Jhavhul

GorGuts BeerHammer's page

18 posts. Alias of brent brent.


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@GM Jiggy: I've fixed it, I hadn't seen the skill part. When I did I realized how bad it was. I amended it and can you understand my format on it? As for CON I found a minor error that threw me off completely.


Is this still active? Btw If I didn't tell the GM earlier this profile is my final product.


I think im ready to finalize my submission. :)


@GM Jiggy: Definitely needs clean-up. I guess I forgot to mention it was a rough draft of the character. I'll hopefully finalize his submission by tonight.


Is it too late to apply?
Here is my character if you'd like to see him. He's a dwarf magus :D odd combo? very.
His profile goes more into depth for stats and other.


I would like to submit gorguts beer hammer. I need to edit his profile to fit your campaign though so here is his basic idea of what he does. I would like to know when recruitment ends though...


I honestly must retake my application back since I obviously don't fit this campaign......


If you could suggest specifically what problems there were with my backstory. I understand it is rather strange and odd but I wanted to make my dwarf a rather drunken hero as well as a dangerous being.


I understand but let me put it this way...I did my best when it comes to a reason a drunk Dwarf would want to do magic...I can come up with another though


Background Story:

BeerHammer was known to be the town brawler and town drunk(hence the name Beerhammer). One day he met and old wise man who was at the local tavern. The man offered to give him the ability to give himself satisfaction and pleasure through special powers for a price of 150 gp. Well Beerhammer was really drunk to the point he couldn't see and he had won more than 150 gambling so he accepted. The man put his hand on Beerhammer's chest and his hand and Gorgut's chest glowed in unison. When he finished Beerhammer was no longer an alcoholic for he has devolved a new addiction...an addiction to arcane. It filled him with happiness and satisfaction the bigger and more devastating power he adapted. Soon his thirst lead him to kill and steal. Then he realized how much of a monster he was he fled the town and has been searching ever since to find other pleasures such as glory and money and has taken up to adventuring into the unknown. However his arcane hunger was never killed it stills stay with him quietly waiting to overwhelm his judgment.


Basic Info:

Dwarf Level 1
Gender Male Age 34
Hair blond Height 4
Eyes brown Weight 160
Size M Faction None
Deity Chiuta
Hp: 8

Class abilities:

Arcane Pool, Cantrips, Spell Combat

Saving throws and BaB:

BAB+0
Fort+4
Ref+1
Will+3

Feats and Skills:

Feats=
Quick Draw
Skills=
Climb +1
Craft +2
1Fly +5
Intimidate -1
1K. Arcana +6
1K. Dungeoneering +6
K. Planes +2
Profession +1
Ride +1
1Spellcraft +6
Swim +1
Use Magic Device -1

Spells:

0-Level Spells=
Acid splash, Arcane Mark, Dancing lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sword, Light, Mage Hand, Open/close, Prestagition, Ray of Frost, Read Magic, Spark
1-level spells=
Warding Weapon
True Strike
Mirror Strike
Magic Missile
Iron Beard


I was thinking of a Dwarf Magnus.


I'm sorry the idea seems really interesting but I'm afraid I can't play this one. I hope everyone has fun.


Basic Info:

Dwarf Level 1
Gender Male Age 34
Hair blond Height 4
Eyes brown Weight 160
Size M Faction None
Deity Chiuta
Hp: 11

Saving throws and Speed:

fortitude 4 = +2 +2 INIT
initiative +0 = +0 +0
REF
reflex 0 = +0 +0
SPD
speed
base
20
armor burrow
WILL
will 5 = +2 +3 climb fly swim
SR
[/spoiler
[spoiler=Attack bonuses and Combat maneuvers]
attack bonus +1 = +0 +1
RANGED
attack bonus +0 = +0 +0
CMB
offense 1 = +0 +1 +0
CMD
defense 11 = 10 +0 +1 +0 +0

Skills:

Acrobatics 0 0 +0
Appraise 0 0 +0
Bluff 0 0 +0
Climb 1 0 +1
Craft 0 0 +0
Craft 0 0 +0
Craft 0 0 +0
Diplomacy 0 0 +0
Disable Device -- 0 +0
Disguise 0 0 +0
Escape Artist 0 0 +0
Fly 0 0 +0
Handle Animal -- 0 +0
Heal 3 0 +3
Intimidate 0 0 +0
K: arcana 4 1 +0 +3
K: dungeoneering -- 0 +0
K: engineering -- 0 +0
K: geography -- 0 +0
K: history -- 0 +0
K: local -- 0 +0
K: nature -- 0 +0
K: nobility -- 0 +0
K: planes -- 0 +0
K: religion -- 0 +0
Linguistics -- 0 +0
Perception 3 0 +3
Perform 0 0 +0
Perform 0 0 +0
Perform 0 0 +0
Profession -- 0 +3
Profession -- 0 +3
Profession -- 0 +3
Ride 0 0 +0
Sense Motive 3 0 +3
Sleight of Hand -- 0 +0
Spellcraft 4 1 +0 +3
Stealth 0 0 +0
Survival 3 0 +3
Swim 1 0 +1
Use Magic Device -- 0 +0


Feats and Features:

[Lvl1] Extra Channel

CLASS FEATURES
Aura
Channel Energy 1d6, DC10, 5/day
Domain (Healing)
Domain (Fire)


Spells:

Burning Hands
Fire Bolt
Rebuke Death
Cure light wounds
Virtue
Create Water
Mending
Doom


Do you require a background story since I am having trouble creating one and I would rather not generate one. But I have come up with a background but its quite comical that includes a really, really , really drunk dwarf


Instead of resetting everything I could just switch one of my domains.


Would you like me to post all my stats and what not on the recruitment thread?


Well here is my Dwarf cleric I haven't included his weapons but basically he has a heavy crossbow with 10 bolts, a sickle, and a buckler. He is wearing scale mail. His domains are healing and Fire.