Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
Clipped from the SRD: Succeeding on a Saving Throw A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.
Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
Slenk makes some fluid gestures while chanting, and releases magical energy at the Sword Knight. "Please, we are friends... there is no need to resort to violence." I anticipated this being an initiative situation and was just posting my intended action, However, I wanted Slenk to act (rest dropping) to cast the spell to avoid the +5 to save that occurs if my allies are actively attacking her. DC 15 Will or be charmed.
Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
Lily Tuvol wrote:
So I was wrong, but right about rounding up hitpoints. So at least we will all live longer!
Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
Just waiting for Slenks turn to step out and cast sleep. Happy Monday everyone! Hope you are staying safe. My family set up a QC Code Easter Egg Hunt in our neighborhood that allowed kids to ride their bikes around to complete the hunt while maintaining social distancing (Biking as Outdoor Exercise is allowed in Florida). Hope you are all finding ways to cope with the "new normal" as I think we have months not weeks before things change much.
Halfling Pact Witch | AC 13 | hp 23 | init +6 | Perc. +6 | F+3 R+3 W+2 (+2 v fear) | Sense Motive +8 |
The halfling bows deeply, with practiced deference and addresses the Sheriff. "Good day, Sheriff. I have been dispatched with an urgent notice for you from the Archbaron. I had specific instructions to deliver it to you only, and to return with any reply you saw fit to provide. It was stated that no written reply is required, however." With that, Slenk holds forth the document with the air of a respectful servant. Sense Motive 1: 1d20 ⇒ 2 Sense Motive 2: 1d20 ⇒ 12 Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Jellak shakes his head hearing this talk of treating bandits with kindness. Such idealism is understandable, but such softnes won't survive in the Wild. Or in a Barony, honestly. After pondring his words, he speaks out: "It may be that all that is between a man and Banditry is a bad harvest and an empty stomach, but they still choose to use violence to steal and many folks die because of such decisions. It may be a sad story behind a bandit, but if you treat them kindly instead of with suitable punishment, word gets out. And when word gets out that a Lord is soft on bandits, it makes it easier for an otherwise honest man to break. You don't hang a horse-thief for the horse he steals... you hang him for the hundred horses not stolen because this man paid a harsh price." Specifically he looks at the chirpy gnome. "You say you have to be kind to people at least once? Aye, that may be true if those persons are strangers and unknown. When all is balanced, kindness begets kindness." "But if you come across a broken man, a bandit by trade. They've given up the first kindess with the last goodwife raped, the last child who couldn't eat for that which the Bandit took, or the last family without a husband and father because the man tried to keep what was his. They made their choice, and they give up their right to a first kindness by that choice. Otherwise, the next rape or murder is on your pretty little head, just as if you did the raping or killing yourself."
Jellak Garess
Crellan Human Druid --- Councilor, High Priest, Marshall Primary caster, secondary healer Survival, Scout, Healer ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
I have been playing RPG's since the late 70's and Pathfinder since it first came out. I typically GM in table-top so PbP is my chance to develop characters and enjoy modules. I've been trying to play Kingmaker (never played or GM'd) on these forums for a while, but the GM's keep disappearing, which makes me excited about Giuseppe's campaign. Post samples
Never been in a recruitment that had too many female gnomes before! Looks like the Bitten takes all the feats from a standard character before 11th. Seems like a decent balance as long as there is a genuine power progression. Very intriguing. I took songhealer with Nemenia because I like the backstory of her appearing to be good, but also so we can get some more bang for the buck out of healing wands. I figured the party would be likely to attract negative energy channelers and it might help. @GM - what version of Sound Striker bard archetype Wierd Words do you favor? I am thinking of adding the archtype.
Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1
All, I will be travelling until September 17th and unlikely to have regular access. Feel free to GMPC me in the mean time. VEGAS BABY! When his turn comes up Skorhald will perform for inspire courage and cast haste on the party.
