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![]() Working on a male human Demon Slayer Ranger. Have the most of the "crunch" done (sans all equipment), working on the "fluff". Will take a couple of days however. -- david Gnal Crunch: Gnal Male Human ranger 3 Archetypes Tanglebriar Demonslayer, LG Medium humanoid (human) Init +4, Senses Perception +8 =================================================
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Bonus Feat Humans select one extra feat at 1st level. Child of the Crusade Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Combat Style Feat (Ex) At 2nd level, a ranger must select one of two combat styles to pursue: archery or two weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list. If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two- Weapon Rend to the list. The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed. Demonologist (Ex) At 3rd level, a Tanglebriar demonslayer gains insight into his Abyssal enemies. The demonslayer gains a bonus equal to i/2 his class level on Knowledge (planes) checks that relate to demons, Perception checks to pierce a demon's disguise, and Survival checks while tracking demons. This bonus stacks with any bonuses from favored enemy. This ability replaces endurance. Expanded Spell List A Tanglebriar demonslayer adds the following spells to his spell list: 1st-protection .from evil; 2nd-align weapon, magic circle against evil; 4th dimensional anchor, dismissal. Favored Enemy (Ex) At 1st level, a Tanglebriar demonslayer must choose favored enemy (evil outsider). At 5th level and every time he advances his favored enemy bonus, the demonslayer must advance his bonus against evil outsiders. In addition to the normal benefits of favored enemy, a Tanglebriar demonslayer gains a bonus equal to 1/2 his favored enemy bonus on saving throws against spells, spell-like abilities, and supernatural abilities of evil outsiders. This ability is otherwise identical to and replaces the favored enemy ranger class ability. Favored Terrain (Aligned Plane) (Ex) You gain a +0 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on any one chosen aligned Plane You gain a +0 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on any one chosen aligned Plane. Likewise, you get a +0 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked. Humanoid Traits (Ex) Humanoids breathe, eat, and sleep. Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Outsider (Evil) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against evil outsiders. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Skills Tanglebriar demonslayers gain Knowledge (planes) as a class skill. Track (Ex) You gain +1 to Survival checks made to follow tracks. Wild Empathy Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+3 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check. =================================================
Power Attack
Weapon Focus (Longsword)
[spoiler=Other Information]
Created using PCGen 6.08.00 RC8 on Jan 7, 2022
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