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Zombie Ninja wrote:


Swashbuckler = Normally just fine, but there is an archetype by that name. To avoid confusion consider buccaneer.

Agreed, however there's already a buccaneer archetype for bards.


Kolokotroni wrote:
As a general rule, if you have 6 players and want to increase the encounter by 2, you can just double whats there. 3 CR 1 wolfs is a cr 4 encounter. 6 CR 1 wolves is a CR 6 encounter. In general if you want to increase the CR of encounters because you have a large party, this is among the better ways to go about it. Adding more monsters is usually a better idea then beefing up the ones that are already there.

But doesn't that disregard the instructions in the CRB about basing the CR on the APL of the party? It says that if you have a party of 6 or more, to simply increase the APL by 1. By extension, all it would do is add 1 to the CR. Isn't that more reasonable?


Evil Lincoln wrote:


You are indeed correct, three wolves should be a tough-ish encounter for a 1st level party. However, a first level party of 6 with some healing will probably do okay, just out of sheer economy of actions.

That's why I wanted to up the CR. I don't want the players to just steam-roll through what's apparently supposed to be a very challenging encounter.

Evil Lincoln wrote:

I don't have Crypt of the Everflame at hand, is there any kind of mitigating factor they mention that would make the wolves less than a full challenge?

I find it hard to envision three wolves taking on a party of six, from a roleplaying perspective. I figure they'd follow and eat whatever the players killed (goblins, etc). They might not follow into the dungeon though.

If anyone was injured earlier in the adventure and is straggling behind the party and easy to pick off, then yeah. But wolves aren't stupid.

Keep in mind, the module is written for four, not six. The only thing I can find is that the wolves are basically starving, and that the players can make them flee combat by tossing them a trail ration.

DonDuckie wrote:
Maybe those wolves are nerfed? Compared to the bestiary.

Nope. Same exact stats.


I have a group of six people. I know that most of the pre-mades are designed for 4 players, so I wanted to up the CR, so my party wouldn't steam-role through the thing.

The second encounter is a CR 1 encounter with the party going up against three wolves. It says that it awards 400 xp in total, which seems to be correct for a CR 1 encounter. However, I wanted to up it to CR 2 to make it on-par with the party. I checked the PFSRD to find out how much XP an individual wolf has, so I could figure out how many I'd need for a CR 2 encounter. However, it stated that each individual wolf is a CR 1 worth 400 xp.

This confuses me. If that's the case, doesn't it mean that the wolf encounter in CotEF is actually a CR 4? Wouldn't that make it an Epic difficulty encounter?


I'm thinking of running this over the weekend for some friends, as a couple of people will be out of town and we won't be able to run our regular game. Roughly how many hours would it take to burn through this particular adventure?


Is this for the original publication, or does it work with the Anniversary Edition? I'm new to this, and while I know there are differences between the two, I'm not sure what they are. I know that at one point they replace a bear with a leopard or jaguar or something.