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Silver Crusade 5/5

I have a character i made for season six. I have played this character through most of season six, as much as I could have played him through. He will soon be retiring.
The Sky Key:

:

Now I understand there were five pieces of the Sky key. There was the core which was recovered in #6-00 Legacy of the Stone Lords, which my character played through. I seem to remember that a first piece of the Sky key was recovered in #6-14 Scions of the Sky Key part 3: The Golden Guardian and a second in #6-21 Tapestries Toil, and a third part in #6-20 Returned to the Sky.

Just out of curiosity where was the fourth piece found?


I am really just curious.

Thank you
Elyas

Silver Crusade 5/5

Just out of Curiosity when were faction journal cards introduced?

Thank you

Silver Crusade

I have a 7th level cleric in a home Carrion Crown game.
I’m looking for some advice on what feat to take at 7th level.
We have finished the Haunting of Harrow stone, The Trial of the Beast, and we are starting Broken Moon. Our characters, after a couple of adventures, are settling into a lodge over-night. We have enough XP to level and the GM wants us to level our characters up. What feat should my character pick for 7th level? Thank you.
I have put the character behind spoilers, because I don't think everyone wants to read a wall of text.

:

Name: Raziel Brightstar of Vigil
Senses: Dark Vision, Perception: +13
Alignment: Neutral Good
Race: Aasimar
Class: Cleric of Iomedae

Abilities: 20 point buy
Strength: 14
Dexterity: 12
Constitution: 14
Intelligence: 14 (16 with headband of intellect +2 add Spellcraft)
Wisdom: 14
Charisma: 14

Saves:
Fortitude: 8
Reflex: 4
Will: 8

Hit Points: 52 (8 HP 1st level 5 HP 2nd level and up)

Speed: 20/30

Weapons:
Masterwork Heavy Crossbow: +7 1d10 (14 bolts)
Masterwork Heavy Mace: +8 1d8+2
Masterwork Longsword: +8 1d8+2
Dagger +7 1d4+2
Sling +6 1d4+2 (50 Cold iron bullets)

Armor:
Masterwork Chain Mail, Heavy steel Shield
AC: 19
Flat Footed AC: 18
Touch AC: 11

Feats:
1) Selective Channel 3) Extra Channel 5) Craft Wonderous Item
7) ?

Traits:
Sacred Conduit
Seeker

Skills:
Diplomacy +12, Heal +12, Knowledge History +7, Knowledge Nobility +7, Knowledge Planes, +7, Knowledge Religion +11, Linguistics +7, Perception +13, Sense Motive +9, (from Headband) Spellcraft +13

Racial Abilities:
Dark vision
Celestial Resistance: Acid 5 Cold 5 Electricity 5
Daylight 1/day
Skilled: +2 Diplomacy +2 Perception

Class Abilities:
Aura of Good
Channel Energy: 4d6 DC 16 7 times a day
Domains: Sun, Glory
Deities Favorite Weapon: Longsword
Spontaneous casting: Cast cure spells
Sun’s Blessing: No Channel Resistance, +7 to Channel Energy Damage to Undead
Favored Class bonus: +3 to Channel Energy Damage to Undead
Touch of Glory: +7 on single Charisma skill check. Duration: 1 hour Uses: 5/day

Domain Spells:
1) Shield of Faith
2) Bless Weapon
3) Searing light
4) Fire Shield
Spells
0 level: Detect Magic, Guidance, Mending, Stabalize
1) Bless, Bless, Diagnose Disease, Divine Favor, Magic Weapon
2) Burst of Radiance, Burst of Radiance, Restoration Lesser, Shield Other
3) Prayer, Prayer
4) Blessing of Fervor

Magic Items:
Cloak of Resistance +1 (crafted), Ectoplasmic Metamagic Rod, Heward’s Handy Haversack (Crafted), Headband of Vast Intelligence+2 (spellcraft), Inheritor’s Gauntlet (crafted), Potion of Cure light wounds x2, Potion of Remove Disease x2, Scroll of Detect Undead, Hide from Undead x2, Protection from Evil. Stone of Alarm, Wand of Cure Moderate Wounds 11 charges, Wand of Gentle Repose 29 charges, Wand of Hold Person 10 charges, Wand of Lesser Restoration 3 charges, Wand of Restoration 1 charge.

