Krun Thuul

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I’m well aware you can’t combine a Polymorph spell with a size increasing spell, but i’m curious about supernatural abilities. Specifically I’m wondering on the combining of Form of the Dragon 1 with the Orc Sorcerer Bloodline (SU) ability power of giants.

“At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a -2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.”

Thanks in advance for any and all help with this and apologies in advance if my Google fu has failed me.


I’m well aware you can’t combine a Polymorph spell with a size increasing spell, but i’m curious about supernatural abilities. Specifically I’m wondering on the combining of Form of the Dragon 1 with the Orc Sorcerer Bloodline (SU) ability power of giants.

“At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a -2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.”

Thanks in advance for any and all help with this and apologies in advance if my Google fu has failed me.


I'd like to pick some brains please. Would a swarm be immune to the negative energy damage of the above as its called out as a slam attack and a diminutive swam is immune to weapon damage.

As an aside would you say a swarmi with someone within be counted as in combat? does the occupant count as in cover?

Thanks in advance to any help.


1 person marked this as FAQ candidate.

The D20PFSRD states

" Fey: This drop of amber hangs on a silk cord. The wearer can turn invisible for 9 rounds per day (as greater invisibility). The rounds don't need to be consecutive. Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours. This is a mind-affecting effect. Moderate illusion; CL 9th; Craft Wondrous Item; Spells greater invisibility, hideous laughter."

It's the latter half that concerns me as I'm not the best when it comes to item rolls. Does the section

" Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours."

In essence does this give a no save, unlimited duration, standard action stealing effect at the cost of a simple touch attack.

Thanks for your time


Hi all thanks for taking the time to look at this.

I'm looking to stack the purifier archetype with the spirit guide, is this possible I'm unsure as to if you can replace feature, I.e. Bonus spells with new bonus spells, etc.

Also would it be possible to combine with dual cursed too. In case you were wondering I'm using for a holy vindicator build with multiple channeling options.

Thanks again :-)


Only my fourth post so sorry in advance for any forum faux pas. The question is pretty much as above. We had a session recently where a Banshee did it's stuff I failed my save and died in a one shot. I discussed with my GM how a wail would effect a deaf person in particular a deaf cursed oracle.

School necromancy [death, sonic]; Level sorcerer/wizard 9, witch 9; Domain death 9, repose 9
CASTING

Casting Time 1 standard action
Components V
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level within a 40-ft.-radius spread
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin [are affected first.

While we agree (me and my GM) it seems daft to have a deaf person dying to a sound, we could also see the possibility of damage by vibrations (sonic) etc and my GM was concerned that no part of the curse stated any immunity. Is there any RAW/RAI that we could use to support one way or another or could we get a ruling?

Thanks in Advance