![]()
![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Hum my idea seems to have some merits he is an other something you could do. Change the fact that we accompanied lord Kyle on the hunt or have purchased a scroll of delay poison or neutralize poison when we went to resupply last time before the hunt. ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Ok i have an idea he gets closer to lilly Lilly: i am not sure about this but frank fully it might just work. If you can really change a single event of your past then Change this: At the moment Kirana goes to open the door to this cell instead of letting her do it you want to change it to this: You preventing the party for doing so. It should void this encounter normally. ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Well it doesn't really matter to us as we have no one that can Channel positive energy Mostly when you had you back tunred Kirana, if you don't pay attention and work out more she will be in better physical shape than you. he waits for a moment before continuing it probably has nothing to do with physical strength but maybe some divine requirement. This is a rather powerful object in terms of magical power. So now that this is done how about moving forward? ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Well We should have nothing for a holy cross now don't we as non of you are Evil Kn Religion: 1d20 + 6 ⇒ (13) + 6 = 19 He says continuing forward and, if it isn't a big cross but something that can be carried Gloin will pick it up (not touching the object) but will roll it with the tip of a dagger into an empty pouch and then continue forward ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Goin will cast detect magic Well trap or no trop there isn't much we can do about it since no one is trained in recognizing or disable traps Gloin will still try and look out for a trap if possible Perception: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Posting this to all My games: I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part. If the game is in the middle of combat I WILL post once a day my combat actions. Normal posting will resume on monday 25th ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() that chainmail is magical so i'll put it in my bag and we can talk it over once we get out. Now do we really want to free what ever is inside ? DM: gloin will use his detect alignment (sp) to see if there is an auro coming from inside the chest. ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Sorry lads i have no real idea to contribute i've always been bad at the whole trap stuff Gloin will look around for some sort of lever and workings of the trap to stop and reset it. DM any point in making a perception? you can make the roll of you want ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Aoo: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Round Warhammer: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Feeling the hammer a bit heavier in his hand gloin's attack missed Dratz i have to adjust my hold on my weapon ![]()
Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)
![]() Having the DM roll initiative speeds things up :) Round 1 Don't worry Mr Bones in a box you will end up in eternal rest realy soon and no one is going to disturb you ever again Hammer: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 121d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Sign in to create or edit a product review. |