Alchemical Gear:
Alchemist Fire X4, Alchemist Kindness x2, Antiplaguex2, Antitoxin X8, Bloodblock x10, Holy Water, Smelling Salts, Soothe Syrup x2, Weapon Blanch (Ghost Salt)

Gear:
Bedroll, belt pouch, Bottle of strong Brandy, Candle x10, Cleric’s vestments,
Flint and Steel, Healer’s Kit, Holy symbol, wooden: Iomedae, Holy Text The Acts of Iomedae, Mess kit, Pot, Rope, soap, Surgeon’s Tools, Torch x10, Trail Rations x10, Waterskin

Encumbrance: 86.6 Medium Load (Max Dex +3, Armor Check -3, Run x4)

Carried: Belt pouch, Inheritor’s gauntlet, Masterwork Chain mail, Masterwork Longsword, Masterwork Heavy Mace, Masterwork Heavy Crossbow, Crossbow Bolts, Cloak of Resistance +1, Dagger,Heward's Handy Haversack (139 @ 90.86), Headband of Vast Intelligence +2, Heavy Steel Shield

The party (My Character:) Aasimar Cleric of Iomedae (sword and shield), Aasimar Paladin of Iomedae (sword and shield), Changeling Alchemist 7 , Dwarven fighter 7 (wields 2 dwarven War Axes), and an elven spellless ranger who makes it as much as he can.

The Aasimar’s are brothers, the paladin being the older brother, and cleric being the younger brother.

Oh and nobody has archtypes.


So what Feat would you recommend? Thank you

Silver Crusade

I'm just curious is there a way for a wizard to learn a spell from a sorcerer and scribe it in his spell book?

Can a Wizard learn a spell from a witch?

thank you

Silver Crusade 5/5

I have a question about

this boon on the PFS student of Scrolls chronicle sheet.

Scroll-Savvy

:
(9th-Level, 5 Stars): After penning countless reports and poring over myriad texts, you have developed a natural affinity for using magical scrolls. You can cast spells from scrolls as though all spells were on your class’s spell list (treat your caster level as 1 if you do not already have a caster level); however, if you fail the caster level check to activate a scroll, the Wisdom check DC to avoid a mishap is 8.

How does this work?

Lets say I have a 9th level wizard who would like to cast a breath of life off of a scroll. What would happen? Would he be able to cast the spell?

How about a 9th level cleric, who would like to cast cone of cold off of a scroll. what would happen? Would he be able to cast the spell?

Thanks

Silver Crusade

1 person marked this as a favorite.

What are some good spells for a wizard to deal with the undead....in terms of harming them, in terms of neutralizing their special abilities, in terms of controlling them, In terms of well dealing with them?

For corporeal undead?

Incorporeal undead?

Thank you

Silver Crusade

I am curious....I enjoy playing wizards.....and there is the spell component pouch.

I'm putting this story behind spoilers because I assume not everyone wants to read a wall of text.

Thinking about spell components reminds me of a moment

:

back in boarding high school.
This was in the late 80s. We, the D&D group were over at our history teacher’s house on a Saturday evening. His name was Mr. Army. Our teachers didn’t have first names.

We had to wear blazers and ties, and stand up when the teacher came into the classroom. I suppose it was little like Hogwarts without the broom sticks and moving stair cases.

We were all seated around a table in Mr. Army’s living room. There were old maps in frames up on the wall and fire crackling merrily in the stone fire place. Some of his kid’s toys were stuffed behind an easy chair. I remember the front end of a Star Wars At At peaking around from behind the chair.

There was also a pair of brightly colored plastic baseball bats. My friend and I grabbed them, and be began “deuling” with the baseball bats, gleefully quoting “hello, My name is Inigo Montoya, You killed my father Prepare to die”. After a minute of two of laugher, Mr army smiled, and said, “The whole party has been plunged into darkness as the fighter and the mage decided to deul with the party torches…..Then Mr. Army asked us to hold up the base ball bats, because those were the “party torches” if we let them down, everyones light would go out.

