Yakman wrote:
1) learn the new action economy. it's much simpler, but the terminology is very similar to 3.5/pathfinder and the differences can be confusing
2) there's no real way to pun pun, and you don't "need" any particular class in a party
3) healing only heals HP, not SP. you can only restore SP is w/ a 10 minute rest (and using an RP) or an envoy
4) The operative's trick attack is VERY CONFUSING. Essentially, they can as a full action, move their speed (so walk, not run) and do their trick attack. They can't guarded step and trick attack (which is what players want to do). Similarly, the drone rules can be confusing.
5) it's a pretty forgiving system. You'll do great. Welcome!
That's some good advice thanks. Yeah normally it's the little things that sneak by like that's guarded step+trick would probably slipped past me as I see it as move action so yeah. Thanks for that one.
Is there anything I should be aware of not to do as the DM as the loot system in this one is a bit different so I don't want to end up giving to little or to much loot. "I tend to be a generous loot goblin" like I get I should be careful not to hand say a level 10 weapon to a group of level 5s because they somehow took out something they should have ran from. But overall what's a good line I. That one here. In terms of gear like 1-3 levels ahead of the party range.