Jade Mantis

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Organized Play Member. 48 posts (109 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 2 aliases.




So I'm starting a Reign of Winter AP campaign as a player and one of the newer players wants to play a "judo druid." What he means is that he wants to be able to grapple and trip stuff as a bear, and he really love playing monks. How would you build a judo druid to complement the following party:

Halfling Paladin (Oath of Vengeance/Sacred Servant)
Sylph Wizard (Wind Listener)
Human Oracle of Lore

Right now my current thoughts are Str/Wis based character that is either monk1/druidx or monk4/druidx with Shaping Focus feat, with the monk part being maneuver master. Normally I would recommend straight druid, but I think we're doing fine in the casting department.

Is there any thoughts on how I would build a character like this that would be effective for the majority of levels?


Situation:

You are riding your bronze griffon wondrous figurine 100ft in the air when suddenly a giant rock falls out of the sky and kills it. The bronze griffon reverts to statue form. You are not a caster.

How do you prevent the statue from breaking upon impact with the ground?


Alright, so I've been playing Pathfinder for a while, and I've collected a whole bunch of rule interaction that doesn't make much sense in certain situations. So my question is how would you guys rule the following situations if it came up during play?

Does an Oracle with sidestep secret lose dodge AC and reflex when suffering from dex damage?

Does an orc with orc ferocity get knocked unconscious if their current health is below their nonlethal damage taken? Do they get knocked unconscious if their health is below 0 nonlethal damage?

If you ready an action to lunge and attack, and you lunge on your opponent's turn, when does the lunge 5ft range increase end?

Can you use reposition combat maneuver to essentially position your allies to more strategic locations? What about drag? Bull rush? Does the movement provoke AoO?

If someone provokes AoO, and they use an action (such as trip) that provokes an AoO, does that AoO provoke an AoO?

If person A readies an action to 5 foot step away from person B on approach, and person B (with Step Up) 5 foot steps closer to person A, does person B gain an additional 5 foot step upon triggering person A's readied action?

Feel free to add your own weird rule interactions and see how others would rule it!


4 people marked this as FAQ candidate.

Pushing Assault:

Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.

Lets say medium monster A is grappling party member B.

If I use Pushing Assault to move A such that A is no longer adjacent to B, which of the following happens?:

1. The grapple ends
2. B is moved to be adjacent to A
3. A and B is no longer adjacent, but they still have the grappled condition.


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I was wondering if the following is legal:

level 3 Half-Orc Ranger
Toothy for 1 primary bite
Fighting Style: Natural Weapon
- Aspect of the Beast for 2 primary claws
Starting Feat: Improved Unarmed Strike
Level 3 Feat: Two Weapon Fighting

Assuming Strength of 18, can I get 5 attacks? So I would have:
+5 kick (1d3+4)
+5 kick (1d3+4)
-2 bite (1d4+2)
-2 claw (1d4+2)
-2 claw (1d4+2)

The only problem I see here is that the kicks are not legal for unarmed strikes.


Deeper Darkness is in effect.

Player 1 summons a Shadow Demon.

Player 1 has the Shadow Demon cast Shadow Evocation, emulating Daylight, in the area of Deeper Darkness.

What happens RAW? What happens RAI?


Say I wanted to cap spell save DC so that it does not because ridiculous against level appropriate encounters. How should the cap, based on level, be calculated so that other people other than casters can contribute to combat?


Quick question: PC is suffering from drow poison and has delay poison cast upon them. By my calculations, it is going to wear off during resting. Is this going to affect the 8 hours of rest to recharge spells?


One of my PC belongs to a cult that believes Aroden is not dead and wants to bring him back to the world.

In the current campaign, the PCs have been transported via an artifact to a shadow world that is a representation of the past. In here it is only a couple days before the events of Earthfall and, by extension, 5294 years before Aroden becomes God. Being central to his character, I feel I should make this as authentic as possible. Where can I find information of Aroden before he becomes a God and the culture of Ancient Azlant? Seeing as he's immortal as a human, how well known was Aroden in Ancient Azlant culture?


Two questions here really, on pickpocketing and being pickpocketed.

1) In a campaign I used to run, one of the PCs will literally steal from almost every NPC ranging from farmers to shop keepers (yes, he was evil, and yes, it was my first time DMing). Being a mid level rogue, this is quite hard to stop. Apart from making every shop keeper a retired level 20 adventurer, what are some tips to prevent this from happening?

2) In my current (non-evil) campaign I'm running, the PCs (level 2) are and will be operating in a pirate town for several weeks (Riddleport from the Second Darkness adventure path). Naturally, being a pirate town, I feel the PCs should be a target of pickpockets once in a while (especially since batman's multitude of scrolls makes him a juicy target). What do you think should be a reasonable frequency of being pickpocketed? Keep in mind that, since this is an urban adventure, they have safe rooms to store all their stuff, meaning they don't have to carry all their belongings with them for day to day activities (which batman insists he should). Am I being too harsh for having the player's stuff be stolen because they aren't taking specific steps to prevent it?

1/5

I was wondering if there were any PFS groups in the Vancouver area? If there isn't, I've been considering in starting up something here, and is interested in seeing if there is anyone out there willing to participate.