Gonthorio's page

No posts. Organized Play character for The Saltmancer of Sector 7.


Full Name

Gonthorio the Moron

Race

Human (125383-4)

Classes/Levels

Fighter 10 | AC 29 T 14 FF 26 | HP 54 | F +10 R +7 W +6 | Init +5 | Perc +0

Gender

Male

Size

Medium

Age

25

Special Abilities

Bravery (+3), Traits: Bloody-Minded and Unpredictable, Assumed the Mantle of the Black Rider

Alignment

Chaotic Good

Deity

Desna

Location

Absalom

Languages

Common

Strength 21
Dexterity 16
Constitution 13
Intelligence 8
Wisdom 10
Charisma 10

About Gonthorio

Gonthorio the Moron
Male Human Fighter 10
CG Medium Humanoid
Init +5; Senses Perception 0
--------------------
Defense
--------------------
AC 32, touch 15, flat-footed 29 (+12 armor, +4 shield, +3 Dex, +1 natural, +2 deflection)
hp 85 (10d10)
Fort +13, Ref +9, Will +8
--------------------
Offense
--------------------
Speed 30 ft. With Armor 30 ft.
Ranged Dagger +13 (1d4+5) or
Composite Longbow (+4) +13 (1d8+4/x3)
Melee +1 Adamantine Greatsword +20/+15 (2d6+11/17-20/x2) or
Masterwork Gladius (Performance) +16/+11 (1d6+5/19-20/x2) or
Dagger +15/+10 (1d4+5/19-20/x2)
Special Attacks Spiked Light Shield Bash +15/+10 (1d4+5) (at will)
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 15, Int 8, Wis 10, Cha 10
Base Atk +10; CMB +15, +19 for Sunder; CMD 32, 39 vs. Grapple/Trip
Feats Weapon Proficiency (Common, Martial), Armor Proficiency (Light, Medium, Heavy), Shield Proficiency (Light, Heavy, Tower), Power Attack, Quick Draw, Weapon Focus (Greatsword), Iron Will, Shield Focus, Missile Shield, Improved Sunder, Vital Strike, Furious Focus, Improved Critical, Advanced Weapon Training (Weapon Specialist), Greater Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Advanced Armor Training (Armor Specialization)
Traits Bloody-Minded (Co), Unpredictable (So)
Skills Bluff +5, Climb +9, Disable Device +4, Intimidate +6, Knowledge (Dungeoneering) +4, Knowledge (Engineering) +3, Survival +14, Swim +11
Languages Common
SQ Black Mantle (1/day), Bravery +3, Armor Training +2, Weapon Training +2, Combat Maneuver Defense (Advanced Weapon Training), Weapon Specialist (Ex) (Advanced Weapon Training), Armor Specialization
Other Gear +1 Adamantine Greatsword, Masterwork Gladius, Cold Iron Gladius, Wayfinder with Clear Spindle Ioun Stone, Silver Gladius, Simple Dagger, Simple Lucerne Hammer, Cracked Dusty Rose Prism Ioun Stone, +1 Deathless Full Plate, +2 Steel Quickdraw Spiked Light Shield, Hip Flask, Belt Pouch, Earplugs, Flint and Steel, Common Manacles, 50 ft of Hempen Rope, 3x Torches, 4x Air Crystals, 1x Alchemist's Fire, 2x Potions of Cure Light Wounds, 1x Vial of Antiplague, 1x Potion of Lesser Restoration, 1x Vial Meditation Tea, 1x Vial Antitoxin, Amulet of Natural Armor (+1), Ring of Protection (+2), Belt of Physical Might Strcon (+2), Cloak of Resistance (+3), Black Mantle, 4x Grapple Hooks, 1x Oils of Bless Weapon, Dwarven Trail Rations, Composite Longbow (+4), 40x Arrows, Tanglefoot Bag, 2x Potion of Displacement, Sipping Jacket, 2x Potion of Bear's Endurance, Potion of Fly, 5023 GP
Wardrobe (Absalom) Cold Weather Gear, Hot Weather Gear
--------------------
Special Abilities
--------------------
Bravery +3 (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Mantle of the Black Rider (Constitution) (Su) Grants considerable power in the quest to find Baba Yaga as long as the quest is continued. Choose one ability score. Once per day, you may gain a +1 bonus to that ability score for 1 minute.

Armor Training +2 (Ex) Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Additionally, he has the advanced armor training Armor Specialization, gaining a quarter of his level to his AC while wearing Full Plate.

Weapon Training +2 (Heavy Blades)(Ex) Has a +2 bonus on attack rolls and damage with select category.
A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter’s Combat Maneuver Defense, as Gonthorio has the Combat Maneuver Defense advanced weapon training feature. This also grants Gonthorio the benefits of Greater Weapon Focus and Weapon Specialization as per the Weapon Specialist Advanced Weapon Training.
--------------------
Bio
--------------------
Once a member of Absalom's city guard, Gonthorio set out with the pathfinders to seek glory and triumph. Little did he know how things would truly turn out. On one of his first assignments, Gonthorio and all of his party members were defeated by a powerful mummy in an Osiriani pyramid. Most did not survive, Gonthorio was only saved through a fellow party member's surrender. Seething from his failure to protect his party member's lives, Gonthorio now seeks only to never lose a fight again.