Mean while, our characters had come to a chasm in the under ground cavern complex they were exploring.

I thought I could have my character, the party mage, cast a spider climb spell, take the rope and climb up the wall, along the ceiling of the under ground chamber, and come down the other wall, on the other side of the Chasm.

So I told Mr. Army “ I have my mage cast Spider Climb” and I begin climbing up the wall, carrying one end of the rope”

Mr Army replied “ all right, you go over to the wall and nothing happens, you are not sticking to the wall. “

Puzzled, I asked Mr. Army “ what happened, my Mage cast the spell didn’t he?”

And Mr. Army replied “ read the last part of your spell description”

I looked at it and exclaimed, “ my character has to eat a live spider?” Mr. Army nodded affirmative. Every one at the table exclaimed “eeeewwww”

My character ate his spider, holding his nose, and we got across the chasm.

I will never forget that moment, and after that, I always remembered to read my spell description, and to take notes on 3x5 cards.

After that experience I became familiar with what my mage's spell's materiel components were, and I would tell the DM that my character was gathering some sand, or a pea, or a bit of wool, or bat guano and sulphur...

But I wonder, does a materiel component pouch run out of well materiel components?

what do you think? Thank you

Silver Crusade

I am curious how would you make an Oracle Sorcerer hybrid class?

Thanks

Silver Crusade

I am thinking of making a dwarven cavalier or paladin.

I would like an alternate animal to a horse. I would like to put together a riding ram like in World of Warcraft....or a riding boar, like the mount Dain had in Battle of the Five Armies.....

How would I go about changing the size of a ram or boar so they are big enough to be a mount for a Dwarf with the Pathfinder rules?

Thanks

Silver Crusade

Hello I have a 1st level mystic I am not sure what feats to pick.

Character concept: cleric of Pharasma concerned with life, positive energy & death, negative energy

Race: Human

Theme: priest

Class: Mystic

Ability Scores

Str: 10

Dex: 12

Con: 12

Int: 12

Wis: 16

Cha: 11

Skills: Culture: 5, Diplomacy: 4, Life Science: 5, Medicine: 5, Mysticism: 7, Perception: 7, Profession: Doctor 5, Sense Motive: 7

Feats: ?

Class abilites
Connection: Healing
Connection Power: Healing Channel
Connection Spell: Mystic Healing
Healing Touch

Spells:
0): Detect Magic, Detect affliction, stabilize, Telekenetic projectile
1): Mind Thrust, Mystic Cure

What feats would you suggest, I am trying to build a healer.

Thank you

Silver Crusade

During Character creation can you drop an attribute to raise another?

for example can you drop a 10 to a 9 to raise an 11 to a 12?

thank you

Silver Crusade

How does your character pick up new languages?

When you know a language can you automatically can read and write in the language?

Thank you

Silver Crusade

Is there Hero-lab support for multiple wizard spell books?

thank you

Silver Crusade

I have a core PFS rogue
Level 1 (He has only played The Beger's Pearl)
Race: Dwarf
Abilities: Str: 11, Dex: 16, Con:12,Int:14, Wis 14, Cha: 10
Skills: Acrobatics: +7, Appraise: +6, Bluff: +4, Climb: +4, Diplomacy: +4, Disable Device: +10, Perception: +7 (+8 Traps), Sense Motive +6, Sleight of Hand +7, Stealth +7, Survival +7
Feats: Combat Expertise
Traits: Observant, Poverty Stricken
Weapons: Dagger, Light Crossbow, Morning Star, Sap, Short Sword, Sling,
Ammo: Crossbow Bolts 20, Sling Stones 10
Armor: Leather Armor
Gear: Alchemist fire X5, Backpack,Bedroll,Belt pouch, Caltrops, Chalk, Crowbar,Flint and Steel, Grappling hook, hammer,Mess kit, Mirror, Pickpocket outfit, Piton, Pot, Rope, Soap, Thieves Tools Masterwork, Torch, Trail Rations X5, Water skin.

