Elf Rogue (Unchained) 1
CG Medium Humanoid (High Elf)
Init +5; Sense Motive; low light vision; Perception +6
Hero Points: 2
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DEFENSE
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 dex, +0 shield)
hp 10 Healthy (3/4), Grazed (1/2), Wounded (1/4), Critical (below ¼),
Fort +1, Ref +5, Will +0; +2 vs, Enchantments
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OFFENSE
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Speed 30 ft.
Melee
dagger +3 (1d4+3/19-20) or
longsword +3 (+1) (1d8+3/19-20) (sword specialist trait)
Special Attacks sneak attack (unchained) +1d6
Ranged
shortbow +3 (1d6/×3)
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STATISTICS
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Str 16, Dex 17, Con 12, Int 13, Wis 10, Cha 12
Base Atk +0; CMB +3; CMD 16
Traits Dealmaker, warrior of old, Fleet-Footed. Elven sword specialist (Alt. Racial traits)
Feats Combat Reflexes
Skills (9 points; 8 class, 1 INT)
Acrobatics +7, Disable Device +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +6, Sense Motive +4, Sleight of Hand +7, Stealth +7, Use Magic Device +5, Speak Languages +3;
Background skills: Profession: Soldier+3. Craft Bows +3
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Keoish, Orc, Olven