Arcane Experimenter

Gneau Effingway's page

133 posts. Organized Play character for JAF0.


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Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

take out the space in 'sharing' though!

thanks for the game and the chronicle just in time for the con tomorrow!

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

pfs #52335-16
faction: GL
day job, profession, sexual partner, take 10: 10 + 9 = 19 [I was sure I rolled this already, because I recall someone commenting on it)

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

thanks for the game, Dennis, and all of you... had a blast, and just in time I can run this character at the con!

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau lets others finish the fight and starts tying up green and purple.

he heals a point of damage...

"I'll be right there, if that last one's still up!"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau activates his healing judgment, giving himself fast healing 1. Then he swings his flail again.

to hit: 1d20 + 1 ⇒ (4) + 1 = 5
dmg: 1d6 ⇒ 4

... and again he misses with a wild, uncoordinated attack.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau swings his flail at the agent that just missed him...

to hit: 1d20 + 1 ⇒ (7) + 1 = 8
dmg if hits: 1d6 ⇒ 5

... and returns the favor with a wild swing. "Stand still so I may deliver the judgement you deserve!"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau steps to Suna and taps her with his wand of cure light wounds.

clw suna: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

will dc 13: 1d20 + 6 ⇒ (7) + 6 = 13

Gneau again manages to avoid the worst of the negative channel... and grumbles under his breath.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau shrugs as he tells purple... "DIdn't your mother ever teach you to make love, not war?" He blows her an air kiss, declares resiliency judgement as a swift action (dr 1/magic) and swings his flail at her.

to hit: 1d20 + 1 ⇒ (3) + 1 = 4
dmg if hits: 1d6 ⇒ 4

Sadly, his swing is only in her general direction, but nowhere near close enough to hit her.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

will save dc 13: 1d20 + 6 ⇒ (10) + 6 = 16

Gneau is able to avoid most of the damage from the negative channel... he snarls at the enemy cleric, who is ripe for being put down like a mad dog.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau takes a step forward and shoots at the fellow Suna attacked.

to hit: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
dmg if hits: 1d6 ⇒ 4

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

linguistics: 1d20 + 3 ⇒ (7) + 3 = 10 oh well, worth a try since it seems I'm the only one with ranks in it, lol

Gneau searches the warehouse carefully, looking for anything that would help limit pathways through or into the warehouse.

perc: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau, seeing that Pasha has been seen to, casts his bane spell on Laszlo as stated above... dc 14 negates.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau casts bane on Laszlo dc 14 will to negate]

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau takes the moment before anything begins to detect evil on Laszlo from the safety of his hiding place.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Perhaps we should find a good vantage point where we can watch the bar and be unseen for a bit, just to make sure the parties involved don't meet up outside and conduct their business anyway. I of course hope they arrive and leave separately, each thinking the meeting is off, but perhaps we should err on the side of caution?"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"And they've got much deeper pockets, than you, my friend. I'm just trying to help you here..."

bluff assist dc 10: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau walks over to the proprietor... and rather clearly states his intentions. "Look, you haven't got a big crowd, so you're clearly not making a lot of money this time of day. I've got a proposal for you. Close the bar, take the day off. You can reopen tonight when you're likely to get more business, just be closed til say 4 or 5 in the afternoon. Other than the day off, I can promise you that word of your counterfeit pearl trade won't reach the ear of the local authorities... including the guard, the tax collector and the people you've swindled... My friends there are itching to go have a few chats with these folks, but I can keep them at bay if you'll just agree with my request. What say you, friend?"

diplo: 1d20 + 12 ⇒ (5) + 12 = 17

diplo, folio reroll: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Perhaps we don't even need to call out the guard... a simple word to the wise proprietor that we know about the pearls and COULD call the guard should be enough leverage to convince him to take the rest of the day off and close up. The alternative would be that we call the guard and ruin everyone's day... He'll probably take the easy way out and close the bar for the day. We can find someplace inobtrusive to watch from and if necessary, follow anyone who comes alone and leaves around the meeting time, splitting up to do so, if necessary, to make sure they don't meet elsewhere." After being a bit longwinded but speaking softly so as not to be overheard, Gneau takes a deep breath and waits for the group's opinion of his plan.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"I'm no alchemist, but that seems to be an unrefined sample of the drug... at least that's what I'm guessing... perhaps that is what we need? Maybe we should look around more, see if we can find more of it?"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

know religion,dc18: 1d20 + 5 ⇒ (15) + 5 = 20

"That statue is 'Hanspur', god of waterways and smugglers... Perhaps Laszlo is a proponent? Or just an opportunist." he shrugs.

perc #1,dc 15: 1d20 + 9 ⇒ (1) + 9 = 10
perc #2,dc 18: 1d20 + 9 ⇒ (19) + 9 = 28 - unnecessary since #1 failed, unless Sinaryn pointing it out would allow him the roll.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I've played it! more than once...

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

A diminutive fellow strides in... "It seems I'm a tad late. Sorry. I have no real excuses... at least none I'm willing to divulge." He winks, then looks around at the agents surrounding him and grins. "Arshea has blessed me with a fine pulchritudinous team to work with... I think I could get used to this, ladies! I am Gneau Effingway... G-N-E-A-U but the G is silent."

