Joran Vhane

Grallen Stonefoot's page

64 posts. Organized Play character for JASON RODARTE.


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Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Has this been reported? I am not seeing it on my sessions for this character?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Thanks!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Have fun!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf goes to help the wizard up.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I am fine!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf enters and is stoically silent while he listens to what is said.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

A little healing would be helpful he says.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

This character is fun!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

You will pay for that elf he calmly says as he moves up
1d20 + 5 ⇒ (12) + 5 = 17
2d6 + 4 ⇒ (5, 6) + 4 = 15

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Not sure which is the one that hit him, I am assuming it is the one in front of him. Can someone mopve him up 5' forward?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

It was a mighty hit wasn't it?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

1d20 + 5 ⇒ (14) + 5 = 19 SMASH?
2d6 + 4 ⇒ (3, 6) + 4 = 13 SMASH!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I know what I would do but as things were positioned I am not able to attack, Nowruz. So please dont be condescending.

Round 2
He is able to manuver through the bottle neck and tries to smash the thug in front of him
1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Even if I move, with players in the way, not much I can do to hit. can the wizard please move out of the way? I have to hold my action until people are out of the way.

He moves right behind the wizard waiting for an opportunity to hit,

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Either way, I cant do anything from where I am.,

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

[]ooc] It looks like someone moved me out of the way, that is not where I posted myself the last time I checked. [/ooc]

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I am unable to do anything since there is two people in my way and I have a reach weapon.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Perhaps I can be the first thing they see. My eyes can help me to see in the dark he says.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

He should be in the right place now

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

On the map. hammer at the ready.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf follows, being vigilant for trouble.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Sometimes mortals are not meant to become the gods he says. There is always a price to pay for stepping outside of boundaries.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Had an almost 2 hour meeting yesterday after school. Came home with a headache. Catching up today.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The stonework is good and strong. It is dwarven made he comments.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf takes a look in the Meeting Room.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Have fun and be safe

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Dumb bugs, lol

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I would like to keep from doing damage to the door he says, holding his long hammer.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf will teach out and tap the gnome on the shoulder.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I think that is what it is called.

Hooray, one more week of school. We will be done next Wed.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

He shakes his head.
No. a swarm of bats attacked us when we explored what was under the inn he relates.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

If this is someone's first PbP dont they get that boon for it, I don't recall the name because my first DM never told me about it, lol.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

The dwarf hands the bottle over.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

We need to take this information to the Venture-Captain. Gale, is there someone here that might be able to provide healing for Umbaraki? he asks.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

LOL, Swarms will be the death of us :)

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Knowing that a hammer is not going to really impact a swarm of bats, he withdraws so as to give room to the people who can harm the swarm

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Bats! he says

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Have fun.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

He will peak into one of the tunnels [ooc[ the one next to him [/ooc]

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Perception 1d20 + 5 ⇒ (5) + 5 = 10 add 2 if it is to determine surprise.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

He will walk very slowly across the little bridge, his heavy boots making noise

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I can go slowly across and then try to help any one else across he states

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I am recruiting for a quick run on the Confirmation if anyone is interested
Link

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Perception 1d20 + 7 ⇒ (16) + 7 = 23

Taking a look the dwarf notices something which only a dwarf would notice
Caution. This plank isn’t as sturdy as it once was. You have to move slowly to get across or somehow reinforce it with skill

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Do any of these include stonework?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Perhaps we dwarves should lead the way if we go underground or under city he suggests

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

He continues to listen.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

oh, okay :)

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Has his fellow Silver Crusade friend checked in?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

:)

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