Full Name |
Grandfather Mossbeard |
Race |
Special Abilities: None | |
Gender |
HP 13/13 Nonlethal 00/13 | AC 16/10/16; CMD 14 | F: +4, R: +0, W: +5 | Perc: +6 | Club: +4 1d6+4 X2 Bludgeoning| Speed 20/30ft | Active Conditions: *NONE* | |
Size |
Medium |
Age |
400 |
Alignment |
NG |
Deity |
The Green Faith |
Languages |
Common, Druidic, Elven, Giant, Sylvan |
Strength |
18 |
Dexterity |
10 |
Constitution |
15 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
13 |
About Grandfather Mossbeard
Picture of Grandfather Mossbeard
Grandfather Mossbeard, the Storyteller
Male jotun (firbolg) druid (goliath druid) 1
NG Medium humanoid (giant)
Init +0; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 13 (1d8+5)
Fort +4, Ref +0, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+4)
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, shillelagh
. . 0 (at will)—create water, guidance, light
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Statistics
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Str 18 Dex 10, Con 15, Int 14, Wis 14, Cha 13
Base Atk +0; CMB +4; CMD 14
Feats Toughness
Traits audrahni’s ally, talented
Skills Acrobatics -5 (-9 to jump), Craft (All) +2, Handle Animal +4, Intimidate +3, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +6, Perform (oratory) +6, Sense Motive +4, Survival +6
Languages Common, Druidic, Elven, Giant, Sylvan
SQ nature bond (spinosaurus named Stormborn), primal bond, primal empathy, primal size, primal summons, wild empathy +1
Combat Gear hide armor, heavy wooden shield, club, flint and steel, holly and mistletoe, spell component pouch belt pouch, 21 gp, 3 sp
Other Gear backpack, bedroll, blanket, box of fishing tackle, fishing pole, grappling hook, hammock, waterskin, hemp rope (50 ft.), maintenance kit, mess kit, pot, soap, trail rations (5)
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Audrahni’s ally (trait) Grants a +1 trait bonus to Will saving throws. Once per adventure as a standard action, you may concentrate on the bond you and Audrahni share. The strong emotions brought on by these memories bolster your desire to forge ahead and remain alive, granting you the effects of one of the following spells at a caster level equal to your character level: calm emotions, cure moderate wounds, or lesser restoration.
Builders Jotunnar enjoy a +2 racial bonus to all Craft skill checks.
Intimidating Jotunnar are use to lording their size over those around them and possess a +2 racial bonus to Intimidate and Sense Motive skill checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Talented (trait) +1 to perform, perform as class skill.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
====================Stormborn====================
Picture of Stormborn
Spinosaurus
N Medium animal
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +3 natural)
hp 20 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 30 ft., swim 20 ft.
Melee bite +5 (1d6+4), 2 claws +5 (1d4+4)
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Statistics
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Str 18, Dex 15, Con 15, Int 2, Wis 13, Cha 3
Base Atk +1; CMB +5; CMD 17
Feats Light Armor Proficiency
Tricks Attack, Come, Down, Flank, Heavy Labor, Heel, Perform, Work
Skills Climb +7, Perception +5, Swim +12
SQ attack, down, flank, heavy labor, heel, perform
Other Gear wooden armor, exotic pack saddle, feed (per day) (5)
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Special Abilities
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Attack [Trick] The animal will attack on command.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heavy Labor [Trick] The animal has been trained for labor.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Swim (20 feet) You have a Swim speed.
====================Grandfather Mossbeard, the Storyteller====================
Picture of Grandfather Mossbeard
Age: 400 | Height: 8'00" | Weight: 410 lbs. | Hair: Moss brown hair and beard | Eyes: Moss Green
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
1: Grandfather Mossbeard is a firbolg from Cnoc na Darach - Oak Hill - nestled comfortably in the foothills of the Malgorian Mountains on the western edge of the Sanos Forest in Varisia, directly west of the gnome town of Sipplerose. His tribe is known as the Greenstone Firbolgs by the younger races. The Greenstone's are peaceful farmers, arborists and foresters, shepherds, and craftsmen. Cnoc na Darach is a village of roughly three hundred souls; two hundred firbolgs, seventy-five gnomes, and twenty-five others, mostly elderly folk looking for a quite, simple place to spend their twilight years.
