Well, you're pretty close! :) The Future Warden is in fact a precognitive warrior, able to gain the ability to make re-rolls in exchange for martial flexibility. They also gain improved ability to fight with improvised weapons, since they generally aware of how they'll work before they even pick them up. The Crystal Lasher is a Magus that can enhance whips with their arcane power, giving them lethal slashing crystals along their length, even going so far as to cause their enhancement to discharge into an even deadlier burst of shards. This type of magus works best with using maneuvers and delivering their deadly spells at the increased reach of the whip. The Servant of War is an archetype that lets characters work better with their teammates, as well as count non-fighter levels as fighter for their bonus feats. Teamwork feats are enhanced when taken by a Servant of War. The Harmonic Savant is a musical performing bard capable of setting up harmonies of sound that resonate between their allies, allowing others to 'carry the tune' for short periods or even set up vibrations that wear down their enemies. They can have others count as the origin of their bardic performance, and can over time set up multiple 'sources' of performances. Ability to befriend others depends on the player ;) I hope this helps!
We at Golden Glyph Publishing are proud to present The Crystal Planet: Player's Guide! Available now for purchase on RPGNow.com, DriveThruRPG.com, The OpenGamingStore, FatGoblinGames.com, and of course here on Paizo.com! The World of Living Gems! In the vast darkness of space, a glimmering jewel exists with equally stunning folk populating it. Welcome to Scintilla -- The Crystal Planet -- home to a race of sentient gemstones called the mineralites. The Crystal Planet: Player’s Guide offers not only the full write up to play a race of intelligent gemstones with bodies composed of light and gravity, but an entire planet of adventure! Beam through space in streams of light, project holographic copies of yourself, or wield weapons grown from crystals that cut enemies to the quick. Unique mineralite spells grant an edge that organic foes lack and if that isn’t enough, your ability to fuse with others of your kind will turn you into a being greater than the sum of your parts! The book includes a fully realized history, culture, and some unique technology for beings composed of jewels. Detailed within is a caste system that can literally define every aspect of a member’s life, career, and purpose -- or you can play as a rogue gem trying to break from the mold. Players will find a wealth of roleplaying options in The Crystal Planet: Player’s Guide for a range of playstyles. Alien yet all too familiar, these walking and talking gemstones can be the focus of a campaign or just a quirky side character, all with just this one book! Included in The Crystal Planet: Player’s Guide are:
And of course you can sing that song...: We very much were inspired by Steven Universe and the Crystal Gems while making this product.
lonewolf23k wrote:
To be fair, my tagline on the first page is: "We... are the living gems!" :D Sure, there are four class archetypes for The Crystal Planet.
I'm going to try to get everything added to the D20pfsrd, but that might take a while. :) Is there something in particular you'd like to know more detail about? |