Cash: 370gp

Magic: Wand of Cure Light Wounds ( Spent 2 Prestige Points for it)

A friend helped me put this character together using hero lab. I don't quite understand everything. I would like to try and focus primarily on trap finding and disarming. As a secondary focus, I would like to be able to to some pick pocketing conning etc....like a classic thief. A tertiary focus some combat ability.

In terms of planning ahead and character advancement what would you recommend?
I hear you can rebuild your character at 1st level.
Are there some better choices I could make?

Thank you

Silver Crusade

I have a 10 level Sylph Wizard Air school Elemental Specialist with the Cyclone ability. He also has the Wind Blades spell.

How would this spell and school ability interact with each other?

What if my character first cast the Wind Blades on an opponent, and then the next round used his cyclone ability so his opponent was caught in its winds? Or the other way around, using the Cyclone ability and then casting wind blades on an opponent?

What do you think?

thank you

Silver Crusade

I have in PFS a character who is a 10 level air elemental specialist wizard and a 1st level Magaambyan Arcanist.

At 8th level he got access to the wizard specialization school greater power called Cyclone.

Through his Halcyon Magic, from his prestige class, he gains access to a spell on the Druid's spell list. I am thinking of taking Call Lightning.

How would Call Lightning interact with the Cyclone (SU) ability? Thanks

Silver Crusade 5/5

I am going to Dragoncon for the first time. While I have been to plenty of conventions in the past, they have always been relatively small local conventions like Carnage on the Mountain in Vermont, or Contemporal in Raleigh NC.

How do I sign up for PFS games at Dragoncon?

Thank you

Silver Crusade

how does an Alchemist gain access to Detect Magic?

Thank you

Silver Crusade

Which Iconic Characters have appeared in which adventure path?

Thanks

Rise of the Rune Lords

Curse of the Crimson Throne

Second Darkness

Legacy of Fire

Etc

Oh and how do the writers decide which Iconics to include in the art for and Adventure path?

Thanks

Silver Crusade

How do you determine the DC for finding the door to the Sylvan Hideaway?
I looked up the spell description and it says the DC of the spell.
The spell description says the spell has no save.

What would you suggest?

Thanks

Silver Crusade 5/5

Which scenarios explore and expand the elemental theme of the year?

Thank you

Silver Crusade

How can you help your druid animal companion, or animal companion from the animal domain or the sylvan bloodline etc overcome damage resistance?

thank you

Silver Crusade

Is there a trait that allows you to swap out your Charisma modifier for your Diplomacy modifier with the Diplomacy skill?

I thought I saw one that allowed you to do so in either the healer's handbook or the Qadira book.

Am I imagining things?

Thank you

Silver Crusade

1 person marked this as a favorite.

I am just curious. I know its in the rules.

Come to think of it, Elves have been immune to sleep for a long time. What edition does this rule come from? Why are elves immune to sleep? was it a "game balance" issue at one point in time?

Thanks

Silver Crusade

I have a wizard who is planning to scribe a fire ball spell on a scroll.

What caster level would the spell be at when cast from the scroll? What would the Save DC be? how would that be calculated? Thank you

Silver Crusade

I was watching a ghost in the shell episode, and they had a character, a revolutionary leader who kept returning to Japan. Upon investigation, section 9 found out, that this revolutionary leader was in suspended animation while a "ghost dubbing machine" copied the mind/ghost of the revolutionary leader and put it into a duplicate body. The revolutionary leader would return periodically to update the original"s memories and experience.

Would this be possible for a wizard to do? what spells' discoveries would he need?

Thanks

Silver Crusade 5/5

Hi I will be in the DC area, near friendship heights from December 26 to the 31. I"m looking for a PFS game in a game store. I know its over the holidays.
Any suggestions? Warhorns sites? Game stores in the area?

Thanks

Silver Crusade

1 person marked this as FAQ candidate.

What is a spell manifestation? I have been reading on various threads about spell manifestations. I am curious what are they?
I decided to look up what the components of a spell are, and what one needs to identify a spell as it is being cast with the spell craft skill..

