Ninja is a Rogue in black pajamas. You can't take levels in both. Pick one or the other. It is a fun class in its own right and well worth taking. It is just different enough that there can be a Rogue and a Ninja in the same party and they will have little overlap. GM Hint: Give your goblins levels in Ninja. It's fun!
Lord_Malkov wrote:
I think that's a cop out. So, there really isn't anything else of value to a bard, or as you claim any other classes, other than spells? Rogues, Fighters, Monks, Barbarians, and Cavaliers are all great classes without spells, so that argument is invalid. What you are saying is that even if they put all other class features of the bard into the skald except the spellcasting, there would be no point to it.
I propose the following changes to the skald:
I think that will be an awesome class to play.
Starfox wrote:
I think the animal entry is a copy pasta mistake from 3.5. From the beginning, Pathfinder has been clear that Animals can eventually gain intelligence scores higher than 2. In 3.5, gaining an intelligence higher than 2 turned the animal into a magical beast.
In Norse legends, a skald can levy a litany of insults and condemnations on an opponent so severe that it could cause bleeding from the ears and loss of honor if the recipient does not attack immediately. Other cultures have similar legends about their bard-type members. With that in mind, I would like to also to suggest the following abilities: Saga of Insults (Su)Starting at first level, a skald can select one opponent to loudly proclaim a string of insults upon so severe, it causes damage. The damage is 1d4 + CHA modifier of the skald (minimum 1 damage). This ability increases by 1 die for every two levels (2d4 at level 3, 3d4 at level 5, etc). This is a mind-affecting and language-dependent effect. A skald can use this attack a number of times each day equal to his class level + his Charisma modifier. Those targeted by the insults can attempt a Will save for half damage. The DC of this save is equal to 10 + 1/2 the skald’s level + the skald’s Charisma modifier. This ability can be used at any range. The only restriction is that the target see, hear, and understand the skald. Proclaim Nithe (Su)This is a word so insulting, that to call an opponent this is to invite an instant attack. In Norse cultures, this was called nithe or nīþ. Starting at 4th level, a skald can use the word against a single opponent. The opponent must attempt a Will save or be affected as if by a Rage spell of a caster level equal to the skald's class level. The DC of this save is equal to 10 + 1/2 the skald’s level + the skald’s Charisma modifier. A skald can use this attack against a number of foes per day equal to one for every 4 levels he has. He can target any number up to his maximum at once, but all must be able to see, hear, and understand him. Even if the target makes the save, if it chooses to ignore it, it still loses honor or reputation points equal to the skald's level, but this has no effect if the target does not use honor or reputation.
Male Goblin Ninja 1
Is it next round yet? "Double Blast!" Glim says in frustration. He withdraws from combat out of melee range and goes to Tindertwig. He tears off some his own shirt uses the scraps to bandage Tindertwig. He has no skills in healing so he has no idea what he doing. Heal: 1d20 - 1 ⇒ (3) - 1 = 2 "What'd you have to get yourself all bloody and on the floor for?"
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