Bargle

Gol Tabomo's page

48 posts. Alias of dbauers.


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And another

Kiseki

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Meet the Nightcrawlers, Mel Gibson-style!

Tabomo, holding the Asmodean Flag

Elsworth Sugarfoot

Flynn Pontis

And, an honorary Nightcrawler, as he is our Benevolent Dictator....Phyllain

Goblin Squad Member

Nihimon wrote:
Gol Tabomo wrote:
Phaerites have repeatedly mentioned they aren't bound by EBA agreements with Golgotha because they make their own decisions.

No.

What we said was that the agreement Phyllain made with Cheatle was never ratified by the EBA. Cheatle assures me he made this clear to Tink.

Let me rephrase what I asked Decius then. If you acknowledge that Cheatle/TEO is capable of making agreements with outside companies/settlements (in this case Golgotha/Eox) that don't necessarily apply to the whole of the EBA (in this case: Phaeros), then why is it necessary for the AGC to "disavow" membership in the EoX before they can be talked to by Phaeros? Couldn't Phaeros and AGC come to an agreement that doesn't necessarily bind EBA and EoX?

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DeciusBrutus wrote:
Lahasha wrote:
Black Silver of The Veiled, T7V wrote:
The reason why AGC wasn't given a non-hostile warning was because AGC was put on the Hostile List from previous actions they have taken in and around Keeper's Pass.

The problem I have with that is when this all kicked off you guys didn't even know it was the AGC who put the tent up. Everyone was accusing Golgotha of doing it. I had someone actually tell me I was on a list of Golgothans - while the Golgothans were killing me 'cause they thought I was on your side.(That was just funny.)

No one did their homework really, and I think a lot of the arguments would have been avoided if you simply applied your policies consistently.

Quote:
Edit: To change possible relationship between AGC and members of EBA, perhaps the leadership of AGC would open a diplomatic dialog with leadership of our three settlements.
Yeah, that would probably help a lot. I'll try to bring it up next time I have a chance.
The first step would be either publicly disavowing membership in Golgotha and the Empire of Xeilias, or bringing EoX to the table.

Phaerites have repeatedly mentioned they aren't bound by EBA agreements with Golgotha because they make their own decisions. Why would AGC being a part of EoX (as long as they are not Golgothan) preclude you from talking to them?

Goblin Squad Member

Gaskon wrote:
Gol Tink wrote:
We had no intention of beginning a war with Keepers' Pass or Brighthaven. We still have no real intention of being in a war with Keeper's Pass or Brighthaven, which is why we have been keeping the vast majority of our operations close to Phaeros lands.

You don't want to start a war, just kill people with no repercussions?

I should try that logic on Phyllain, "I don't want to start a war with Golgotha, I just want to kill Callambea's customers after they have taken all of our towers for no reason, in direct violation of an agreement."

There, I think your analogy hits the mark a bit closer after that adjustment.

Goblin Squad Member

Gaskon wrote:
Steelwing wrote:
Killing non combatants is a hugely viable tactic.

Sure. I didn't say it wasn't viable. I said it was aggressive, and that engaging in it makes previously neutral parties tend to dislike you.

And apparently, it ends up leading to broken agreements, the largest military power in the game attacking you, and the loss of all your towers. So maybe it's actually not viable. And maybe that's a good thing.

I think you are missing the part where our attacking of "non combatants" was in RESPONSE to them breaking the agreement and also taking our towers, not the other way around.

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Gol Tink wrote:
"Abort, abort! Rhetorical fail! I forgot that TEO actually was there! Run away!"

To say that TEO was "there" is a gross understatement as well. They made up the majority of the invading force.

Goblin Squad Member

I find it interesting that AGC setting up a basecamp in the south near a T2 escalation, was considered such a heinous act of aggression, yet I personally witnessed (maybe a week or so ago? maybe two weeks? definitely after the "agreement") BHA people farming a T2 escalation north of KB and using a base camp to bank their spoils.

Edit: if im not mistaken, it was specifically Phaeros people, the same people who were so outraged at AGC daring to put a base camp near their escalation

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I for one, am happy to be able to run around down there some more and kill BHA people.

There's never anyone up NW to kill.

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gah, I was hoping for some easy int boosts grabbing a few ranks of that. thanks anyway.

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So is Diviner (Wizard Role Feature) one of those things that used to be in the game and currently isn't? A la seneschal?

Or is it just a very recent bug that came along with the last patch? A la training being wrongly capped at 9 in some instances (though I think this has since been corrected)?

I could have sworn I had trained all 8 Wizard Features, but Diviner isn't showing up in my trained stuff, and also isn't showing up in available or unavailable feats at the Wiz person.