Components

:

A spell’s components explain what you must do or possess to cast the spell. The components entry in a spell description includes abbreviations that tell you what type of components it requires. Specifics for material and focus components are given at the end of the descriptive text. Usually you don’t need to worry about components, but when you can’t use a component for some reason or when a material or focus component is expensive, then the components are important.

Verbal (V): A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). A spellcaster who has been deafened has a 20% chance of spoiling any spell with a verbal component that he tries to cast.

Somatic (S): A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.

Material (M): A material component consists of one or more physical substances or objects that are annihilated by the spell energies in the casting process. Unless a cost is given for a material component, the cost is negligible. Don’t bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch.

Focus (F): A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. As with material components, the cost for a focus is negligible unless a price is given. Assume that focus components of negligible cost are in your spell component pouch.


Core rulebook page: 212-213

Spellcraft (Int; Trained Only)

:

You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast.
Check: Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. The DC of this check varies depending upon the task at hand.
Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors. Learning a spell from a spellbook takes 1 hour per level of the spell (0-level spells take 30 minutes). Preparing a spell from a borrowed spellbook does not add any time to your spell preparation. Making a Spellcraft check to craft a magic item is made as part of the creation process. Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.
Retry: You cannot retry checks made to identify a spell. If you fail to learn a spell from a spellbook or scroll, you must wait at least 1 week before you can try again. If you fail to prepare a spell from a borrowed spellbook, you cannot try again until the next day. When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.
Special: If you are a specialist wizard, you get a +2 bonus on Spellcraft checks made to identify, learn, and prepare spells from your chosen school. Similarly, you take a –5 penalty on similar checks made concerning spells from your opposition schools.
An elf gets a +2 racial bonus on Spellcraft checks to identify the properties of magic items.
If you have the Magical Aptitude feat, you gain a bonus on Spellcraft checks (see Chapter 5).

Core Rulebook Page 106

Spell manifestations do not appear to be mentioned in the rules. Perhaps I missed where the manifestations are mentioned and they are mentioned elsewhere.
Thank you.

Silver Crusade

Can the Vigilante class be used to make a 1st level arcane trickster?

Can a vigilante character have access to both the trap finding class feature and to arcane spell casting?

thanks

Silver Crusade

I am running a Anniversary Rise of the Rune Lord's campaign.

I have come across two different DCs for Knowledge History checks.

In Pathfinder Adventure Path #1 Rise of the Runelords part 1: Burnt Offerings page 26 in area B3 the Welcoming Chamber in to Identify the Statue of Runelord Alaznist The PCs must make a Knowledge History DC of 35

In the Rise of the Runelords Anniversary Edition on page 34 Area B3 the Welcoming Chamber, in to Identify the Statue of Runelord Alaznist The PCs must make a Knowledge History DC of 25.

Is this a mistake? Which DC should I use?

Thanks

Silver Crusade

Im just curious, for a while, in earlier publications, the faith of Sarenrae was outlawed in Taldor. When did this change?

When was this temple built in Oppara?

Thanks

Silver Crusade

What would be a good build for a solo pathfinder agent?

Would it be a bard? archeologist archetype? an archivist archetype?

How about a pathfinder chronicler prestige class? or a pathfinder agent prestige class?

Am I barking up the wrong tree? should I do a druid hunger cleric witch wizard?

What do you all think?

Thanks

Silver Crusade

What would happen to a fire giant if he fails his reflex save next to an Acid Pit spell?

How much damage would he take? What if the next round, the wizard who cast the Acid pit spell, then casts a Conjure Dead Fall spell?

Would the conjured dead fall fall into the acid pit created by the acid pit spell?

How much damage would it do to the fir giant in the acid pit? Would the giant get a reflex save?

Thank you

Oh assume the caster is 11 level.

Silver Crusade

I am thinking of replacing Turtleback Ferry with Sand point. Essentially I am thinking of placing Sand point at the mouth of the skull river on Claybottom lake.

:
in burnt offerings, I am planning to have sherif hemlock go to the black arrows to appeal for aid with the goblins instead of going to Magnimar.

