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Silver Crusade

Lord Fyre wrote:
Googalabosh wrote:

So, I know it's easy to give a player a magical item that evolves over time (i.e. staff with spells the caster gains access to as they level up) but is there a way to do this same concept with tech? Anyone done this or have ideas of how this might work?

TIA!

While the concept of a "level" doesn't work directly, you could tie it to ranks in a skill say "Knowledge (engineering)". The idea being that someone can get more use out of an item the better they understand it.

For example: anyone can use a computer. But someone with skill in programming can get more out of a computer.

Interesting. So maybe make a device like a "tablet" which grants them access to other functions as they add knowledge (engineering) ranks?

Would need to figure out how to limit it's uses. Hmmm. Oh! Maybe make it solar powered. Takes 8 hours to charge in direct sunlight? This gives it so many charges (times it can be used) before it needs to be recharged.

Silver Crusade

So, I know it's easy to give a player a magical item that evolves over time (i.e. staff with spells the caster gains access to as they level up) but is there a way to do this same concept with tech? Anyone done this or have ideas of how this might work?

TIA!

Silver Crusade

Just wanted to share this little bit of flavor I added in my game.

End of Part 3, AP1:
During the fight with Hetuath, one of the players nearly died.
Fortunately, another player was able to administer cure light potions and save him. However, during his unconscious near death experience he took a ride through the eyes of Hetuath. It ends when Hetuath is confronted by Kohnir and his team. Check this out:
------------------------------------------

While Unconscious-Dream
While unconscious and nearing permanent death, you experienced a kind of out-of-body moment. However, this wasn't an experience that felt like it was the present day or even on the same planet you have come to know.

It begins with you waking up in your hut as the chieftain of your tribe. As you get up you prepare yourself for an important speech. Then you exit your hut to face the people waiting for you eagerly outside, however, they look different. These four armed alien race with large heads hold their friends, family, and children close as you begin to address them.

The scene then appears to fast forward and as you wake up lying on the ground you (or the new you) realize you are in an unrecognizable place. As you emerge from the cave, the land you are at is similar to your home but somehow you are unable to travel as far as you once could as if you are a fish caught in a bowl. You look up and you see the red sun from "your" home world.

The time fast forwards once again and while sitting down having a casual conversation with a few of your tribe members, the small world around you you have come to know begins to shake and tremble. The sky oddly flickers and eventually goes out as if it wasn't even there to begin with. You all embrace each other and pray to your God as you all fear the end of times has finally come.

Fast forward again and you are with your tribe in the large desert room as the "real you" found it when you first arrived. You are passing out rations to the few survivors of your tribe of the event you have come to call The World's End. These seemingly edible items were found in the areas with the large glowing table and the room with 4 large pillars. Days later, you and the last of your tribe begin to slowly die from some unknown sickness. In a fit of anger you shake your 4 fists and yell out towards the sky in some language you have never heard before.

Fast forward one last time. You are sitting in the room with 4 pillars brooding over the fate that has been bestowed upon you and the last of your tribe. A fate to live a never ending undead life, however, while the few of your tribe get to live mindlessly, you are tormented by the knowledge that all of this is somehow your fault. You then look up as the door opens and see this man.

-Insert picture of Khonir-

You smile as you rise from your seat and prepare to kill this stranger. You raise your arms to strike then...you wake up seeing your friend holding an empty vial and the recognizable taste of cure light potion rests on your lips.

Silver Crusade

RedRobe wrote:
Googalabosh wrote:

Out of curiosit, has anyone created a rogue-ish NPC for AP 1? I'm looking for something around level 2 or 3 that could potentially be a NPC the group could ask for help. I'm sure I could find something in the codex but was curious if anyone built something more specific for this AP.

TIA!

Its not an NPC, but one of the PCs in my game is a human Numerian scavenger rogue. I can ask the player if he is Ok with me sharing his character for use as an NPC. The group is 9th level, but writing up his second level stats shouldn't be difficult.

That would be awesome if he is ok with that. Thanks!

Silver Crusade

Out of curiosit, has anyone created a rogue-ish NPC for AP 1? I'm looking for something around level 2 or 3 that could potentially be a NPC the group could ask for help. I'm sure I could find something in the codex but was curious if anyone built something more specific for this AP.

TIA!

Silver Crusade

I'm a first time GM and have chosen Iron Gods to be my first game. I made a mistake and trapped myself and am now having problems coming up with a solution to undo it. It isn't big but I would like the fix to feel organic.

Basically, when the group got through the cavern one of the members started going through the doors heading into the habitat while the others were still fighting off the Gremlins. The AP mentioned the group getting the Silverdisk Hall invite before heading into the habitat so I tried pushing hints at the 6hr time limit but really they had been rushing through the cavern so the time limit wasn't a real issue. So, I did this dumb thing and said the second door into the habitat was closed. Now I don't know how to give them incentive to go back and fix the closed door issue.

Thoughts?

Silver Crusade

I'm crazy in the way that I love to play with lots of familiars and companions. So, a friend of mine suggested I make a character that takes every class that grants him either a companion or a familiar. I'm trying to build a level 5 character for this. Of course Druid and Wizard get me a companion and familiar but what do I do with the other three levels?

Note: yes, I'm aware my class abilities will be quite low but because of this I'm aiming for more familiars if possible. And this is more for fun than anything else. Any ideas?