being said, you could probably break the game with either a Godling (especially the spellcasting Godlings) or Gestalt if that was your desire. You could also probably break the game without needing either. Not that I'm arguing for Gestalt on top of Godling; I just disagree with Storyteller's assessment. As for which I'm likely to stick with, I'm probably going to keep Godling; it's unlikely I would get to play the class in a different game and the closest Gestalt to what Granite currently is is a witch/oracle, which is more MAD. I'm likely to switch out my spell list though since Summoner is mostly buffs. Probably to something more flexible/with more options. I might also switch out my feats, depending on what tweak Belrim wanted to make to his character. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() I do not have a strong preference. Randee's player seems to have posted recently elsewhere, but Thral's player doesn't seem to have posted since around September 11th, so I'm not sure messaging the latter would do much. For Randee I would suggest messaging him to see if he wants to continue; given that he hasn't posted here in a month, it seems a little unlikely he will just come back on his own/without a prompt. In the meantime, you could just bot them. As for GMPCs, I guess I'm slightly against them because my one and only experience with them was pretty negative. But I guess it depends a little on what the PC to DMPC ratio is. One might be fine if Thral is indeed gone, but if Randee doesn't want to come back, half the party feels a bit odd. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Kn(Engineering): 1d20 + 8 ⇒ (14) + 8 = 22
Careful not to disturb the rats, Granite carefully examines the setup. Though I will avoid saying the craft results in character in case I'm mistaken about being able to roll it untrained. "Interesting. It appears whomever was here was distilling something. It's probably quite strong now. I suppose it's too much to ask for it to have been a nice scotch?" Wait, do I even like scotch? I suppose either way, it's alcohol, and I could use a stiff drink about now. His stomach turns in protest of the idea of consuming anything and he resists the urge to retch. Ok, maybe not then. Untrained heal check to see if I can figure out how long the doctor has been dead or what killed him.
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Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Seeing nobody stopping him, Granite opens the cabinet where the noise was coming from, doing his best to step out of the way of anything that wanted to jump out at him and to use the opening door as a shield/obstacle. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() "Yes, I think I saw...her? I would have thought it was male, but I guess it's hard to tell with all those bandages on it. ...and I guess if it were a shapeshifter, it wouldn't really matter. But should we not go figure out what is making that noise?" Unless stopped, the nekkid Granite will go investigate the noise. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() When he's released Granite jumps up and quickly spins out, desperately looking for the door. As he finds none, his panic fades to confusion. His confusion only increases as he realizes his current state, though he seems more perplexed by how much shorter Belrim is than him rather than his lack of clothes. Was I always this tall? He tried to recall but came up with nought. He didn't think like he had been made to feel like a giant before. Had he grown? But if he had come through the door and wound up in a body strapped to a table, did that mean it wasn't his original body? If the creature had gotten through first, would it now been in this body? He rubbed his temples as the throb of a headache began to build behind his eyes. "What is going onnn." The question rhetorical, he shakes his body ("his" body?) in an attempt to clear the cobwebs, to no avail. He's about to introduce himself to these strange, possibly touched, fellows when the small dragon man points towards a cabinet. He briefly considers remaining silent in case stealth was important, only to recall he had been yelling just before. "What about the cabinet?" Granite would probably wait to follow someone else's lead on this, but in the meta-interest of pushing things forward, if no one else goes to investigate, he'll do it. As he waits to see what these strange people want to do, he idly adds, "Thank you for releasing me earlier. I must apologize for my current state. Do you know what's going on? I...think I go by Granite. I feel like Granite anyway." ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() As the seconds stretch on, they begin to feel like days turning into weeks. Confused and desperate, Granite looks at the gaping bunch before him. "Are ye deaf? Let. Me. Go. And. Shut. The. Door." He enunciates his words clearly and raises his voice. Ye gads, this is worse than when I was alone, stuck in that misty world with the creature. At this rate the beast will surely kill these fools and then take his time eating me bit by bit, helpless as I am. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Granite continues to struggle as the strange trio stares blankly at him. "We must shut the door! I don't think the light will deter it. Blast it all, why am I chained to this thing?" ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Granite sighs a long suffering sigh. Well, I suppose I'm probably going to die anyway. May as well make it sooner instead of slowly bleeding out. He then attempts to physically block the doorway as best he can. So I guess he stands in front and does a total defense? Since I think that should prevent Ribbons from walking through while also boosting my CMD in case he bull rushes. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Will: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 Grimicing, Granite attempts to cover his ears. "I change me mind!" And then, deciding to try to cut his losses, he runs away. Provokes AoO as he take the run action to head 120 feet away. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Still here and still intend to stick around. I'm also pretty sure I know what's in the spoiler tag that's not meant for me because I skimmed everything that was posted before I joined and all the character introductions follow a certain pattern :-) ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Granite grunts as a blow hits his stomach, making him feel seasick. "Talk ye blaggard!" And apparently making him talk like a pirate. He takes a step backwards, towards the door while maintaining a defensive posture. 5ft step towards the door and total defense again. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Granite swears. "What's your problem? Have we met before? You seem oddly familiar." He then quickly scrambles to his feet and takes a defensive posture, eyeing the creature warily. Stand up, which would provoke an AoO, and then total defense for +4 AC. Unless I can take total defense first to improve my AC slightly vs the AoO. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Granite was confused by his sense of deja vu. Did that mean he had met this creature before? If so, what were the conditions? He somehow doubted the red light was a good sign. Though he vaguely recalled people speaking well of red light districts? Was this one of those places? Giving up on thinking things through, Granite charges the being to give it a big ol' bear hug, even though he gets the feeling it will not go well. But hey, at least if the guy turned out to be friendly, he wouldn't have awkwardly tried to kill him.
He does not have improved grapple, so this would provoke an AoO.
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Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Well, I'm still around anyway. DM: Granite can't help but be intrigued as he circles the door in the middle of nowhere that leads nowhere and yet somewhere. Well, I guess there's nothing to do but try to actually open the door. Unless I miss my bet, I'll see a doorway to somewhere in the middle of the air.
He places a hand on the door doorknob? but pauses. Or...maybe it'll be locked. That would be a bit of a bummer... Shrugging, he pushes onward, attempting to open the door. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: That's fine.
As he walks, Granite begins to wonder how far he's traveled. Or how far he had yet to travel to reach the source of the drumming. He found the sense of nothingness was starting to mess with his sense of time and distance. Where on earth could he be to have such vast nothing-ness? ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Granite pauses, tilting his head as he attempts to pinpoint the noise. Well, I guess at least if I head that way it will be slightly less arbitrary... With a shrug, he continues walking towards the thumping, this time with more purpose. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() DM: Hmmm...mist. And...I seem to be lost. But, can I be lost if I don't know where I'm supposed to be? Or where I want to go? Granite had the vague impression that when you were lost, you were supposed to stay put. But maybe that was just if there was someone looking for you. Was there someone looking for him? There might be. Why couldn't he remember? Absently he ran his fingers through his hair, checking his head for bumps or other signs of trauma. I should probably stay put...
He blew out a quick huff of air. Then his foot started tapping impatiently. Then he began to fidget. "Ahh, screw it," he muttered, his patience quickly wearing out. Waiting was boring. He picked a random direction and started walking. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Still around as well. Though tbh, I was kind of hoping we'd get bonded mind. It would have been an interesting introduction if they suddenly started to hear my thoughts randomly. Oh wells, maybe next time. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Oh, I only mentioned stealth because if we did it a lot, stealth synergy might be a good teamwork feat to nominate. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() So what I'm hearing is that we're all secretly Voltron? ;-P Just finished reading through the gameplay thread. Doesn't look like there's a whole lot of stealthing going on, so since Bonded Mind was taken, I guess my vote for a teamwork feat goes to Escape Route for added mobility. ![]()
Male Human
Spells: Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5
1st: 3/3 ![]() Haha, I think everyone is going to look squishy compared to someone with crazy stats like yours. What HP method did y'all do at level up? I can't really tell by looking since it seems a little mixed. |