Peaceful they may be, like all giantkin they can be ferocious warriors. The firbolgs help form a buffer to discourage evil giants, ogers, trolls, and other undesirables from pushing further into civilized Varisia. Firbolgs are are smaller than other giants, but they can harness the primal might of nature to grow in size and strength for battle.
2: Firbolgs do not take names for themselves, but the children of the human towns have come to call him "Grandfather Mossbeard" or "the Storyteller".
3: Grandfather Mossbeard is much more gregarious than his kin. He has traveled over most of the continent of Avistan in his four-hundred years, gathering and sharing stories with the people he meets.
4: Grandfather Mossbeard acquired a dinosaur egg on one of his many travels, which hatched into his loyal traveling companion, Stormborn. There is no doubt that this was no mere happenstance, as the firbolgs primal magics is drawn from the same source that gives the mighty dinosaurs, mammoths, and other megafauna their great power.
5: Firbolgs are humble and simple folk. Grandfather Mossbeard's clothing is plain, undyed grey linen trousers and a sleeveless tunic. He carries basic gear required to get along in the wild, never one to stay in an inn. An elegantly carved club acts as a walking aid on rough terrain, but can also double as a weapon. Mossbeard has a kind, understanding face, always smiling. He has a thick brown beard, moss-green eyes, and a very prominent, very red nose. He is patient and far more curious than his brethren, especially in regards to the affairs of the mayfly races.
6: At four-hundred years old, Grandfather Mossbeard remembers a time when Varisia had little in the way of cities and towns.
7: Roderic's Cove is one of his preferred human settlements. The most amazing stories come from foreign ships, but Riddleport and Magnimar are a bit too busy for his taste.
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1: Grandfather Mossbeard would like to write a book of all the tales he has gathered over the centuries. Maybe open a library.
2: Put Firefern to rest.
3: Help Audrahni find her place in the world.
4: As much as he enjoys Stormborn's company, Varisia was not built for dinosaurs. Mossbeard would like to find a place with more of the giant reptile's own kind for Stormborn to retire to.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1: Grandfather Mossbeard blames himself for Firefern's corruption. He had tried to warn the ent away from resting on the dangerous mountain; he feels he should have tried harder.
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1: Audrahni. Grandfather Mossbeard does not know why the somber elf is so morose, but she is a good listener. He has tried to convince her to relocate to Cnoc na Darach, thinking she might be happier surrounded by more long-lived people.
2: Dandelion Honeywood, an art-loving nymph who holds sway over a large spring near Cnon Na Darach. She, the firbolgs, and the gnomes of Sipplerose often collaborate on the best ways to solve the problems of the natural world and maintain balance.
3: Firefern, formerly Maplethorn. An ancient ent, once wise and kind. Maplethorn once protected the forests of Varisia, even traveling with Grandfather Mossbeard on occasion. Two centuries ago, Maplethorn set down roots near a spring in the Iron Peaks to rest and sleep for a few years. Fearing the might of the ent should he wake, ogres poisoned the spring. After several years of feeding on the poisoned water, the dormant Maplethorn was twisted and dried out, but not dead. The ogres, not considering potential consequences of their actions, set Maplethorn alight in an attempt to finish him off. And so Firefern was born. Weakened by the poison, but still too powerful to be killed by the flame, Maplethorn became a creature of charcoal and flame. Driven mad by the endless flame, Maplethorn turned to destruction, desecrating the forests he once tended. The forbolgs of Cnoc na Darach could not slay the powerful ent, but they were able to chase him into the Cinderlands, where his obsession with spreading flame would do less damage. Every few decades, Firefern tries to push back into the Varisian greenlands, only to be forestalled by the fey creatures of the forest, including the Firbolgs.
4: Turi, an old dwarven woman who owns a tavern called the Vengeful Hornet on the docks of Roderic's Cove. What better place to collect stories?
5: His wife, naturally. Known as "Sylva" to non-firbolgs. She is a weaver in Cnon Na Darach but does not share Mossbeards love of travel.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1: Grandfather Mossbeard is very slow and pondering, at least in the eyes of the mayfly races. He will often spend several minutes thinking over a question or problem, grumbling to himself in his deep, grumbly voice.
2: He is very grandfatherly in behaviour, content to offer encouragement and advice for others on paths of self-improvement.
3: He marvels at the industriousness and speed of the humans. He remembers leaving an empty peninsula one year and returning a scant few decades later to find the walled metropolis of Magnimar standing where so recently only reeds and boulders stood.