| Goldilock |
Goldilock wrote:Oh and remember to subtract the weeks he spends crafting from his profession rolls :)That would penalize them for making the item in the first place. The time making the item certainly contributed to its sale. Profession checks don't represent any appreciable investment, they simply generate profit or not.
If a player scrapes together 5000+ gold to make an item and is gambling on it being sold at a profit the outcome has to be commensurate with the risk or they shouldn't take the risk.
I suppose you could set a sale success DC and give them a percentage of profit for every point they role over that DC.
Which was my point. The game already has a system in place for making money during downtime and I dont see why a character taking magic item creation feats should sidestep those rules.
As for the gambling aspect I don't think it's much of a gamble when you're guaranteed to get the money back if you don't sell.
To be fair though I would probably allow him to spend four hours crafting each day in addition to being a merchant as per the accelerated crafting rules.