Ezren

Gloin son of Azgal ForgeHammer's page

504 posts. Alias of Algar Lysandris.


RSS

1 to 50 of 504 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Posting this to all My Games:

I will be traveling this weekend to my vacation destination. There will be no post from me until Monday.

Please Bot me as needed.

From Sept 29 th to October 4th Expect little posting

From October 5th to October 15th Expect Next to no posting

(dunno the internet availability so i am assuming the worst case)

Thank you for your patience


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well we could "clean" the place just to make sure evil cultists do not use what we leave behind


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Indeed smash every undead we possibly can he says casting a detect magic


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Nope, but i have heads stories about how they corrupt one's body and of their fear of fire. Probably has something to do with band-aids being flammable he smiles


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

So stairs going down it is then he says following...


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Yes that would be suitable he says trying to comfort her


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

yes a real shame she was a nice friend to have as we adventure


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Dang that was a big old fire trap he says after Lilly heals wagsy

Kn Arcana: 1d20 + 6 ⇒ (16) + 6 = 22 Gloin will try to decipher the scroll

before id the potions


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Ok so the non protected one first then the other one. So who is the brave soul that is going to open it?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Alright we go head to head with the mummy


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

That we can most certainly try to do he says smiling


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

its not just any dagger its a platinum dagger (very very expensive stuff and rare)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Nay that chest was not one of the things we now seek. Well Lilly a mummy then you ready for it cause i feel it is going to be the ghost combat again?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well then here you go, now if you would please tell us all of what you know about that Man, his associates and his doing here ? he says giving the dagger away


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

How about an adamentium dagger ?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Probably nothing good he thinks to himself


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Hum my idea seems to have some merits he is an other something you could do.

Change the fact that we accompanied lord Kyle on the hunt or have purchased a scroll of delay poison or neutralize poison when we went to resupply last time before the hunt.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Ok i have an idea he gets closer to lilly

Lilly:
i am not sure about this but frank fully it might just work. If you can really change a single event of your past then Change this: At the moment Kirana goes to open the door to this cell instead of letting her do it you want to change it to this: You preventing the party for doing so. It should void this encounter normally.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Don't remind me Lilly i clearly heard it all to well the first time he says at the mention of "game"


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well i am definitely keeping what is mine. Age and soul and everything in between


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

I strongly advice against selling one's soul

But cards, My this is temping i love to drink and play cards


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Hence my suggestion for life oracle..


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

And so we are once again looking what trouble he agrees moving forward


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

oracle would seem more beneficial then or paladin too (cha chaster) + for oracle you don't have to be a god devotee to receive power from one of the many mysteries...


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

are you considering going cleric Bjorn ?

Right then keep it close then lilly


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well it doesn't really matter to us as we have no one that can Channel positive energy

Mostly when you had you back tunred Kirana, if you don't pay attention and work out more she will be in better physical shape than you.

he waits for a moment before continuing it probably has nothing to do with physical strength but maybe some divine requirement. This is a rather powerful object in terms of magical power. So now that this is done how about moving forward?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

I guess the cross isn't moving any where last i check Gloin had average Str :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well We should have nothing for a holy cross now don't we as non of you are Evil

Kn Religion: 1d20 + 6 ⇒ (13) + 6 = 19

He says continuing forward and, if it isn't a big cross but something that can be carried Gloin will pick it up (not touching the object) but will roll it with the tip of a dagger into an empty pouch and then continue forward


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Goin will cast detect magic

Well trap or no trop there isn't much we can do about it since no one is trained in recognizing or disable traps

Gloin will still try and look out for a trap if possible

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

So now that we have cleaned up this place onward to the next

We move toward the next area in the dungeon


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

its in Europe:
Artic Monkeys, The Hives, Jake Bugg, Blondie, The prodigy, Portishead, Queens of the stone age, Lana del Rey, Selah Sue and many others...


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Posting this to all My games:

I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part.

If the game is in the middle of combat I WILL post once a day my combat actions.

Normal posting will resume on monday 25th


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

For the moment no Kirana but we will divide up that magic loot once get are out and back top side he says with a smile


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

who is keeping track of the loot log? :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

how about getting the mission done ? then resting (hopefully with a level up) then we come back to try and kill it dm? :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

gloin isn't going to load himself with any of that extra weight. it isn't worth it


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

it is indeed the wisest thing to do kirana

until we can allocate the loot you can surly use the armor waggs


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

I have no desire to do such thing as the "it" that is inside radiates of pure Evil. So i will advise against opening it and moving on


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

that chainmail is magical so i'll put it in my bag and we can talk it over once we get out. Now do we really want to free what ever is inside ?

DM:
gloin will use his detect alignment (sp) to see if there is an auro coming from inside the chest.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

yup sorry :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

See lilly we aren't dead yet and still have things and passageways to explore. says gloin casting detect magic


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Sorry lads i have no real idea to contribute i've always been bad at the whole trap stuff

Gloin will look around for some sort of lever and workings of the trap to stop and reset it.

DM any point in making a perception? you can make the roll of you want


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Aoo: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Round

Warhammer: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Feeling the hammer a bit heavier in his hand gloin's attack missed

Dratz i have to adjust my hold on my weapon


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

nope, we are going to crush that skelly and then disable the trap to that all may live :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Having the DM roll initiative speeds things up :)

Round 1

Don't worry Mr Bones in a box you will end up in eternal rest realy soon and no one is going to disturb you ever again

Hammer: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 121d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Str Check: 1d20 + 3 ⇒ (15) + 3 = 18


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well just don't stand there eyeing the ladies, help me get up open

opening up the sarcophagus


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Understood, so that is it no other corridor or secret door leading out? Shall we open thing thing?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Ready when ever you are he says


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Nice !


Sign in to create or edit a product review.