New Pathfinder gaming group forming at The Spider's Web comics shop in Yonkers. Sunday afternoons, mature gamers, cinematic, heroic style of play...and free pizza and soda! So if you're a Paizo fan in the NYC area, you can't go wrong! We'l be starting the Iron Gods adventure path and also be forming a Pathfinder Tales book club. PM or leave a comment and I'll get right back to you. - Gotham Gamemaster
Gotham Gamemaster here! I'm starting the first Pathfinder Meetup Group in The Bronx, NY. As our oft-mailgned borough is feared to be the Port Peril of NYC, this group is part of a larger effort to support Bronx-based gaming and geek adventures--with a new mall at Bay Plaza and renovations at area sites from Yankee Stadium to AMC Theaters, it's high time to broaden the scope of activities in the BX and maybe change some perceptions! We'll feature an ongoing game and a Pathfinder Tales Book Club. So whether you are an experienced fantasy roleplaying gamer or just a fan of fantasy like Game of Thrones, Frozen. or The Hobbit, The Bronx Pathfinder Fantasy Gaming Meetup welcomes you! http://www.meetup.com/BronxPathfinder/
TheNewGuy wrote:
I'm finding "The Paizo Factor" to be the main drawback to 4e. It seems that I have become hooked on the richness of the Adventure Paths and anything less is not enjoyable to me anymore--and neither the WotC adventures or the DCCs come close.
I was disappointed by The Scepter Tower of Spellguard---advertised as the final book in the 4e FR set, I was hoping it would contain the setting and campaign elements missing from the other 4e adventures. It's just more of the same, however, and doesn't have much to say about FR. The latest Wizards' podcast does explain the reasons for the products we are seeing. I've come to believe that a 4e game will function best as a Dungeon Delve campaign.
Option 3 is best suited to providing new options and to retaining backwards compatibility. It meets all of the design goals of PFRPG while the points system makes the game needlessly complex for slight return in flexibility of use. The fact that Option 1 requires special guidelines for Barbarian NPC use is a clear-indication of heading in the wrong direction.
Sir Hexen Ineptus wrote: As a thought, you could just use them as x/day. You just need to calculate how many times you can do rage a day with the rage points you have. This is very simple math. It's the additional rage powers and their costs that make NPCs unnecessarily complex. Calculating points for maintaining rage and use of powers when nothing else in the core rules works on points seems to go way beyond the mandate of the PFRPG. I can see going all points (for everything from spellcasting to rage powers) and I can see going all per day (spell slots, per day abilities) but mixing the two is an added complexity to the game where none needed to be introduced.
Arnim Thayer wrote: I still have problems with the Rage Point mechanic. It's not the use so much as the concept. While I like the concept of Rage powers, I still don't understand why Rage had to be changed from a "x/day" to "rage points." Backwards compatibility alone makes this something that needs reviewing. I'm in 1000% agreement with this. What really killed the rage point concept for me is creating and running NPCs---which under the rage point system became a unnecessary chore. I don't think the point systems are compatible with the spirit of the PFRPG/D&D and hope to see them removed from the final product.
I'm heading on the Road to Xanesha for a second time and I'm thinking of using the Lamia Matriach entry (Skinsaw Murders 92). In this form, Xanesha is a Dracula-like figure who uses her Climb skill to scale the Shadow Clock. Xanesha will retain her Impaler of Thorns as a signature weapon but I'm dropping the Medusa's Mask and the Snakeskin Tunic from her gear. In basic entry form, she also loses fly and silence in this form but retains all other buffs as written. Her AC is slightly lower, she loses the high ground since she can't fly), the environment is less hostile without silence, and her most terrifying attack--the Mask's petrification power--is unavailable. Comments or suggestions?
Jason Bulmahn wrote:
A reasonable approach that's hard to argue with. You've got my vote!
KnightErrantJR wrote: ** spoiler omitted ** KEjr, I would say that your spoiler makes the case for some extra starting HPs. The events you recounted should be a cakewalk and a series of feelgood battles for the PCs, IMO. I do think leaving the hitpoints variant sidebar intact for the final product is a perfectly acceptable way to go. On some of the other options mentioned: I strongly dislike the racial variant---it has no game balance as the small races get penalized with no benefit. I also don't feel the need for story justification of any of the extra hps options.
thelesuit wrote:
The question would be if someone looks to carry over adventure records from the play of a pre-gen character to a different character in subsequent adventures.
I agree with the OP's observations and actually feel that the Cheliax faction is a creative misstep on the part of Paizo. Truth be told, the whole faction concept earns a "meh" from me--instead of the focus being placed on individual PCs at the table, players seem more interested in what factions are being played.
I've been using the Flat 6 option for many games and it offers the least amount of power creep for the necessary amount of "life insurance" for low-level PCs--and it has the benefit of becoming insignificant as levels grow. The CON score bonus changes the game way too much, IMO, and is not backwards compatible. The damage dealt by 3.5 weapons and the amount of damage healed by spells is not scaled to consider the CON score increase.
Erik Mona wrote:
Pathfinder Monsters subscription, here I come! It sound like the plans are well in place, but I'll cast my vote anyways to make an "SRD Monsters Revisited" the first priority--with a conversion to PFRPG and tweaks and adjustments as needed (such as Jason did with Charisma and Undead hps).