It shows a nice Perception bonus on The Goblinary Site, so it might be situationally pretty helpful.

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stealthy redhead wrote:

psst: you got it wrong.

What I heard is that the orcs were teaching them. Which really says something about the intellectual level of the average Golgathan, I'm sure.
/snigger

When learning your slashes and hacks,
Don't worry 'bout dotting and stacks,
they matter not
if you one-shot
So train you high-damage attacks

GolGOthans. Eesh. Why does no one spell it properly?

And here's one for you:

Stun everyone,
It is so much fun,
When they cannot run,
Now you have won.

Goblin Squad Member

Would it be considered poor form to put a bounty on him if he continues to flood general with garbage?

If nothing else, it would create a productive outlet for we murderous-minded people other than targeting gatherers...

Goblin Squad Member

Gol Phyllain wrote:

When training and character power was tied to settlements it killed the bandits. I myself wanted to lead a group of assassins that worked for anyone who wanted us. Now I lead the only large evil group in the game because in order to get training I have to be in a city. As long as bandits are definitively tied to a hard location they will get smushed. If they become big enough to defend themselves from large groups they aren't really bandits any more.

Truth.

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Caldeathe Baequiannia wrote:

Erian, are you speaking as an agent for Keepers, or promoting yourself as a Concierge?

For my money, the term concierge implies an independent entity with no overt affiliation, who will take a little off the top to deal with all the known (and some unknown) sources to obtain something for someone who doesn't want to contact the designated merchants for various individuals and groups of entities and spend a bunch of time going through numerous negotiations before traveling to some random corner of the map and hopefully getting what they wanted in the first place.

Hence James Spader's character on the Blacklist being called "The Concierge of Crime". Great show, by the way.

Goblin Squad Member

fwiw I don't mind being on a bad guy list. I am a bad guy.

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Gol Guurzak wrote:
I forget who said it, but the standout quote on the topic as far as I'm concerned is "you can't teabag a backpack."

You can still teabag someone who is bleeding out though. Hmmm, screenshot challenge?

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LazarX wrote:

Goblinwerks expects the player base of PFO to come up with their own content, their own stories, as they're not going to be filling the world with quests.

Face the facts... you're playing a walking version of Eve Online. Once a group decides they want what's being held by the University, they're not going to bother to ask.

So I predict that eventually, one of those player-created stories will be the burning of the University to the ground, unless you acquire some very powerful friends.

Especially once the messageboard residents become a tiny minority of the playerbase.

Hopefully the more new players we get, the more of them filter thru the University before transitioning to other settlements, giving those settlements ever-growing connections to the University.

I know I would certainly jump in to aid them, and while I don't speak for other Golgothans, I would hope that many of the others would jump in as well. You don't attack new players in a new player area. That's so weak.

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Capitalocracy wrote:
Han shot first.

Clearly Mos Eisley is worse than Rotter's Hole. They don't even have guards in their tavern.

Goblin Squad Member

I'm not sure why there is so much back and forth about this. If you fought right in front of the thornguard, then whoever attacked first should be very easy to agree on. The person who died. Or is that something in contention as well?

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Thod wrote:
I try to be consistens and not to play preferences.

That sounds pretty neutral to me.

Goblin Squad Member

you could start by spelling GolGOtha. ;)

Goblin Squad Member

Definitely gonna keep gathering down there on my alt. ;)

Goblin Squad Member

I just took "zerg" to mean a very large group of people. The zerg always seem to come out on top in the single-player mission stories at least, so I don't see it as an insult. :)

Goblin Squad Member

First of all, Decius and your squad: nice defense. For me personally, I had fun. :)

Secondly, I didn't personally notice any of you all going red, which was clearly the smart move as you were tower rushing to lower our ticks and waiting for us to attack. In that case my next question may not be answerable.

But on the off-chance that one or more of you did get a kill while red, did any of your guys lose rep? Even though it was an open pvp tower hex, I personally lost about 4k rep, and a lot of my team mates were in a similar boat. Just wondering what the deal is with that.

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DeciusBrutus wrote:
Charlie George wrote:

I have no stake in this game, but have those in EBA that feel Golgotha is a net negative considered merely marching to their door and showing them the error of their ways by the point of their swords?

Result: More pvp between "non sheep". Less pvp against "Sheeple"

Your stake remains unchanged.

And the gauntlet was thrown quietly, so you might not have noticed. Golgotha will continue to lose one tower per day until/unless their PvP-thirsty players overcome their aversion to fighting and defend their towers during their short window.