What do you all think? do you see any problems with this change?

Thank you

Silver Crusade

What is the best spell for a 1st level Magus (Eldritch Scion) to have to deal with the Undead?

My character is a Suli. I have already picked Disrupt Undead.

Thank you

Silver Crusade

This is a bit of a hypothetical situation

What would happen If Wizard A, a Sylph Air Elementalist wizard cast Wind Blades on his opponent wizard B who is hovering with a fly spell some 40' above him. Then in the next round Wizard A activates his Cyclone ability, and he makes sure his flying opponent is caught in the cyclone.

So what happens next?

Thank you

Silver Crusade

If a sorcerer with the Eschew Materials feat, and the Silent Spell feat, begins casting a spell using the silent spell feat, while under the effects of an Illusion of Calm spell, will a casual observer have any cues that the sorcerer is casting a spell?

If someone wanted to spell craft the spell being cast could they?

thanks!

Silver Crusade

Is spell craft language dependent?

Are the verbal components of spells spoken in a language, or is there a "magical language?"

For example A Taldan wizard who speaks Taldan but not Qadiran and a Qadiran wizard who speaks Keleshite (Language of Qadira) but not Taldan.....take a dislike to each other and both cast magic missile spells at each other.

Now both wizards can use their spell craft skills to identify the spell the other wizard is casting.

Is there a "magical language" that spells are spoken in that allow both casters who do not share a common language to identify what each other is casting?

How about another situation:

Some explorers manage to stumble on a serpent fold vault deep underground. they open the "stasis chamber" that the serpent folk has been hibernating in.

In a fit of anger the serpent folk casts Spell Steal. Spell steal is a 5th level arcane racial spell from the Monster Codex. Presumably this was a spell that the Serpent folk didn't share with others, and required a serpent folk caster of at least 9th level to cast this spell. This would make the character most likely 13 hid. This particular serpent folk has been stuck in a stasis pod for most likely over 10,000 years.

Would Spell craft be able to identify spell steal as it is being cast?

Would Spell craft be able to identify a spell that a sorcerer has developed himself and he has not shared with everyone else?

thank you

Silver Crusade

I'm just curious. I remember "back in the day". when my 1st edition wizard had to gather sand, live spiders, peas, lard, bat guano, etc for his spell component pouch.

I know for the spell component pouch in the core rule book, it is assumed to have all of those ingredients that a wizard would need for the materiel components for his spells except for the expensive ones.

SO just out of curiosity How often do you think a wizard or witch or magus, etc would have to buy a new spell component pouch?

I am just assuming that each spell when cast uses spell components from a spell component pouch...a pinch of sand....a pea etc..... and the supply of these components are eventually exhausted.

So when will the spell caster have to replace his supply of spell components and buy a new pouch?

After say playing through a module like Crypt of the Ever Flame? After playing through Burnt offerings?

Never?

Do people assume a wizard simply replaces the spell components he uses for a negligible cost?

Thanks

Silver Crusade 5/5

I am curious what sort of information can be gleaned by recording and reporting to Paizo the prestige points a character earns and the faction that they belong to?

Thank you

Silver Crusade

I am just curious...

How expensive would it be to finance an expedition of exploration? Lets say as an example the Segang expedition?

What do you all think?

As a real life example:

:
15 years ago I was the photographer on a Smithsonian expedition to Brazil to study and record a Native American Indian Tribe for 3 months. There was the senior anthropologist, a curator at the National Museum of Natural History, and three other anthropologists, 1 American and 2 Brazilian, and myself, the photographer. I was told that the expedition cost $40,000

Silver Crusade

I have read Prince of Wolves, Master of Demons, Queen of Thorns, King of Chaos, and I am beginnig Lord of Runes.

I have also read the short fiction introducing the characters that showed up in the Pathfinder Adventure path. I think it was Council of Theves, but I am not sure.

What is the Chrologial order of Varian Jeggare & Radovan's adventures? Thank you

Silver Crusade

Can the Windy Escape spell be used to get out of a grapple from an Evard's Black Tentacle spell?

Thank you

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