Munchkin A wrote:
Are characters that gain natural attacks through feats or class abilities meant to not be proficient with them?
This has been an amusing thread, but I have often wondered what people would play if all races were just descriptions. Same stats. Same number of feats etc, but you could choose the race you liked, but there were zero in game benefits or disadvantages of say Elf over Dwarf over Human or whatever
Well considering most of the optimizers play hoomans I would guess hoomans.
Evil GM wrote:
The solution is obvious. Send swarms and swarms of halfling and gnome enemies at them. I've also seen a diabolist who used enslaved celestials to fight for him, it was quite effective.
Carbon D. Metric wrote:
For it to be asinine he would have to change into a donkey...
Mike Schneider wrote:
Throwing a dagger and getting it to reliably hit point-first is insanely difficult compared to anything a monk does with his junk -- but any simple peon can throw daggers all day long in d20!
ACK!!! I really don't want to read about what a monk does with his junk! It certainly doesn't belong in a rulebook.
GIVE ME A SHARP SPOON!!!
ARE YOU TRYING TO SUMMON SEBASTIAN!!!
Shadrayl of the Mountain wrote:
Ah katana threads, I know you well. I almost avoided your lure this time...
No no no!
You have it all wrong, Katana has the patented "Slice Other Guy In Haff" defensive ability. When you use it you are so much better you slice him in two. Then you don't haffta hwoorry about him slice you.
Spanky the Leprechaun wrote:
I gets it, I gets it, You Fonny Goi!
Generic Villain wrote:
I experimented with returning katanarangs but the players got upset when their characters kept losing fingers. The big thing with introducing any sort of katana to your game is realism is of utmost importance and katanarang throwing often results in lost fingers if you miss your catch (Acrobatics check equal to your attack roll).
Dude you are so wrong! They really are 3 miles long, I read it on the Internet somewhere. You should probably have to take Exotic Weapon Proficiency to wield it one-handed though - I mean it'd be unrealistic otherwise.
I don't know, every samari on three mile island has a three mile katana. That's not very exotic if you ask me, it's downright commonplace.
Some lesser known Katanas
Katanarang - A specially built Katana designed to be thrown. Katanarangs used in war or for hunting don't actually return when thrown.
Katana Vanillie - A popular sword in 16th century theater. These swords were hugely popular until it was revealed that the swords used were actually fake and people realized the blood and severed limbs were not from actual bodies.
Katanarama - These popular ladies (or Samarinas) katanas were commonly used for the "Stab like an Egyptian" and "Venus" styles of combat.
Three Mile Katana - Named not for the length but for the island where the katana was first used to split the atom.
Katana Split - This cleverly made katana is actually two blades in one, by pushing a hidden button on the hilt the master swordsman can actually decapitate two adjacent enemies in one swing. (and is also the name of a tasty desert!)
Dude you got it all wrong. Having a balanced game is meaningless next to teh awesome that is the katana. If everyone in the game uses one then the game is better for it. In fact, not only should it be the most awesome weapon in the game, everyone should be given one at first level that even people too stupid to realize how awesome it is will have to use one also.
You could also save a lot of space on the weapon proficiency page.
Weapon damage Crit
Messing around with other weapons is dumb because the katana is so much better it's pointless. Recognizing this FACT in the rules is super important.
Bastard swords don't have bottle openers, clearly an idiot can see that the katana is superior for this reason alone. It's so frustrating after a battle having to chase down a bottle opener... If you have a katana they are right there on the handle, awesome.
I'm not sure if the stat blocks above reflect this properly, there should be a +1 morale bonus on attacks and damage when using a katana because you know that when the battle is over you'll be able to pop open a nice cold beer to celebrate. If it's a hot day it should be a +2 morale bonus because that beer is extra refreshing.
This is a crude form of writing!
Burn him BURN HIM!!!!
Chosen of Iomedae wrote:
You can get all of those mounted combat bonuses on your carpet, just have your horse stand on the carpet and ride the horse.
Elves is Stooopid is why. Consider goblin's are fully mature at 5 years old. Goblins is smartest and learn fastests. Hoomans is dumb but elvis are much dumber than even hoomins.
Frogboy your right. The old cleric is dead. A new combat focused one can be built with multiclassing to pick up some fighter levels to a degree that covers it but still does not sit well with me. 9/11 fighter/cleric levels...9/11....interesting date I recall it well. I saw the smoke from the towers for months afterward as I went to work . My daughter's birthday is also 9/11. Very interesting date. Better get to some shopping, need to get her something nice. I guess I am more or less done. This pathfinder cleric will never do for me, it simply needs too many changes. If I have to play RAW I will ignore the power and let the other players deal with not getting farted on while I build toward the 9/11 fighter/cleric.
Holy Cow... this makes it all clear. You are a Fuggin' djinius!!
Matthew Morris wrote:
Bwahahahaha... You are an evil person, I'd like to subscribe to your newsletter.
The image of a T-Rex completely filling a 10'wide hallway makes me all happy. Feed the clan for a year.
Tis is what still confuses me. The feat is good as always, the skill point is far more useful now it now means a fully maxed out extra skill if you wish and they now get a +2 which is often blown off as "everyone got a +2" but it's still a large bump in power over the 3.5 one all told
Hoomans is always confoosed. Makes them eesier to catch and eats.
Sneaksy Dragon wrote:
question: do all small sized creatures (and dwarves ) get -4 to jump due to their 20ft moves? and if so why isnt it in the merits and drawbacks for being small sized?
Goblinz jump good! Paizo likes goblins so they make halflings slow and pokey so halflings fit into game in best possible way, in goblin'z larder.
Haw haw haw