He looks over the documents, perhaps not as efficiently as Meletus, but thoroughly nonetheless. "As for the tasks set before us, I concur, Miss.. what IS your name, I do believe I missed introductions due to my tardiness. We could deal with the alchemist and then the disrupt the meeting and be finished by lunchtime!"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I'd say go for the recruitment - post in flaxseed and I'm sure you'll get players right away.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I'd be happy to continue with another scenario! Sounds great!

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau seems satisfied with the results, at least partially so... "Master Dreng, I do hope we will get to learn the results of the research to be done... I'd be interested as to what she recorded here that she failed to report in her lifetime, and even more so, why she did these things. I hope we do get to learn of it in time."

He bids to the others a hearty farewell, and says, "I hope to see you all again in the future! Now, I must go, as a young lady awaits my pleasure... and her own... at home." He heads off whistling happily.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Thanks be to your healing touch, my dear," Gneau says to Seidr wholeheartedly. "I'm glad that beast's touch of paralysis wasn't permanent. I can finally move again. I think Arshea would be most disappointed if I lost that ability, as would several lady friends of mine, and a few men as well." He winks suggestively, then begins a search, suggested by Seidr's comment.

perc, taking 10 or 20, for 19 or 29, the best of whichever is allowed in the circumstance...

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

fort save, dc 13: 1d20 + 4 ⇒ (2) + 4 = 6

Gneau finds his limbs growing too heavy and sluggish to respond to mental commands and within seconds, his movement grinds to a halt as paralysis grips him. He growls something in gnomish seconds before his jaws lock up...

gnomish:

"Oh dammit! a curse on Cirin's great pendulous balls!"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

to back the crit

to confirm crit: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
extra dmg if crits: 1d6 ⇒ 4

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau steps into flank with Seidr, and attacks again, his flail swinging wildly....

to hit: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
dmg if hits: 1d6 ⇒ 3

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

to aid Kyun to hit: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Gneau decides he's not doing much to the creature, so best to help the one who is... He takes swings his flail wildly to distract the creature, making it easier for Kyun to hit it.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

to hit: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
dmg if hits: 1d6 ⇒ 1

Gneau strikes more accurately for a change, though by doing so, he forgoes much power behind his swing.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau tries again.. "By the gods, you need to fall, snake."

to hit: 1d20 + 1 ⇒ (6) + 1 = 7
dmg if hits: 1d6 ⇒ 3

but again his flail connects with nothing but air.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau swings his flail again, whirling it to build up momentum, then striking.

to hit: 1d20 + 1 ⇒ (2) + 1 = 3
dmg if hits: 1d6 ⇒ 5

... while his strike is forceful, it is not accurate and misses by a wide margin.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

will save dc 15: 1d20 + 6 ⇒ (12) + 6 = 18 Gneau seems unfazed by the creature's odd movements... He snarls in anger at the attempt though.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau steps forward and strikes out at the creature..."How rude! Attacking without warning!". He takes a swing with his flail.

to hit: 1d20 + 1 ⇒ (16) + 1 = 17
dmg if hits: 1d6 ⇒ 3

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau follows behind SEidr, letting her light the way. When the passage widens enough, he moves up by her side, his weapon in hand, just in case...

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau lofts a brow at the sight, and figures if saying WIffle didn't work, maybe writing it will... He walks over and picks up the chalk, writes 'Wiffle' on the little chalkboard, then looks at where Seidr said the illusion was to see if that revealed anything.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

will save: 1d20 + 6 ⇒ (1) + 6 = 7

Gneau tries hard to see what Seidr is seeing, but cannot quite wrap his mind around the illusion, despite his gnomish blood and all that implies.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Didn't the information on caskmail, mention sacrifice? Maybe that corresponds to this aspirant here, whose area of interest was sacrifice." Gneau examines the alcove and nameplate of Demuren with great care....

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau heads down the steps with the others... slowly VERY slowly... stairs are half move, and he's only at 20' normally (gnome), hence he'll go last.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau will read and write down the inscriptions not only under Caskamail's name, but the other two as well. "Look at these two as well.... "

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"This potion is cure moderate wounds, I'm pretty sure... Anyone need it now, or should I just put it away til later?"

Gneau looks for Caskamail on the wall...

perc: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau attempts to identify the potion... perception: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau watches the others work with a little scowl on his face... it all seems a bit weird to him, the multiple images of Fimbrik in different rooms, and the non-responsiveness of them... "You know, we gnomes have reputations with illusions... perhaps this is all one big programmed illusory jest? He's probably off somewhere having a grand old time, but it looks, based on the papers outside, that no one's actually been here in a very long time."

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Well that was sudden and unexpected... Is everyone alright? I have a healing wand, if not."

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau pulls his flail off his belt and whips it at the blue beetle.

to hit: 1d20 + 1 ⇒ (13) + 1 = 14
dmg if hits: 1d6 ⇒ 5

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau moves to the doorway on the east side of the house and peers in to see what, if anything he can see from there.

moved on map

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