The Gamers: we are a group of old and new friends who are using virtual table software (Fantasy Grounds 2 with Skype) to play through the adventure path. For all of us, it's a first attempt at an online game. The Rules: Beta rules and complete conversion for NPCs. The Flat extra hit point option was used (6 points). The Frightened condition variant from Heroes of Horror (-4 to attack, saves, etc.) is being used instead of core Beta. We are following some Pathfinder Society guidelines as well including no crafting (Spell Focus instead of Scribe Scroll for wizards, etc). On the whole, though, it's 99.9% Beta pure. The Characters: Cruril Fletcher (N human rogue) grew up in the dirty streets of Riddleport, where quick reflexes and an even quicker tongue earned him a spot in the local thieves' guild. Due to some professional misfortunes, this shadowy character found himself on the road to Sandpoint. His war razor is never far from his palms. Brother Mathias (NG human cleric) was trained to be a zealous chaplain of the Hellknights but when he uncovered corruption in the order, he was beaten and left for dead. A sign from Sarenrae brought him back from death's door and left him on a new path in life. But he continues to wear the dark armor and mace of his former patron to insure that he doesn't forget his evil past. Curgen Voss (CG dwarf wizard) was a formidable "special forces" scout for the dwarven settlement of Janderhoff until his arms were maimed in a dungeon collapse. After a struggle with bitterness, Churgen discovered that he could continue his war with evil by using his mind instead of his now-frail body--and so he bent his intellect to the mastery of wizardry. Volmer Grissom (LN human fighter) was an orphan in the streets of Magnimar where he learned to live by the strength of his arms. With hard work and practice, he carved out a living as a caravan guard until he saved enough gold to achieve his true goal: to become an adventurer. First session write-up coming soon!
James Jacobs wrote: As for the first day of Autumn, that occurs in Rova on the Equinox. Rova 23rd is my recommendation, but that's certainly not set in stone. I'm kicking things off in about an hour from now and I believe Rova 22 shall be the start date: it's full of numerical significance for fantasy being the birthday of Bilbo, Frodo...and the Gotham Gamemaster!
Here are a couple of pics of the Pathfinder Society at the Compleat Strategist in NYC. PICTURES
yoda8myhead wrote:
Yoda, I think you mean me---I have the pix and I'll put 'em up tonight and post here with a link. As for Silken Caravan (is that #4?), I'd be happy to run it--just let me know. Email is my screen name here (gmail). -Peter
yoda8myhead wrote: It was great meeting you guys today. I look forward to future PFS sessions if we are so lucky to see one another at them. Here's to Lucky, the party's most effective combatant! Lucky the wolf has earned the right to pick his own faction! Thanks for the game, Branding, and it was great to meet everyone else. I'm not sure I'll be playing at NG but if there's more PFS at the Strategist, I'd be happy to play again.
How much of the lack of story in WotC's 4e adventures is due to the Delve format? 4e is a resource hog on page count: breakable environments, mobs of monsters, and the subsequent need for multiple dungeon rooms in every encounter can't leave much space for anything else in something the size of a Pathfinder AP volume--let alone a Dungeon article! Heck, I can't imagine the game designer who'd have much creative energy left to think of story after dealing with all of the elements listed above on top of his having to cook up new and improved monster role recipes for every encounter. WotC can claim all it wants that the DM's role has never been easier---but I think their own adventures and editorial direction belie their words.
Jeremy Mac Donald wrote: In particular I just can't see how their current design decisions can be seen to be helpful for a DM with many real world commitments who is also a neophyte. The only possible explanation is that the AP is aimed at highly experienced DMs with lots of free time on their hands so they can create a background that suites their campaign world of choice and I don't believe that is the goal. I think it's the opposite--they don't expect you to spend much time on the story elements at all. The 4e WotC regime does not believe in the need for "fluff." They play lunch-hour "campaigns" that consist of unconnected dungeons--and consider that a exemplary model of play. The RPGA's Dungeon Delves with their string of encounters and one-sentence "plots" are 4e in its purest "Platonic" form---that's what I think and I believe it's what they think as well.
Krome wrote: do they have a website by anychance to buy old stuff from? Go to The Compleat Strategist. And, yes, Danny's the man---always a kind word and always full of helpful suggestions on all things gaming.
Samuel Weiss wrote: I like all the WotC people I have talked to, and I would rather none of them be on the wrong end of a reorganization like this. Hear, hear. The Wizards of the Coast designers and reps at Gen Con were nothing less than generous with their time and their kind words (especially Chris Perkins and Andy Collins).
wspatterson wrote:
The Red Hulk is silly, especially considering the storyline's timing with the movie out. As for DC, I think they are coming back. The Legion of Three Worlds had a great start and Batman R.I.P. is proving to be a a compelling, strange and thrilling journey.
KnightErrantJr was our DM on Thursday afternoon and he did a great job on the Silken Caravan. Kudos to the adventure writer as well as the combats were fantastic. On the downside, I've been using the Alpha rules since March and found going back to 3.5 unpalatable. Although I had tickets for the other events, I passed on them and I'll be passing on the rest of Season 0. When PFRPG kicks in for Season 1, I'll be happy to play again.
Eloiwyn wrote:
The PFS will use the deities of Pathfinder. You can find a listing of them and their domains in either the Runelords Player's Guide or the Crimson Throne Player's Guide (both free downloads).
Now that a few folks have the book and have been giving answers about it, the setting absolutely seems gutted---however, that's only if you consider it a continuation of what has come before (which is how WotC is ridiculously marketing it). However, I'm now comfortable with thinking of the 4e FRCG as a requel that may seemingly possess ties to what has gone before but is in fact a new setting and a re-imagining of the Forgotten Realms.
Tatterdemalion wrote: Furthermore, the combat encounters are not what made Paizo's APs so successful -- rather, it was the high quality of character, setting, and plot development, qualities notably absent from WotC's flagship adventures to date (Keep on the Shadowfell and Rescue at Rivenroar). This was the most glaring oversight of the editorial and it showed a complete lack of understanding of the importance of story to an AP. At this point, it can't really be a misunderstanding, though--there's a definite disdain of story elements in WotC's current politburo. And that's why I remain a Pathfinder gamer despite preferring the 4e system. |