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What if the alchemist was able to expend regents on modifying existing alchemical items instead of having to make them from scratch?

Eg. Spend a regent to give an alchemists fire an extra damage die (or a more interesting effect) but this modification is unstable and fades after a minute or smth (so limited ability to stock up ahead of time)


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Sounds like you're right, Unicore.
I personally am totally fine with Expanding Spell-strike being a very niche thing that the Magus can opt to do beyond their regular spell-strike routine.


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I have never really understood the whole "spoiler" culture around RPG releases. To me, it's not like a narrative, where ruining the surprise can spoil some of the fun.

Instead, these new RPG mechanics seem more like releases of say, a new phone or (non-story heavy) video game, where the interest is in the function rather than the story.

Of course, if it hurts Paizo's sales that's a different matter.


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Recall knowledge is also fun in RP encounters.

There was one scene in a game I ran where the PCs encountered a big strong lizard guy, who was heir to the throne of a lizard tribe. He had been sent to capture the PCs.

A medicine check allowed them to understand that he was some sort of mutant.

A society check allowed them to understand that a lizard his age would normally be chief already. (His responses also suggested that this was a sore spot for him).

A perception check to sense motif revealed that he wasn't really all that gung-ho about capturing the PCs.

Some diplomacy, seduction and persuasion later, and they're working together with him to overthrow his father.