Cragkin

Graka's page

70 posts. Organized Play character for Sertaki.


Full Name

Graka

Race

Half-Orc

Classes/Levels

Barbarian 1 | HP: 15 | AC: 15 T: 12 FF: 13 | CMD: 17 | F: +3 R: +2 W: -1 | Spd: 40' | Init: +2 | Perception +3, Darkvision

Rage:
Rage 6/6 | HP: 17 | AC: 13 T: 10 FF: 11 | CMD: 19 | F: +5 R: +2 W: +1

Gender

Female

Size

1,86 m

Age

20

Special Abilities

Rage 6 rounds/day

Alignment

Chaotic Neutral

Deity

Cayden Cailean

Location

Absalom

Languages

common, orc, draconic

Occupation

Archivist for Magical Trinkets

Strength 18
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 8
Charisma 10

About Graka

Graka
Female Half-Orc Barbarian 1
CN Medium Half Orc humanoid (Half Orc)
Init +2; Senses Perception +3, Darkvision
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Defense
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AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
hp 15
Fort +3, Ref +2, Will -1
Armor Studded Leather, Light
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Offense
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Speed 40 ft.
Melee Scimitar +5 (2h: 1d6+6/18-20; 1h: 1d6+4/18-20)
Dagger +5 (1d4+4 19-20/x2)
Ranged mwk Composite Longbow [+1 str] +4 (1d8+1 20/x3), 110ft, 40 ammunition
(Point-Blank Shot)
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Statistics
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Str 18, Dex 14, Con 12, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Armor Proficiency (light, medium), Shield Proficiency, Point-Blank Shot
Skills Intimidate +6, Knowledge (Arcana) +3, Perception +3, Profession (Archivist) +0, Profession (Sailor) +0, Swim +7, Use Magic Device +5
Armor Check Penaly -1 included
SQ Rage 6 rounds/day, Orc Ferocity
Traits Arcane Archivist (Campaign), Magical Knack: Wizard (Magic)
Languages Common, Orc, Draconic
Combat Gear wand of cure light wounds, alchemist's fire, scroll of comprehend languages, scroll of disguise self
Other Gear Traveler's Outfit, Backpack, Bedroll, Rations (3), Waterskin, Flint and Steel, Iron Pot, Hemp Rope (50ft), Sack (empty), Belt Pouch, Sewing Needle, Notebook, Inkpen, Ink (1 vial), "The arcane arts and you - A guide for the eager student"; GP 24 SP 5

Rage Stats:
Graka
Female Half-Orc Barbarian 1
CN Medium Half Orc humanoid (Half Orc)
Init +2; Senses Perception +3, Darkvision
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Defense
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AC 13, touch 10, flat-footed 11 (+3 Armor, +2 Dex, -2 Rage)
hp 16 (1d12+4)
Fort +5, Ref +2, Will +1
Armor Studded Leather, Light
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Offense
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Speed 40 ft.
Melee Scimitar +7 (2h: 1d6+9/18-20; 1h: 1d6+6/18-20)
Dagger +7 (1d4+6 19-20/x2)
Ranged mwk Composite Longbow [+1 str] +4 (1d8+1 20/x3), 110ft, 40 ammunition
(Point-Blank Shot)
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Statistics
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Str 22, Dex 14, Con 16, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +7; CMD +19
Armor Proficiency (light, medium), Shield Proficiency, Point-Blank Shot
Skills Intimidate +6, Knowledge (Arcana) +3, Knowledge (Nature) +6, Perception +3, Profession (Archivist) +0, Use Magic Device +5
SQ Rage 6 rounds/day, Orc Ferocity

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Special Abilities
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Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Arcane Archivist: You have spent years handling magic items and know how to test their functions while avoiding catastrophic results. You gain a +1 trait bonus on Use Magic Device checks, and this skill becomes a class skill for you.

Magical Knack: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.