I encourage others who believe that Golgotha's PvP players have written checks that their swords can't cash to arrange independent blows at Golgothan holdings to provide them all the consequence-free PvP they can handle, so that they will have no need, reason, or justification to spend hours each day looking for a target that they can handle.

For me personally, I love this. "Good" doesn't have to mean weak. Don't like what we are doing? Come and make us pay for our actions.

This is exactly the type of "good guy" RP stuff that can make RP-ers / PVP-ers alike have a good time.

Goblin Squad Member

It's much easier for us to just go take someone else's towers than to try to defend ours.

Goblin Squad Member

Saiph wrote:
Gol Tabomo wrote:
Saiph wrote:

Just have some class, and perhaps people would respect you. That's the moral of the story right?

EDIT:

Maybe Guurzak should give all of Golgotha lessons on being an honorable bandit; he speaks eloquently and then one of your silly-willy, taunting members ruins the progress for everyone. Like sands though an hourglass, these are the days of our lives.

Phy explained that the only instance of taunting (him saying oooh I love murder, or something like that) took place after he had been whispered some pretty awful stuff.

We killed em' and took their stuff. No taunting, no spawn-camping. That's about as honorable as you can get as a bandit.

Sorry, but that's frankly false. Hopefully it will be that way going forward. I personally don't mind the taunting/name calling/terribad behavior as I enjoy PvP but there are players that don't enjoy it. Yet your organization seemingly tries to push players to play the way you all want.

Pick on someone your own size ;)

Do you have screenshots of taunting? I ask that seriously. Because I personally did not engage in any of it, and didn't see it happen. I have never been a trash talker (in anything) and I don't plan on it. It's pointless. I will say I did log off earlier than the rest of my group, so I admit I may have missed some of it.

We aren't trying to push people to play how we want. As Alex and Guurzak said, they could RP it into their story. It's a pretty common trope. People want to live peacefully off the land and are beset by baddies. They could have called for help from their alliance if they felt outmatched. If we are heavily outnumbered, we are much more likely to flee. Especially if we are already carrying a lot of ill-gotten gains.

Goblin Squad Member

Saiph wrote:

Just have some class, and perhaps people would respect you. That's the moral of the story right?

EDIT:

Maybe Guurzak should give all of Golgotha lessons on being an honorable bandit; he speaks eloquently and then one of your silly-willy, taunting members ruins the progress for everyone. Like sands though an hourglass, these are the days of our lives.

Phy explained that the only instance of taunting (him saying oooh I love murder, or something like that) took place after he had been whispered some pretty awful stuff.

We killed em' and took their stuff. No taunting, no spawn-camping. That's about as honorable as you can get as a bandit.

Goblin Squad Member

@Erian:

I look at combat/pvp in two distinct phases: strategy and tactics.

Strategy being your preparation and philosophy and plan for what is going to take place, and tactics being your decisions and communications and adaptations to changing situations during the actual combat.

In this particular instance, BwG had very subpar strategy AND tactics. Not an insult, just a statement of fact. There were SEVERAL errors made if their goal was to minimize resource loss. I could very easily train them in a short period of time to what they could have done to avoid losing a single thing to our banditry.

But why should we in Golgotha do that? If we are bandits, why should we tell someone how to avoid bandits? It's hard enough to engage in PVP right now. I don't want to teach people how to better avoid it.

If the remnants of their settlement were to join Golgotha as gatherers/PVE-ers, I would HAPPILY teach them how to avoid being killed, and (if they want to fight) how to better combat enemies, both of the PVE and PVP nature.

Goblin Squad Member

But. But. Pizza is so good!

Goblin Squad Member

KotC - Erian El'ranelen wrote:
Gol Tabomo wrote:

Sadly, Mourn has informed me he has (at least temporarily) suspended his account.

I would like to throw out there that if anyone in BwG steps up as an interim leader in his absence, I am still willing to discuss peace terms. Please send me a PM

Obviously, if no one engages in talks, we will continue with business as usual. I know that last bit sounded like a threat but its just a statement of fact.

That is indeed unfortunate, and I hope something can be done to work out retaining Blackwood Glade as a viable settlement. Losing another to inactivity, getting even more vacant, is not good for the game.

And for that, I would ask that you reconsider your last statement. If last night's actions resulted in potentially destroying an entire settlement not 3 months into the game, I would hope for the sake of the game Golgotha would consider that and modify your actions accordingly. I'm not saying stop PvP, I'm saying be judicious in your targets, just as a TT GM must sometimes modify encounters to keep the game alive. There are plenty of us willing to offer you opportunities for PvP. When it's pursued to the very real detriment of the game (see Ryan's recent posts on needing to maintain break-even costs or this whole thing tanks), I'd have to break from my support of Golgotha as a valuable Evil part of the PFO equation.

