GoldenKlondike |
That´s a surprise to me. The webstore is super easy to navigate.
There´s also this nice navigation bar on the left side, where you can find everything easily.
Given, the site doesn´t work as well for mobile phones or tablets probably, but that´s not the pinnacle of the world.
~50% of all web traffic is now mobile, so that's not an insignificant chunk of visitors, but the issues are the same on a tablet as on a computer.
The left navigation is an example exactly what I'm suggesting needs to change. I have to check in multiple sections to see if there's any new content. And because it's a mix of content and products in a non-hierarchical structure, I end up missing new products because I forgot to click somewhere, and/or wasting time going to places that don't have any products at all.
Here's another example: http://paizo.com/store/sale/gMsDay2016Sale
That's the products on sale. But then when you scroll down, past the sale icons, it shows the inner sea guide. Why?
There's clearly two classes of users: Ones who just want to buy products, and ones that want all the different kinds of content mixed together. I'm in the former, and the site's built for the latter. I'd argue that most new players are in the former. The site just isn't intuitive.
Look at DriveThruRPG for an example what I'm suggesting. It's clean, fast, and easy to navigate. When I click on a system, I see all the products, and only the products for that section. Hey - maybe that's the simple answer? Sell the PDF's via DriveThruStuff?
If the store is just a store, the blog a blog, the forums a forum, and the reference a reference, it's cleaner and impacts to one won't take down the others. For folks who want to see mixed content, it's possible allow users to add widgets to a personalized home page/dashboard/portal. That'd meet both use cases with a single architecture.
But that's probably out of the realm of the budget :-(.