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Me, the GM readying for players to creatively take down a handful of clockwork robots and beat up a crooked bank manager.
My players, decide to go in at night, circumvent the two robots outside by going in through a window and proceed to lock the two inside in one of the offices and tie up and convince the manager to help them. They left much of the minor loot but got the ledger and chest, just met the gobo at the junkyard.


SHIELD ACTIONS

The shield spell works like a shield, which grants bonuses to AC
and TAC. You can use these actions while shield is active.

RAISE A SHIELD
Requirements You are wielding a shield.
You position your shield to protect you. When you have Raised
a Shield, you gain its bonus to AC and TAC as circumstance
bonuses and you can use the Shield Block reaction (below). Your
shield remains raised until the start of your next turn.

SHIELD BLOCK
Trigger While you have your shield raised, you take damage from
a physical attack.
You snap your shield in place to ward off a blow. Your shield
prevents you from taking an amount of damage up to the
shield’s Hardness—the shield takes this damage instead, possibly
becoming dented or broken. See the Item Damage section on
page 175 for rules on dented and broken items.

One of my players has decided that the wording means he can shield bash with the spell, until proven otherwise, I have said no...


I see it now, thank you for the clarification.


Something I came across whilst discussing character ideas with one of my friends, in each schools section under arcane schools, is that it doesn't state that the spell added has to be arcane, just that it has to be of the appropriate school. As a GM I am reading it as way for a wizard to add a spell normally found in another school to your spell book, which I think is an interesting idea, especially since I have noticed many complain about the shortage of many types of spells on the arcane traditions list. I would like to know other's opinions on this, of course, I would probably still run it as i read it in the future games I run.