When I said "that last bit sounded like a threat but its just a statement of fact" I meant exactly that.

To clarify: I was told to inform our people that we will cease our banditry during (and possibly after, depending on the outcome) negotiations.

In the absence of negotiations, I have no power to make Golgothans stop attacking people from BwG, even if I wanted to. That would have to come from the leadership (which was where my ability to cease banditry during talks came from).

Otherwise, I don't have the authority.

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Cronge wrote:
Something else, using global/hex chat for personal gains is Meta-Gaming. Honor-less. Where is the GM to help with that?

We were in the area looking for banditry to perpetrate, and he basically announced that he was coming back pretty soon and going to have lots of nice things to take. How could we possibly ignore that?

I have to admit, I actually was strongly considering the possibility that it was intentional, and set up as a way to try to catch us unawares. Which would have been AWESOME.

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KotC - Erian El'ranelen wrote:
Gol Tabomo wrote:

But I will say that my alt is a gatherer and he waltzes right into the swamps near hammerfall and takes their resources. I have encountered numerous people there and they are content to just let me be. I WANT to feel at least a little unsafe. I WANT to have a bit of a pounding in my chest when I am full of gathered goodies and I run into an unknown.

When outsiders come to gather near Golgotha, they know it is a risky proposition. Id like to see that ring true for other settlements as well.

You may be sorely disappointed on that front in the EBA area, then. We are "the good guys" after all. So, clamping down on resource gatherers when there are plenty of resources for all doesn't make much in-character sense. Why exactly would we attack you if you're not causing any harm?

Because I'm degrading your resource hexes by depleting them, and walking around with said resources that I depleted?

Goblin Squad Member

Sadly, Mourn has informed me he has (at least temporarily) suspended his account.

I would like to throw out there that if anyone in BwG steps up as an interim leader in his absence, I am still willing to discuss peace terms. Please send me a PM

Obviously, if no one engages in talks, we will continue with business as usual. I know that last bit sounded like a threat but its just a statement of fact.

Goblin Squad Member

Lisa Stevens wrote:
Savage Grace wrote:
When Lisa Stevens told us 6 weeks into the game that her PvE character had never been attacked, I think that says that there is plenty of economy building going on

Well, that has now changed. Decius Brutus chased me for around 8 hexes and needed the help of an agro'ed ogre to take me down, but down I went! First death to a player.

I have been chased twice more by Golgathan bandits and each time I managed to escape by casting some spells and using my Stealth of 90 to hide once I had gotten further away.

I expect I will fall prey a few more times in the future and hope that I can learn enough to give a better fight in the future when encountering bandits.

I still say that when my heart is pounding as I realize that bandits are on my trail is one of the most exciting moments in PFO for me. If it happened every day, I would grow weary, but because it only happens rarely, I find it the right spice for my game.

-Lisa

I couldn't agree with this more. I had the most fun on PFO so far last night. It was exciting being the chaser instead of the chasee.

But I will say that my alt is a gatherer and he waltzes right into the swamps near hammerfall and takes their resources. I have encountered numerous people there and they are content to just let me be. I WANT to feel at least a little unsafe. I WANT to have a bit of a pounding in my chest when I am full of gathered goodies and I run into an unknown.

When outsiders come to gather near Golgotha, they know it is a risky proposition. Id like to see that ring true for other settlements as well.

Goblin Squad Member

KotC - Erian El'ranelen wrote:
KOTC WxCougar wrote:
@ Gol Tabomo - Erian is the diplomat and Guardian of Gold for Keepers of the Circle. We are allied to Blackwood Glade. I believe you will want to talk to Mourn Blackhand as he is with Blackwood Glade (he can get you the correct BWG representative to speak to if I am incorrect on the contact for this case).
This is correct with regard to affiliations. However, I am certainly willing to help in any way possible. My interest as a character is in diplomatic solutions to problems. My interest as a player is in keeping good folks around to play this game in the future. So, my "win" button is double-hit today if I can help here.

Per my leader's request, I have sent a private message to Mourn, and I'm awaiting his response. If we need a 3rd party mediator though, I will definitely contact you.

Goblin Squad Member

I didn't want to say anything until I heard back from him, but Phy did just approve my proposal to open up a peaceful conversation with BwG.

Provided there is still anyone left there at this point, I am authorized to negotiate a true "non-aggression" agreement that INCLUDES provisions regarding banditry.

