About Gorfen Brightgrip
Gorfen Brightgrip
Male dwarf investigator 1 (Advanced Player's Guide, 55)
NG, Medium, Dwarf, Humanoid
Heritage strong-blooded dwarf
Background scholar of the ancients
Perception +8 (+9 when using Pursue a Lead); darkvision
Languages Common, Dwarven, Gnomish, Skald, Terran, Varisian
Skills Acrobatics +3, Arcana +7, Azlant Lore +7, Celestial Lore +7, Crafting +7, Diplomacy +2, Dwarven +7, Dwarven Lore +7, Medicine +6, Nature +6, Occultism +7, Religion +6, Scribing Lore +7, Society +7, Survival +6, Thievery +3
Str 12 (+1), Dex 10 (+0), Con 14 (+2), Int 18 (+4), Wis 16 (+3), Cha 8 (-1)
Other Items studded leather armor, clan dagger, hatchets (3), war razor[LOGM], backpack, crowbar, grappling hook, hammer, parrying scabbard, rope (foot)s (50), rubbing set, scroll case, sheath, thieves' tools, writing set, purse (3 gp; 5 sp; 9 cp)
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AC 15 (16 while holding the scabbard defensively); Fort +5; Ref +5; Will +8
HP 20; Resistances poison 1
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 20 feet
Melee [1] clan dagger +4 (versatile B, agile, dwarf, parry), Damage 1d4+1 P
Melee [1] hatchet +4 (agile, thrown 10 ft., sweep), Damage 1d6+1 S
Melee [1] war razor +4 (backstabber, deadly d8, agile, finesse), Damage 1d4+1 S
Ranged [1] hatchet +3 (agile, thrown 10 ft., sweep), Damage 1d6+1 S
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Ancestry Feats Dwarven Lore
Class Feats Known Weakness
Skill Feats Battle Medicine, Forensic Acumen, Quick Identification
Other Abilities brevoy, forensic medicine, horizon hunters champion, scrolls
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