There is nothing of note within the hallway, every trinket and bauble decorating the halls is obviously valuable but to a group such as yourself, you most likely have other things to worry about. Slam however, chucks a fine ebony wine cabinet clear across the passage, bouncing and smashing around as it goes. As it disappears from view in the gloom at the end of the hallway you hear it smash into something... probably a door... and that fact is confirmed as you reach the end of the hallway and come across a large steel door inscribed with the following epithet: "You stand before the Dining Hall of Tyromondius Galitearia the 10th,
I'll let players know when something is a spell effect. This was just exploding miniature stars. Glad that everyone can easily make DC 25 As you tumble into the hallway the gates slam shut behind you and vanish, leaving a stone wall behind. The same voice from before echoes through the hall: "Come forth would be explorers, the First Trial awaits you."
Slam easily shoves the doors open revealing the hallway described earlier. As you do so however, the lights flash brightly and then accelerate downwards, streaking down like meteorites. Reflex Save DC 25 to make it out of the way of a direct hit, Reflex Save DC 30 to dodge into the hallway and avoid the blast radius of the subsequent explosions as the miniature stars detonate upon impact. You do not take the blast radius damage if you are directly hit. Direct Hit Damage: 10d6 ⇒ (3, 5, 5, 2, 2, 2, 5, 2, 1, 6) = 33 Blast Radius Damage: 5d6 ⇒ (3, 2, 6, 2, 2) = 15 The damage is half fire damage and half bludgeoning damage. As the stars explode, a booming voice echos out... "It began with flame..."
Encounter #0: Astral Gates The portal you've crossed leads to a vast expanse of deep nothingness. The five of you amble along, no floor nor ceiling to guide you. Just endless blackness. It is not dark, and your eyes aren't deceiving you. There is simply nothing to see. Seconds, minutes, hours, days... years perhaps pass before you reach the lights... the Astral Gates. Each player makes a DC 40 Will Save. If you fail read the spoiler. Failed Will Save:
The unfathomable time that passed has rendered you insane. Though the Astral Gates return you to sanity, the madness has left a toll upon you. You permanently lose 1 point of Intelligence, Wisdom and Charisma. This cannot be regained by any means. Before you stands a titanic doorway of ivory white. The door is made of some unfathomable metal. Everything else is blackness. Above you, barely visible are a few white lights. Perception 40: The lights seem to be coming closer.
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." Adventurers bold. Fearsome and valiant heroes. Or perhaps tyrannical villains. Each and every one of you is a mortal paragon. But now, you have gathered your forces to assault a legendary dungeon... the fabled Vaults of Time and Space. Within lie countless challenges and dangers, each one more fearsome than the last. From across the infinite expanse of worlds and the breadth of all epochs, the foes within will test you like never before. Do not expect rooms and chambers... the Vaults are demiplane realms each connected by portals. Fifteen Avatars lie within and each one must be defeated. However, the very first step is to enter the Vaults themselves. The first encounter... the Astral Gates. === You also have been given the following cache of supplies each. Celestial Amber Fragments x5
Maelstrom Spell-Crystal x5
I apologize for this smaller cache, I originally had much more planned but realized that piles of potions were rather useless. If you need any clarifications, please ask. Dot in and we begin.
To clarify: Core Rules, p.12 ("Hit Points"): "...A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first HD come from an NPC class or from his race roll their first Hit Die normally..." However, I did not say we were using average rolls for this campaign. We are using straight rolls.
Talon Shadowblade wrote:
Thanks Talon. Any old salts at high level campaigns are welcome to help out manage character creation!
Also, feel free to level everything at once, 1 to 25 in the same post. The most important is that I shouldn't be wondering where your high states/saves/skill checks and your plethora of abilities are coming from. When we're all set up we can get started. I'll try and have the supply cache up and finished for all of you.
Eltacolibre wrote: Alright one question, can we use spells like planar binding and the likes to bring outsider with us? I'd allow it but you cannot start with it. You will need to cast it once in the dungeon and hope you have the proper reward. Planar Binding is a roleplay spell if there ever was one and The Vaults of Time and Space are not a place where many outsiders are willing to get themselves killed.
Alright to start us off here's what I need. I apologize in advance for the length but this is important to having a balanced game state. Each player makes a 25th level character. Templates reduce that level by 1 for each CR adjustment. (CR+2 means you'd only get 23 levels) 20 point buy for your characters 1,000,000 gp to spend on all total equipment. No crafting feats permitted. 2 traits and up to one drawkback (to get an additional 3rd trait) Golarion gods for divine spellcasters No Leadership feat Use the core rulebook rules for going beyond 20th level === Now, when building your character you MUST do it level by level and show each choice made at each level. What feat did you take, how many skill ranks and what did you put them in, what did you do with your favored class bonus, how much did you roll for hp, etc. Everything needs to be verifiable. You're welcome to do this how you want as long as I can verify everything simply and quickly. Each player will also receive a substantial supply of curatives such as potions/oils and one shot magic items. This will be given at the start of the adventure. A last important reminder... this is a one shot. You will NOT be able to rest. The stash of healing and restorative items are there to lessen this penalty but be mindful of blowing all your abilities and spells on the first enemy you see. Any questions? Ask them here!
I've made my selection: I had a character from another game submit a character and took him on as per a previous promise. He is a Rogue/Ninja/Magus/Arcane Trickster as DPS/MAGICAL SUPPORT The other three characters chosen are: Seranov with his Aasimar Oracle/Paladin as SUPPORT
I really want to limit it to 4 CHARACTERS for this first run but I plan on running subsequent adventures of the same genre under the same recruitment page. I chose simply based on the roles I wanted. Thanks to everyone who submitted, and keep in touch. For those chosen, we can move to Discussion for character building.
I'll make my final decision tonight near midnight. Character Creation will be done level by level. Only at the end will you obtain gear. Deconstructing and verifying 25 levels is rather crazy so a level by level detailed "blueprint" will save us time and make mistakes less likely to occur. Gear will follow certain rules but each player will also be provided with a certain quantity of single use items. This is a one-shot run and therefore no Crafting of magical items will be allowed for this first run.
One dungeon, fifteen bosses. Can you and your allies make it through this one-shot bastion? Each player begins at 25th level. This is an INTEREST CHECK. Please do not build characters before being recruited. Simply state what character you would like to play. Only PF published material is legal to use. EDIT Simply submit the following to be included in the final selection: Character Class/Levels
|