The miscommunication about the tower NA pact was unfortunate, but hopefully it is somewhat obvious that something where we don't engage in banditry (without any sort of recompense) is only beneficial to BwG, and doesn't really benefit Golgotha at all. We are simply out goods/expendables, and we wouldn't have been attacked by BwG members anyway, so there is no upside for us.

That said, I will be starting a new thread about this proposal, as well as sending a personal message to Erian, who i know is the "talky guy". Don't know if he speaks for BwG, or if he is an ally or what, but at the very least, he could help arrange and moderate a sit-down with the appropriate person.

I have been given the go-ahead that as soon as talks begin, to inform Golgotha to cease hunting down by BwG until the talks are concluded. So at the very least, even if we can't come to an agreement, just talking with me will give you a temporary cease-fire.

I look forward to hearing from the appropriate party/parties.

Goblin Squad Member

By "dupe" i meant, spells that I already had copies of. Lol.

Goblin Squad Member

Anyone who is leaving BwG due to feeling unsafe, is more than welcome to apply to the safest settlement in the River Kingdoms: Golgotha.

Again, just a grunt here, so I have no say over who gets accepted, but it can't hurt to apply.

We protect our gatherers, and supply our combat-characters with the best possible equipment. We also have experience in strategy and tactics, because that's what we do. Constantly.

I even have recently come into a supply of dupe tier one spells that I would be happy to dole out to new recruits. ;)

Goblin Squad Member

Cronge wrote:
KotC - Erian El'ranelen wrote:
If it were introduced in Open Enrollment, how could it be crowdforged? I'd rather work on rough edges now, with a limited group of people, rather than when the hoped for thousands pour in. We need to establish a culture now of how this will function for PFO, a culture that all major power blocs support, so that we can infuse this culture into players as they join. Any economy that forms now, in an environment with no PvP, would create an unfeasible model when PvP is later switched on because we've then trained all the players that gathering, caravans, etc. are all safe. That would in turn lead to mass-revolt from those that had grown to expect the safety.
The grass will not grow if it trampled on over and over. It may learn to adapt, but will never thrive.

Tougher plants can thrive in harsh environments. Even if people are more PVE-focused, they should learn to become cacti instead of grass.

Goblin Squad Member

Sakina Silverrain wrote:
It was Phyllain who said it, the one you claimed told you to stop attacking us.

No, don't misquote me. I said Phyllain told us not to spawn camp you. He quite encourages us to kill people and take their stuff. So yeah, I totally believe he said the murder comment. He loves murder.

Goblin Squad Member

If I believe that I wasn't the one who said the murder comment I'm stupid/lying?

Or if I believe that my interpretation of taunting was more of a personal attack than a general statement about murder, I'm stupid or lying?

What about myself believing my own thoughts is making me stupid or a liar? I don't follow.

Goblin Squad Member

That wasn't me who said that. I must have missed it while I was taking many many things out of the bank.

Probably a devout Norgorborite who said that one. I'm an Asmodeus guy myself.

But when you said "taunted" I was assuming something more along the lines of a personal attack. Calling an individual out for sucking/being a coward/ just general name calling or something like that.

Goblin Squad Member

I can't speak for the rest of the team, but I actually went back into blackwood glade to get the stuff I had looted off you guys and stored in the bank because I was about to log. :)

I did give you a /wave but not sure what else you mean about taunting in chat.

We are an evil settlement. Of course we are going to do "bad" things. It's part of the game. If you present a juicy target you are going to be robbed. It's nothing personal. Were you the one who was supposed to receive that delivery of several spells and recipes? Is that why you are so upset? I've been looking for blindness/deafness for awhile now, so tell your boy I said thanks.

As to "waiting outside the settlement", last I heard/saw, the rest of the squad was going to go elsewhere to look for a tougher fight. True story.

Goblin Squad Member

There were people who died multiple times, because if we kill you and are looting your corpse, and you run back to your corpse while we are looting it, we will kill you again so you don't prevent us from looting.

Mourn, the wording of your complaint sounds like you are implying we were spawn camping you, which is patently false. In fact, I can remember for you specifically, you were ambushed and looted (by me) in the non-free-pvp hex at the beginning of the battle. Then when we baited you and some others into coming into the free-pvp hex, you ran ahead of your allies by yourself and got killed again.

After THAT death, I specifically remember Phy telling us not to kill you when you respawned right near us, and we didn't. Not that he needed to expressly say it, because we all know that we don't do that crap. If you don't like dying several times, don't keep running at bandits in an open pvp window hex.

Goblin Squad Member

Savage Grace wrote:
"Don't shoot them; recruit them."

Of course, sometimes we just do both.

Goblin Squad Member

Muhuhuhahahahahhaha! Er, ahem. I mean, yeah. I concur.