ThreeEyedSloth wrote: So, as long as your expectations of what classes like Paladins, Inquisitors, Bards, Magi, etc. are kept at a realistic level (either choose 1-2 specialties, or be a jack of all trades/master of none), a 15 point MAD class can be a lot of fun to play with. This is the key point. If you want a 16+ strength for your paladin, you're not also going to have a 16+ charisma. A smite with a 14 charisma is still a great bonus and scales just fine as you go up levels. You can build a monk with a 15/14/13/12/10/8 array and level 8 you will have. If you're complaining that you can't do as much damage as the fighter who maxed out strength - you can also do a lot of things that fighter can't do... that's not a problem, that's the way it should work.
captain yesterday wrote:
No worries and no insult taken. I do think that there is room within Pathfinder and other game systems for everyone's preferences. In my home campaign we have a broad spectrum and everyone brings different things to the table.
captain yesterday wrote:
Woah there... LARP and action figures? Did you mean that to be dismissive of degrading? It could be said that the ten year old who can advance the story with his action figures and no dice rolled is actually role-playing at a higher level than someone who simply rolls dice, adds, subtracts and moves along to the next thing statistical equation that must be surmounted. Remember it is a role-playing game, not a roll-playing game. Since Gygax's Chainmail first came out, combat has been a part of RPG's with dice to guide the story. However, the story has always been the dominant part and combat a mechanism to advance the story. Go back and read the old rules... combat existed but there were no grids, no optimizing, no "better builds," no "elite players." Sure you were more powerful with an 18/00 strength than with a 17, but that was simply the luck of the dice. As we evolved into D20 there were some great advances with the skill system to allow role-play to be mechanized. Additionally, combat was greatly enhanced with the 1" grid, AoO's, movement rules, etc. However, the heart of the game was then and still should be the story, which is naturally accented with the results of the dice. Now we can have thousands of pages of forums dedicated to manipulating the combat/character creation rules to create elite combinations of powers. That doesn't change the fact that role-playing games are designed to be a story that is told, a story that is moved along by the mechanic of combat. Role-playing is still the center of the game. Having your character react to what the dice and combat rules dictate is merely a mechanism to advance the plot. You could just as easily cut a deck of cards to see who won a fight to advance the plot, however that wouldn't be as much fun. If you enjoy the combat side more, great! Build your builds and compare them with others... max out your damage output... raise your saves and AC to astronomical proportions. But in the end, you're building a character in a story - and all those numbers are just mechanisms for advancing the plot.
HP 11/31 | AC 16/17, T 12/13; FF 14 | F8; R3; W2 (+2 Superstition) | Init +2 | Perc +7 | Rage Used: 10/10| DR 1/- (2/- non-lethal) | Crowd Control +1 to att & AC when 2 enemies adjacent | Male Half-Orc (Varisian) Barbarian (Invulnerable Rager, Urban Barbarian, Beast Totem) 2 Fighter (Unbreakable) 1
Real life trumps fantasy life. Simple truth.
I put this list together for my campaign. Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Universalist
HP 11/31 | AC 16/17, T 12/13; FF 14 | F8; R3; W2 (+2 Superstition) | Init +2 | Perc +7 | Rage Used: 10/10| DR 1/- (2/- non-lethal) | Crowd Control +1 to att & AC when 2 enemies adjacent | Male Half-Orc (Varisian) Barbarian (Invulnerable Rager, Urban Barbarian, Beast Totem) 2 Fighter (Unbreakable) 1
Wizard and rogue would be perfect! And very classic - Barbarian, Cleric Wizard Rogue Monk... We could be an old-school 3.0 party.
Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)
Father Paidraig watches without comment, keeping a pleasant but bland expression. So far I see little more than what a skilled charlatan could read into people, especially people as rattled as we are. The Detective is clearly a seeker in our pursuit of the killer. Who is more trapped than an obvious addict? An obvious aristocrat who is obsessed with history - they all go on about families and lineages. A mysterious chinaman who deals in illicit things is a cliche. Tommy is clearly a scrapper, but a warrior? Flattery. And what priest doesn't have burderns. No witch here... just a gypsy charlaton. No doubt she will seek her price soon.
Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)
Father Paidraig chuckles at Tommy with a knowing smile. Despite Tommy's reputation and obviously dark associations, you can always count on him doing what he thinks is right... not always perfect but good in his own way. We live in a rough world, and you need to work with the ruffians if you're going to have an impact. None of the Ten is Thou Shalt Not Pummell a Lout, afterall. Keeping with his good humor the priest says, Lets off to check on this lady then, it is getting late for an old priest like me to be about.
People are throwing the term RAW around... RAW means rules as written, meaning you look at the words as written. The words as written can be taken my way as well as yours. Also in rules interpretation the specific trumps the general. In this case the general is that you have the grappled condition, the specific is that you are swalled whole. When you are swallowed you you have, in addition to the grappled condition, this restriction: "A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple." The only meaning of the word "just" that could apply in this sentence is "only or merely." This means as applied RAW: you can try to cut your way free or else the ONLY other thing you can do is try to escape the grapple. Looking at the rules as written, you can only do two things while swallowed whole. This not only fits RAW but also makes way more sense than being able to do anything you can do while grappled. |